Difference between revisions of "Talk:Main Page"

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(Reply and shortening page.)
(→‎Main Page design: Followed Zombie's lead in archiving a now-resolved discussion to my Talk page)
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== Main Page design ==
 
== Main Page design ==
  
Well, here's my ideas for the Main Page.  I think the top-level organization should be like so:
+
The Main Page redesign has now been implemented; see [[User talk:Ethereal Cereal]] for the archived discussion.
 
 
Aliens
 
      Alien Life Forms
 
      UFOs
 
      Missions
 
 
Logistics
 
      Soldiers
 
      Base Facilities
 
      Crafts
 
      Craft Armaments
 
      Equipment
 
            Weapons
 
            HWP
 
            Miscellaneous Equipment
 
 
Technical Info
 
      Bugs
 
      Data Tables
 
      Game Mechanics
 
            Formulas
 
      Game Files
 
      Terrain
 
      Scoring
 
 
Combat Tactics
 
      Field Manual
 
      Missions
 
 
Game Strategies
 
      Base Management
 
      Economics
 
      Research
 
      Interception Strategies
 
 
General Info
 
      X-COM Game Info
 
      Links
 
      Site Info
 
      Contributors
 
 
 
and I'd like to implement it mostly via Category pages, which are easier to maintain.  It's probably going to involve little changes (navigation/links/categories, mostly) to lots of pages, so I can't prototype it very well -- once I start experimenting with how to implement it, it'll be under way.
 
 
 
I think the current Main Page format looks good, it's just missing a good organizational schema, like (I hope) the one I posted above.
 
 
 
--[[User:Ethereal Cereal|Ethereal Cereal]] 08:57, 25 May 2006 (PDT)
 
 
 
I was thinking that we could have a [[mock main page]] where we can fiddle around with the structuring to our hearts content, and replace the real main page every so often.
 
 
 
- [[User:NKF|NKF]]
 
 
 
----
 
 
 
Very cool NKF, thanks for that. That should help here. If the mock Main Page (MP) catches on, we should replace this (true MP) Discussion with something that says "Post questions for the wiki in general here. However, for comments or suggestions on main page webmastering, see [Mock Main Page]." This should help clarify that general noob questions can be asked on the MP Discussion, but "webmaster" stuff about MP should go to the mock page. (Did that make sense? Sincere noobs must always be taken into account.)
 
 
 
Ethereal C, I love all the work you're doing around the site. You're probably the best technical (re)writer we've ever had. I love how you've tightened up many pages, including mine.
 
 
 
However, I don't see your MP logic, help me here. Both newbies and hardcore must be kept in mind, with newbies always coming first if there's any gray area. What follows is comments off the top of my head about what I don't like about your version. But please keep in mind, I'm just me; your opinions are entirely as valid as mine, etc. etc. And the final call goes to, who puts in the work, assuming there are no major objections. And I have no major objections. And esp. if you do it Mock first, what's to complain about. That said,
 
*General Info should be first (but not nec'ly what you include). It should be truly general info on XCOM for the newbie, not "miscellanous other" - how to run the two main versions of the game on WinXP, where one might get it, etc. This area has always needed a lot of work, since only the hardcore work on the wiki (and the front-side issues are long past for them). The very first menu item, whatever it's name is, should hold out a great big hand specifically for newbies. In short, let people who have accidentally come here (and will quickly leave) get a quick answer, and those who remember XCOM from the past and want to get into it again, have their stuff be top, front & center. (If we ever start thinking this place is only for 'us', that's what it will become! I think NKF has worried over how to handle this... it's hard for any of us hardcore players to relate and spend time on the wiki for it.)
 
*"Logistics" is not a term used in the game. Of course the game has many logistical issues. But why use a word that never appears in the game, for a MP entry? MP entries should be chosen with great care, IMO. There should not be more than 12. (You have 6; currently there are 13-18, depending on how you want to count.) Terms on the MP should immediately strike anyone as something they've seen in the game. (Of course, there is no pre-defined order; these are just thoughts....)
 
*Your menu is a varied mix of basic line items for newbies, and then very selected items for the hardcore. There are many things not present at your level 2 that should be for the hardcore, IMO. Like Experience, Damage, Explosion. This site should appeal to two audiences: newbies, and hardcore. Both should have most everything they need within 2 levels, no fuss no muss. Locations should be clear. If I could only see your top level 1 entries (there are 6), where is Damage in that? Not just as an L2 entry, but with a person able to reasonably guess where it is when they can only see your 6 L1 entries? See? In what I had been talking to NKF about months ago, I wanted it at the top of the Combat stuff currently on the MP. Since it's a purely volunteer effort, and I didn't do it while at the same time I asked NKF to... shrug, hehe. BTW the previous MP was starting to look like an index to everything XCOM... as with e.g. speeches, it is in truth harder to make a  short speech than a long one.
 
The current MP structure is an approximation of that which NKF put a lot of time into. He did not work in all my suggestions and recently said he's at crossroads on what to do. I didn't help by having strong opinions without actually editing it any myself.
 
 
 
If you're going to use the Mock MP, do anything you'd like. But consider the balance of having both total newbies and hardcore, have every major topic within 2 levels (1 level off the MP), and it's clear where they are. In two seconds' glance, without looking under all the MP topics. That's the goal, in any event.
 
 
 
If interested, there's more to see in the old Discussion on the MP, before we wiped it (it got real long). Maybe Decemberish?
 
 
 
You've taken a shot at restructuring the MP. It's a lot to think about. We all want it to be the best it can be. All of us who care about the wiki truly appreciate that someone is seriously considering rewriting the Main Page. This wiki has gone from a few off-the-cuff comments, to some seriously deep pages... with lots of gaps in between.
 
 
 
---[[User:MikeTheRed|MikeTheRed]] 23:52, 26 May 2006 (PDT)
 
 
 
----
 
 
 
I did fail to mention that the above outline is not a complete one -- it's just my initial thoughts on what the top-level structure should be.  A lot of the "hardcore" pages (which are of course my favorite) would be under Technical Info or Game Mechanics; I'll certainly fill it out if I start implementing it for real.
 
 
 
I'll concede the structure would be best if it started with an "Overview of X-COM" page.  The wiki doesn't have such a page right now.  The [[Info|General Info]] page doesn't qualify, but with a rewrite, it might.  Right now it's just a scattering of technical factoids: it opens with "''Nomenclature''", of all things.  It's certainly not newbie-friendly.
 
 
 
To fix that, we could copy a lot of the [http://en.wikipedia.org/wiki/X-COM X-COM] entry from Wikipedia, with a link back to it to satisfy their copyright requirements.  Links, Site Info and Contributors should remain at the bottom, IMO.
 
 
 
I'd like to keep first and second levels of the heirarchy on the Main Page -- the highest levels as I chose them aren't really pages in their own right, just organizational categories.  The word logistics isn't a word mentioned in the game, but I want a "stuff you have to administer" category, and that's logistics.  As long as the second level (soldiers|base|crafts|equipment) is on the Main Page, its meaning should be immediately obvious.
 
 
 
I prefer that approach to a division into Geoscape and Battlescape topics; although the game is played in those separate domains (and Geoscape is really two things,  Geoscape and Base Management), all the logistical stuff exists in both domains: you buy/sell/build/plan stuff in the Geoscape, and use that stuff on the Battlescape.
 
 
 
As for newbies -- I was a newbie to the site quite recently, if not the game, and the first stuff I wanted to see was in-depth information.  If you've played the game at all, you know the basics -- you don't need a reprint of the UFOPaedia.  (If you haven't played the game at all, you need a better Intro page, as I mentioned above.)
 
 
 
Unfortunately, about half the pages linked to from the Main Page are stub pages in some way.  Linking to a stub page from the Main Page immediately signals to me, "this site is useless".  I must've come across the Main Page three times while hunting for X-COM information before I realized the site actually ''did'' have good information.  (We're still lacking a lot of very specific tactical tips, although that stuff is harder to generate than a page of stats.)
 
 
 
The most useful ones (IMO) are pages which link to a lot of other articles.  Some of the other pages are vague, obvious, or borderline fiction -- a lot of the Field Manual is this way, for instance. 
 
 
 
Frankly, I find the Main Page frustrating in its current implementation.  I'm gonna stop talking about it and just change it (via the Mock page).  Hopefully you'll see my reasoning as I implement it.  It's gonna be like sorting a deck of cards -- easy to do, tedious to describe.
 
 
 
--[[User:Ethereal Cereal|Ethereal Cereal]] 11:10, 27 May 2006 (PDT)
 
 
 
----
 
 
 
Sounds good, Ethereal! A lot of what I said is just so you know how things got the way they are and/or for your consideration... they're not granite rules. What you say sounds good, too. And it's a good point that actually, by now, probably few will be true newbies (although hopefully this site will have plenty of new veteran-XCOM visitors.) Anyway, the proof is in the pudding and the mock page is for testing anyway... so I'll see ya over there! (Sooner or later!)
 
 
 
This site has grown very organically according to volunteer interests, commonly in bursts of activity... a problem (esp. for newcomers) is that the majority of wiki-ers work on what they're interested (myself definitely included). Some spend time on overall organization, but they're the exception. NKF and Danial did quite a bit this past winter, but plenty more could be done. Anyway... please go for it! :)
 
 
 
---[[User:MikeTheRed|MikeTheRed]] 15:47, 31 May 2006 (PDT)
 
 
 
----
 
 
 
There are 2 sections (or subsections, whatever) that I probably could be added as well:
 
 
 
- Modding (with separate sections for terrains/maps/etc., probably including there the main software such as Daishiva's programs and hatfarm's editor). I have started writting a section concerning map editing but never finished it.
 
- How To Make The Game Harder (for true veterans).
 
 
 
[[User:Hobbes|Hobbes]] 19:30, 31 May 2006 (PDT)
 
 
 
----
 
 
 
The completed prototype is at [[mock main page]], check it out.
 
 
 
* I did put the general info link first.
 
* It's now an index to Everything X-COM -- but I think that's good; this is basically an encyclopedia, and the Main Page is now a Table of Contents.
 
* I made no specific effort to accomodate newbies ''or'' hardcore players.  I hope a sensibly-organized index can serve them both.
 
* I managed to include just about everything on the MP, except for articles that are part of an obvious group (the individual Alien pages, Equipment, Field Manual, UFOs, etc.)
 
* I didn't attempt to re-do the TFTD index, as I haven't tried TFTD yet.
 
* I still haven't come up with a better name than "Logistics", but with the pages grouped under it, its meaning is clear.
 
* "Modding" and "How to make the game harder" both sound good -- two articles, I'm guessing, which have yet to be written.  If you write 'em, they can easily be added to the redesigned MP.
 
 
 
--[[User:Ethereal Cereal|Ethereal Cereal]] 12:14, 1 June 2006 (PDT)
 
 
 
----
 
 
 
I replaced the Main Page with the new design from the mock main page.  Give a holler if you think it should be changed in any way -- or change it yourself.
 
 
 
--[[User:Ethereal Cereal|Ethereal Cereal]] 15:08, 6 June 2006 (PDT)
 
 
 
----
 
 
 
Mike: I did a little sorting of the subcategories according to "importance", although that's entirely subjective. For instance, I put Scouting and Reaction Fire Triggers and Sweeping the Battlescape first under Tactics because they cover really fundamental tactical points. I prefer a subjective order to something like alphabetical order -- feel free to sort things according to your own tastes.
 
 
 
As I've stated before, I prefer discussion to remain in place, unless it's right on the article page. This is how Wikipedia does things, and it's useful for quickly assessing what's been going on with the article. Keeping topics segregated by headers (not just lines) helps to organize the discussions. If the whole page gets too long, then it can be archived.
 
 
 
--[[User:Ethereal Cereal|Ethereal Cereal]] 10:10, 7 June 2006 (PDT)
 
 
 
----
 
 
 
Sounds good. Let me take some time to work with it and see if I have any ideas. The only other immediate thought is that a few places could probably be tightened up, e.g., Research Tips is probably largely under Research. Anyway, it's great for the time being... much more at your fingertips than with the previous version. I'll make a note or take a whack at any thoughts that arise. Meanwhile, I'm doing a little more testing on visual range. Good idea, categories here on the Discussion page will keep things organized and accessible.
 
 
 
---[[User:MikeTheRed|MikeTheRed]] 10:33, 7 June 2006 (PDT)
 
  
 
==UFO2000 Section==
 
==UFO2000 Section==

Revision as of 23:43, 25 June 2006

Quick note for future revisions of subsections:

Template navigation toolbars for subsections.

- NKF

Site Backups

Ok, gents. Here's the scoop - straight from GazChap. The site is backed up every day, so there is basically no worry about losing everything if it should go down. The only thing that may be lost are transactions during that day when it is down. Normally there isn't much activity, but there is the occasional marathon editing session which some people partake in. ;)--Zombie 19:41, 9 June 2006 (PDT)


Main Page design

The Main Page redesign has now been implemented; see User talk:Ethereal Cereal for the archived discussion.

UFO2000 Section

OK, Gazchap has given its OK. I am going to start working on the page for UFO2000.

-- Hobbes 06:45, 7 June 2006 (PDT)


Excellent! All us here on the XCOM wiki send UFO2000 the best wishes. I've been meaning to check it out myself when I get finished with XCOM... but I never seem to get finished, lol.

---MikeTheRed 10:33, 7 June 2006 (PDT)


One thing I'd like to ask: right now I've started naming the pages as "UFO2000 whatever". However, I've noticed that this limits the category pages (all entries are in the U letter). Any problem if we start naming them like "whatever (UFO2000)" since that seems to be the format to differenciate between games (such as "Aliens (TFTD)", "Aliens (UFO Defense)) ?

--- Hobbes 12:17, 8 June 2006 (PDT)


Makes sense to me. Another option you have is to pipe your category links: [[Category: UFO2000|Aliens]] will make the link will appear on the Category page under the "A" heading as "Aliens".

--Ethereal Cereal 13:05, 8 June 2006 (PDT)

Excellent. Thank you very much.

Hobbes 15:42, 8 June 2006 (PDT)


Hmm, I misspoke. Pipes will change the sort order, but the original page name will still be used on the category page, so a page named "UFO2000 and X-COM" with the catlink "[[Category:UFO2000|Quick Start Guide]]" will be sorted under "Q" but still called "UFO2000 and X-COM", which looks quite strange. You'll probably have to select your page titles to accomodate this -- but at least piping can be used to keep everything from being sorted under U.

Incidentally, you don't need two [[Category]] links -- just one will do, with or without a pipe.

--Ethereal Cereal 16:08, 8 June 2006 (PDT)

I started noticing that something was not right ;)

I've just finished renaming all the pages. It fits better with the page naming of the rest of the ufopaedia.

--- Hobbes 16:13, 8 June 2006 (PDT)


Does anyone know if we can adjust those main navigation links (upper left of each page) so that we can add a link to the UFO2k Main Page? I think that would be appreciated by them. But I have no idea where that's accessed... maybe the managers have special areas?

As long as anyone's editing that, it could be cleaned up a little... do we really need e.g. Current Events, and Donations? Although maybe GazChap likes that last one, hehe.

---MikeTheRed 07:14, 9 June 2006 (PDT)

Math formulas

There seems to be some kind of problem with the latex math formula generating. Either that or a problem with me. I'd appreciate some feedback about this, since it would look nice to have actual pretty looking formulas. And there are some very ugly formulas coming. (reposted from talk: accuracy (UFO 2000))

- Arcozelo


MediaWiki needs to be installed for TeX to work.

For those who haven't heard of LaTeX (I've just quickly read up on it), it converts Wiki code to PNG format.

The pros are it looks nice, the cons are PNG images don't copy and paste well into programs or notes.

Of course, just because it's installed, doesn't mean it has to be used in all cases.

- Bomb Bloke


I used LaTeX long ago at the university, before programs started having their own built-in equation editors. Strictly speaking, it's a way to code "fancy" equations with simple alphabetic characters. Much like wiki markup symbols etc. I guess it outputs picture formats now too, eh?

Can the site managers install MediaWiki or do we need to ask GazChap? Anybody know?

---MikeTheRed 15:53, 22 June 2006 (PDT)


The software UFOPaedia runs on is MediaWiki (see the icon in the lower right?). Normally the following code would work:

<math>\pi=\frac{3}{4} \sqrt{3}+24 \int_0^{1/4}{\sqrt{x-x^2}dx}</math>

--Ethereal Cereal


Huh... Well how 'bout that...

In that case, the option must simply be disabled... Unless this is an old version of MediaWiki? I wouldn't know how long LaTeX has been supported...

pi = 22 / 7

- Bomb Bloke


Pardon, was doing a little research and posted an incomplete thought above.

It looks like a MediaWiki extension called texvc must be installed to enable inline LaTeX.

But I for one don't consider the Reactions formula to be so complicated that it needs special formatting: I think the way the Psionics formulas are presented is a good example of how to present things in plain English.

--Ethereal Cereal 18:37, 22 June 2006 (PDT)


Although I'm a bit on the fence here on this issue, I do lean more towards simple maths displays as well. Not saying that latex won't spruce the site up a bit. If we get it, that's great. If not, well, we can make do with manual formatting and using some of the special math symbols like ∫, λ, ×, ∇, ±, ≡, ×, etc. Formulas don't have to always look like they're right out of an advanced maths text book.

Just a reminder for those that use these symbols - it's good practice to remember to insert the semicolon! Some web browsers are a bit slack and will draw these special symbols without the semicolon. This makes it look awful on browsers that enforce stricter special symbol parsing.

P. S: Just as a brief aside, does anyone have images of the various Apocalypse base modules and corridors? I'd like to try my hand at an Apocalypse base map template. It would definitely be much more complex with the various 2, 3 and 4 way corridors.

- NKF


I say let folks use whatever they want... I'd like the option of making complex equations more clear. PNG pastes fine into Office 2k... it's not that new a format. NKF, if you don't get a response on Apocalypse here, try the forums. ---MikeTheRed 00:32, 23 June 2006 (PDT)


Heheh, by "programs" I meant "program code"...

Though I suppose I'm one of the few people who'd use formulas for that (if not the only one). And if I didn't originaly post one of them, I'd probably end up re-writing it before I used it anyway...

Re the base modules and corridors, getting those isn't too much of a problem. However, the tiles themselves are transparent, and displayed on top of a large, grey, stony background thing (check ufodata\base.pcx)- you can't incorporate the background into the tiles themselves, because no two corridor sections look alike once they have the background under them (ie you'd need way too many images).

The solution is either to set a background to the template, or do away with it altogether. But, using it as a background seems like a good idea to me, because you could have one background per base layout (how many of them are there, anyway)?

- Bomb Bloke


I was planning on doing some real accuracy calculations for ufo2000. None of the straightforward formulas is really that much complicated. The ugliest is sqrt(2/(1/a^2+1/b^2)), but I believe most people can handle that without fancy pngs. However, accuracy is handled in a more "physical" manner in ufo2000 - your accuracy is correlated to a random angle by which your shots deviate from the ideal path, which means same accuracies have different chances of hitting depending on the distance. From what I understand, in stock UFO your accuracy is a more statistical approach and roughly independent of distance. To calculate odds of hitting in ufo2000 requires gaussians and integrals (well, if I am to explain how it works, at least), and if I were to stumble on such a page without pngs, I would skip that without a second thought, whereas with pngs I might have given it a try.

- Arcozelo


I don't know how UFO2000 handles accuracy. In UFO, the map is a 3D area, and the bullet must travel past all sort of terrain to hit a target. You've got much less chance of hitting a person behind a window and across a field then you do of hitting them at point blank range, for example.

The game gives you different %'s when you bring up your firing options, but I dunno if anybody's ever tried to work out what the actual chance of any given shot hitting is. Given that you'd need to make extensive referrences into the data files to work out the shape of the terrain, I doubt anybody ever will.

I doubt anyone has anything against installing the LaTeX support, it's just a matter of finding a person who can do it and bugging them until they do. Would I be correct in assuming that the sysops are the ones with this capability? If so, place a note on Hobbe's talk page or something.

- Bomb Bloke


No, general sysops do not have access to the server here to allow this support. If you want, I could contact GazChap about allowing LaTeX. I generally have no use for it, but wouldn't mind sprucing up some of the equations. (By the way, I cut this page down a bit as we are nearing the 32kb warning level. Will cull some more later.) --Zombie 13:10, 25 June 2006 (PDT)