Talk:MCD

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Revision as of 03:58, 19 November 2005 by MikeTheRed (talk | contribs)
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I don't understand what 'loft' means. Can anyone here explain it to me?

-Danial 05:00, 28 Oct 2005 (PDT)


Sure. a loft is an attic, or roofspace, or somewhere located high, as in a 'church loft' (which would be the bell tower)

- ETeR


And what exactly does that have to do with:

"Loft of the tile. 12 values, each referances into loftemps.dat file.
Each record is a 16x16(?) grid. Used to create a 3D map of the tile, for LOS."

-Danial 14:23, 28 Oct 2005 (PDT)


"Loft" stands for "Line Of Fire Table", or so I'd assume.

In loftemps.dat, there are a number of records, each being a 16x16 (I think) grid. Each element of the grid is either flagged on, or off. If you stack these grids one on top of the other, you have a 3D map, and the game uses this map to work out the shape of a tile.

This means that a shot aimed at the lower section of a tree is likely to miss, because the trunk is thin; but a shot aimed at the higher portion of the tree is more likely to hit, because the tree is larger there.

More specifically, if you fire a shot at a window, the bullet can go right through the gap, or it might clip the sides of the window.

That is, although X-Com looks 2D, when it comes to working out where a bullet goes, it's all processed in 3D. I assume the same goes for working out what a unit can or can't see.

- Bomb Bloke


52: Footstep sound effect.

I didn't log in because I don't have an account... yet. I looks like I was wrong on the arctic terrain, I thought it uses sand effect, but I checked it's actually normal (2).


Danial,

What do you mean by your last editing, by saying that armor of 0 means actual indestructibility?

Hobbes 19:27, 18 Nov 2005 (PST)


Another thing:

I've started writing a section on Terrain/Map Editing and the technical portion (the structure of the MCD files and so on) has been already presented here. Should I add the Terrain Editing material to this page or start a new one? Hobbes 19:39, 18 Nov 2005 (PST)


Sorry. Must have been reading a different offset. I'll delete it...

--Danial 19:52, 18 Nov 2005 (PST)


I am wondering if we might not have a major restructuring of all this stuff. Instead of first "Under the Hood", then "Game File Analysis", and then on yet another link, "Saved Games"... I think these parts warrant enough attention (at least by many wiki regulars) that they have their own link off the main page, and then something like this structure:

 Overviews
 (right here goes overviews of everything, then:)
   Main Programs And Data
   Savegame Files
 Specific Directories And Files
   Main Programs And Data
   Savegame Files

Something like that... ANY suggestions welcome, but I think it's time to revamp the lot of it to show it's importance to many regulars, and leave places for overviews versus specific things.

What do the rest of you think? ---MikeTheRed 19:58, 18 Nov 2005 (PST)