Difference between revisions of "Talk:MCD"

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I've started writing a section on Terrain/Map Editing and the technical portion (the structure of the MCD files and so on) has been already presented here. Should I add the Terrain Editing material to this page or start a new one? [[User:Hobbes|Hobbes]] 19:39, 18 Nov 2005 (PST)
 
I've started writing a section on Terrain/Map Editing and the technical portion (the structure of the MCD files and so on) has been already presented here. Should I add the Terrain Editing material to this page or start a new one? [[User:Hobbes|Hobbes]] 19:39, 18 Nov 2005 (PST)
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Sorry. Must have been reading a different offset. I'll delete it...
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--[[User:Danial|Danial]] 19:52, 18 Nov 2005 (PST)

Revision as of 03:52, 19 November 2005

I don't understand what 'loft' means. Can anyone here explain it to me?

-Danial 05:00, 28 Oct 2005 (PDT)


Sure. a loft is an attic, or roofspace, or somewhere located high, as in a 'church loft' (which would be the bell tower)

- ETeR


And what exactly does that have to do with:

"Loft of the tile. 12 values, each referances into loftemps.dat file.
Each record is a 16x16(?) grid. Used to create a 3D map of the tile, for LOS."

-Danial 14:23, 28 Oct 2005 (PDT)


"Loft" stands for "Line Of Fire Table", or so I'd assume.

In loftemps.dat, there are a number of records, each being a 16x16 (I think) grid. Each element of the grid is either flagged on, or off. If you stack these grids one on top of the other, you have a 3D map, and the game uses this map to work out the shape of a tile.

This means that a shot aimed at the lower section of a tree is likely to miss, because the trunk is thin; but a shot aimed at the higher portion of the tree is more likely to hit, because the tree is larger there.

More specifically, if you fire a shot at a window, the bullet can go right through the gap, or it might clip the sides of the window.

That is, although X-Com looks 2D, when it comes to working out where a bullet goes, it's all processed in 3D. I assume the same goes for working out what a unit can or can't see.

- Bomb Bloke


52: Footstep sound effect.

I didn't log in because I don't have an account... yet. I looks like I was wrong on the arctic terrain, I thought it uses sand effect, but I checked it's actually normal (2).


Danial,

What do you mean by your last editing, by saying that armor of 0 means actual indestructibility?

Hobbes 19:27, 18 Nov 2005 (PST)


Another thing:

I've started writing a section on Terrain/Map Editing and the technical portion (the structure of the MCD files and so on) has been already presented here. Should I add the Terrain Editing material to this page or start a new one? Hobbes 19:39, 18 Nov 2005 (PST)


Sorry. Must have been reading a different offset. I'll delete it...

--Danial 19:52, 18 Nov 2005 (PST)