Difference between revisions of "Talk:MEC Trooper (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
m
(→‎Abilities: new section)
Line 7: Line 7:
 
Not sure how to format page more... Cleanly? Especially tips section, seems all repeated from above sections.--[[User:DracoGriffin|DracoGriffin]] 14:43, 21 November 2013 (EST)
 
Not sure how to format page more... Cleanly? Especially tips section, seems all repeated from above sections.--[[User:DracoGriffin|DracoGriffin]] 14:43, 21 November 2013 (EST)
 
:Well, give it a try at reediting. There is info that would be better fit better in the Cybernetics Lab page and we reworked both Labs pages them we could also use them as templates on the EW DLC page. Just keep in mind that the content of this page is also used both for the EW DLC page and the [[Classes (EU2012)]] page. Probably that's why there's so much redundant info. [[User:Hobbes|Hobbes]] 06:19, 22 November 2013 (EST)
 
:Well, give it a try at reediting. There is info that would be better fit better in the Cybernetics Lab page and we reworked both Labs pages them we could also use them as templates on the EW DLC page. Just keep in mind that the content of this page is also used both for the EW DLC page and the [[Classes (EU2012)]] page. Probably that's why there's so much redundant info. [[User:Hobbes|Hobbes]] 06:19, 22 November 2013 (EST)
 +
 +
== Abilities ==
 +
 +
Hobbes, what do you mean by this edit: "Automated Threat Assessment is cancelled when the the MEC fires, which makes it dubiously useful, '''unless used with Reactive Targeting Sensors'''."? If MEC does not go into Overwatch, it does not receive +Def bonus. If anything, makes it worse since if no aliens move, MEC retains +Def bonus, but Reactive Targeting Sensors will act like EU "Covering Fire" in a sense, and remove the +Def bonus if MEC is fired upon while in Overwatch.--[[User:DracoGriffin|DracoGriffin]] 13:18, 2 December 2013 (EST)

Revision as of 18:18, 2 December 2013

Things to note, explore as more people play: mention that they're naturally immune to fire and poision, but still suspectable to Psi attacks, and exploring leveling them fully human first before conversion vs early conversion (and can unclassed rookies be transformed? I didn't check. --Xuncu 07:11, 17 November 2013 (EST)

Cluttered Information

Currently page has a ton of redundant information, some that is very basic/self-explanatory. I understand new game/DLC so people still need it but makes page very difficult for people that already know cost, the lab only holds 3 people, the class abilities and inability to augment rookies, etc.

Not sure how to format page more... Cleanly? Especially tips section, seems all repeated from above sections.--DracoGriffin 14:43, 21 November 2013 (EST)

Well, give it a try at reediting. There is info that would be better fit better in the Cybernetics Lab page and we reworked both Labs pages them we could also use them as templates on the EW DLC page. Just keep in mind that the content of this page is also used both for the EW DLC page and the Classes (EU2012) page. Probably that's why there's so much redundant info. Hobbes 06:19, 22 November 2013 (EST)

Abilities

Hobbes, what do you mean by this edit: "Automated Threat Assessment is cancelled when the the MEC fires, which makes it dubiously useful, unless used with Reactive Targeting Sensors."? If MEC does not go into Overwatch, it does not receive +Def bonus. If anything, makes it worse since if no aliens move, MEC retains +Def bonus, but Reactive Targeting Sensors will act like EU "Covering Fire" in a sense, and remove the +Def bonus if MEC is fired upon while in Overwatch.--DracoGriffin 13:18, 2 December 2013 (EST)