Difference between revisions of "Talk:MCDEdit"

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m (addition)
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* Added checking of PCK count going beyond 256, and MCD count going beyond 255.
 
* Added checking of PCK count going beyond 256, and MCD count going beyond 255.
 
* Fixed import of PNG->PCK images, which are using "system" colors (after accidental hit into "forbidden" part).
 
* Fixed import of PNG->PCK images, which are using "system" colors (after accidental hit into "forbidden" part).
 +
 +
2014-09-19 not yet released
 +
* PCK edit: mouseover color palette and colorpicker will show actual color even for tftd system palette part. Though they are still unselectable.
 +
 +
===Wishes===

Revision as of 13:10, 19 September 2014

History

2014-04-21 v1.1

  • the first public version

2014-04-29 v1.11

  • rearranged main screen - moved loft to the right, in vertical manner (it feels more natural).
  • added palette helper with ambiguous colors highlighted.
  • 3D LOFT/animation image is now "rotatable" with mouse button held (rotates 3D LOFT model by steps of 45 degrees, and after releasing button - it returns back to 0), the angle can also be changed with the trackbar (it will be kept).
  • added gamedata path and the config file.
  • added PCK single image/sheet export into the PNG. Saved using current palette.
  • added PCK single image import from the PNG. Preferred PNG format - with untouched vanilla palette. PNGs with screwed palette are also imported (as RGBA images), but most probably it could cause color ambiguity. RGB without alpha are ignored.
  • added "orphan" PCK color tagging (they are red-yellow). Lots of them can be found in the TFTD.
  • added insert of blank PCK, and delete of "orphan" PCK (when trying to delete used one, it will tell you which MCDs are using it). MCD+PCK integrity is kept (other PCKs referenced in other MCDs of same tileset are updated).
  • fixed working folder change issue (relative paths were changed after getting into other folder in file selector).

2014-05-01 v1.12

  • added custom MCD open ("Menu->Open MCD" or with checkbox "Custom").
  • in the "Custom mode" you can freely choose gametype, and palette for opened tileset (because it doesn't know what game this tileset for).
  • MCD values list externalized into the config file (MCDEdit.txt), each value discription text is given for the data fields.
  • vanilla tilesets are now marked with * in the list. They are "most preserved" - adding/deleting of MCDs is disallowed, to keep number of MCD in each tileset intact.
  • added "Add MCD" item (adds new MCD at the end).
  • "Checkered" background also affects on MCD list view.

2014-07-22 v1.13

  • compare mode (set with second path in the config).
  • PNG sheet import (in the PCK edit screen). Empty sprites at the end are ignored.
  • added context menu in the MCD selection bar (the same as in the "Edit" menu).
  • added shaded stripe to preview different light levels (with animation on/off by LMB).
  • fixed PNG import (system colors of palette was used for TFTD, by mistake).
  • added "Edit->Save As".
  • improved "Custom MCD" mode with list of neighbour MCDs from same folder and switch to "vanilla mode" if opened the MCD from vanilla folder.

2014-08-01 v1.14

  • added "modified" asterix sign at the header, and warning message before closing/switching to another tileset without saving.
  • added Quick save button.

2014-08-10 v1.15

  • Added context menu "Edit PCK" for zoomed animation sprites.
  • Changed "checkered" to toggle button, reviewed "global" status of it (it's not global in the child windows).
  • "Copy MCD" is now works through the clipboard (as text information), so you can copy/paste them between two running copies of MCDEdit.
  • Currently selected SCANg or PCK is scrolled to view.
  • Added "Edit PCKs" at main screen (button at right top). Similar to PCK selection, but in this mode instead choosing of PCK it opens "PCK Editor".
  • Added "PCK Edit" window:
    • Introducing "Smart drawing" (to skip unnecessary 4-neighbour diagonals).
    • Fast motion drawing works with bresenham filling of intermediates.
    • Introduced isometric template as grid overlay. Interesting thing, that some vanilla tiles are shifted up by 1 pixel, so you can observe they are slightly off. It's not a bug.
    • Introduced UNDO engine for PCK Editor only.
    • Introduced preview of 4 adjacent tiles (handy to interactively see how seamless walls/grounds).

2014-08-17 v1.16

  • Changed text format for text copy/paste of PCKs and selections (now it's more compact).
  • PCK editor:
    • Undo buffer size is increased up to 500 actions.
    • Introduced selection modes: pixel, rectangle, lasso, color. Shift is to add to selection, alt is to subtract.
    • Ctrl+shift+i inverts selection (line in Photoshop), ctrl+a - select all, esc - clears selection, cursor keys moves selection.
    • Color selection mode also works for palette.
    • Delete selected (filled with background color of RMB) - del key, and filling selected (color of LMB) with ins key.
    • Added simple color manipulation for selection: group change (by 16), shade change (by 1), with clamping of values.
    • Introduced copy/paste mode (textual form through the clipboard), shortcuts - ctrl+c, ctrl+v.
    • Introduced cut action of selection, like in Photoshop (ctrl+mouse drag, or ctrl+cursor keys).
    • Added "wrap" trigger - it works for scrolling of selections and pasted fragments.

2014-09-08 v1.16a

  • Fixed bug with edit->paste.
  • Fixed bug with transparency for SCANg.
  • Optimized animation of shaded stripe.

2014-09-18 v1.16b

  • Added support of larger PCKs (more than 65536+), by ignoring of TAB indexes. In case of going beyond of that index in TAB, it will warn, but still allows for saving. OpenXcom is capable of loading PCKs with screwed TAB indexes.
  • Added checking of PCK count going beyond 256, and MCD count going beyond 255.
  • Fixed import of PNG->PCK images, which are using "system" colors (after accidental hit into "forbidden" part).

2014-09-19 not yet released

  • PCK edit: mouseover color palette and colorpicker will show actual color even for tftd system palette part. Though they are still unselectable.

Wishes