Talk:MCD

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Revision as of 20:18, 13 December 2008 by Seb76 (talk | contribs) (→‎Offset 47 / 0x2F: Some corrections based on experimentations)
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52: Footstep sound effect.

I didn't log in because I don't have an account... yet. I looks like I was wrong on the arctic terrain, I thought it uses sand effect, but I checked it's actually normal (2).


I've started writing a section on Terrain/Map Editing and the technical portion (the structure of the MCD files and so on) has been already presented here. Should I add the Terrain Editing material to this page or start a new one? Hobbes 19:39, 18 Nov 2005 (PST)


I am wondering if we might not have a major restructuring of all this stuff. Instead of first "Under the Hood", then "Game File Analysis", and then on yet another link, "Saved Games"... I think these parts warrant enough attention (at least by many wiki regulars) that they have their own link off the main page, and then something like this structure:

 Overviews
 (right here goes overviews of everything, then:)
   Main Programs And Data
   Savegame Files
 Specific Directories And Files
   Main Programs And Data
   Savegame Files

Something like that... ANY suggestions welcome, but I think it's time to revamp the lot of it to show it's importance to many regulars, and leave places for overviews versus specific things.

Edit: To answer you more specifically, Hobbes: Choose your place; a general place is fine for me. I think we should overhaul the whole structure. I think it's grown past its original little pecks and nibbles.

What do the rest of you think? ---MikeTheRed 19:58, 18 Nov 2005 (PST)


Sounds spiffy. --Danial 20:01, 18 Nov 2005 (PST)


Yup, I was planning on doing something like that later on... We'll have to do it a few times as we introduce more pages, in order to keep everything easy to find.

--Bomb Bloke 20:59, 18 Nov 2005 (PST)

Offset 47 / 0x2F

It is set to 1 when the MCD data is used as an opened door tile type. It is only set at runtime when a door is opened. Since MCD data is not saved, this explains the door jam bug that makes the doors stay opened when you reload. You can test that on the medium scout ship: if you open the door to the central reactor room and save/reload, the door will stay stuck. If you now open a door of the same type (and same orientation) and end the turn, the door to the reactor chamber will be closed again on the next turn. Seb76 14:18, 13 December 2008 (CST)