- 1 Site Backups
- 2 Slight problem with transclusion tables for main page
- 3 Clean Up
- 4 Discussion/talk page proposed format
- 5 British vs. American spelling
- 6 MediaWiki upgraded.
- 7 XCOM Box Art
- 8 Smart Quotes
- 9 Favicon
- 10 XCOM-like games
- 11 Technical Commentaries
- 12 Game Editors
- 13 Newb questions
- 14 same questions
- 15 Regarding image file formats
- 16 Administrator Positions
- 17 Hosting move.
Quick nitty gritty gribbly grabbly notes:
- Template navigation toolbars for subsections.
- Strategy by terrain notes?
- Mention of bug where unit gets stuck in the corner of the map
- Mention of bug where you reload a battlescape mission only to be on an invalid level and how to recover from it (use OHMap, go back down to legal level, click until you find the map again, save the game). Often happens after editting the game, strangely enough. Is it possible the game stores map camera coordinates as a file checksum or somesuch?
- Blast! I must really remember to write my thoughts down here as often as possible. I've had many floaty lightbulb moments on what we're currently lacking/missing, and they're all gone.
- - NKF
Ok, gents. Here's the scoop - straight from GazChap. The site is backed up every day, so there is basically no worry about losing everything if it should go down. The only thing that may be lost are transactions during that day when it is down. Normally there isn't much activity, but there is the occasional marathon editing session which some people partake in. ;)--Zombie 19:41, 9 June 2006 (PDT)
The server hosting the UFOpaedia experienced a few issues over the weekend, but nothing major. However, I've decided that being reliant on a third-party backup service is foolhardy - consequently I'm going to be installing my own backup solution to the server soon (hopefully within the next few days) that will backup all user-submitted data. If anyone would like to volunteer to receive additional backups via e-mail (no point me just having backups, if I get knocked down by a bus we'd be stuffed ;) ) then please contact me at gazchap at gmail dot com. --GazChap 13:48, 31 July 2006 (BST)
If I could ask one necessary question on this score: Gaz (or others), what might we do, if the site goes down and we can't contact you? Who's the "backup" for you?
Why do I ask?
In mid July the Europa Universalis 3 (EU3) wiki went down (and indeed its location at that time still is). On the EU3 forum, I (RedKnight7 there) kept asking when it would be back up. The forum regulars kept saying "the host is on vacation or something and will be back". To make a long story short, the wiki didn't come back up until two months later, at a different placeAnd I have yet to post a bunch of nice EU3 reference info because I moved on to other games in the meantime, in part because the wiki was down. (That was real sad because it was "prime time" for EU3... the game had recently come out, the wiki's down for weeks, and everybody's saying, "relax". So I relaxed on to other games.) Anyway. It still begs the question,
We luv you for hosting this, Gaz. But can we ask for fallback plans?
Ideas: Ask 2 or 3 of your bros, with server access (at work?), if they can be alternates. Then tell all the wiki admins who the alternates are (contact info) and instructions on just where the stuff is (in a way that makes sense to the alternates). OR, if you entirely trust 2 or 3 folks here give them the location, password, etc. OR, other possibilities are mirrors or access to site backups. OR maybe 2 or 3 wiki regulars are using a crawler (is that the word?) that regularly independently backs up the source. Or maybe even it can all be snagged off Google???
Something, somehow. For if the wiki goes down and we can't reach the host. It's good to cover all the bases. (Just like in a good game of XCOM.)
- MikeTheRed 18:05, 19 October 2007 (PDT)
- Mike: GazChap and myself have been discussing this with Pete from StrategyCore for a while now. The idea is for StrategyCore to host the wiki so that backups are done on a consistent basis and would prevent downtime. (StrategyCore isn't going to disappear anytime soon, so by default, neither should the wiki if it is hosted by them). I'll have to get in touch with Pete again to see how far along he is in the process. --Zombie 20:43, 21 October 2007 (PDT)
Sounds great, Zombie. It's something hard to bring up - but a responsible thing to do. I was really shocked with what happened to EU3. Only one further stupid question - StratCore and GazChap aren't affiliated, are they? (Not both run off the same company's resources? I don't know who runs either server.) And thanks for thinking ahead! - MikeTheRed 16:10, 26 October 2007 (PDT)
Slight problem with transclusion tables for main page
Folks, I've noticed a problem with the main transclusion tables for the main page when I was adding a few links to the UFO table.
The problem is that the tables are classed as ordinary pages. They certainly work with transclusion the same way the template pages do, but there are two problems that they create.
The first, and most prominent, is that actual main page doesn't update when updates are made to the individual tables. You have to have your browser perform a forced refresh to get the updates to show.
The second is that the templates aren't listed at the bottom of the edit box when you edit the main page. Having them listed would make it a convenient way to get to them rather than manually type the name into the address bar.
It's not a major problem, but I wanted to bring it to everyone's attention. I'll fix this later when I get a bit of free time. I a fix would just involve moving the tables into the template namespace. If not, well, I'll do a bit of cut and paste wizardry to make everything right.
Apologies, yep template pages do update near-automatically so they are a better choice than transcluded pages. I noticed that when you move a page that has a link on the template page and subsequently edit the template to point to the new location that the links on the moved page will not refresh. You must perform a dummy edit on the pages with the template info to update the links accordingly. I'll have to check to see what happens if you rename a template link and then move the page. The same thing might happen. It depends on the software here and if it uses dynamic pointers. --Zombie 08:52, 1 February 2007 (PST)
It's just occurring to me that "Community" does not feature the main two actual forums (XCOMUFO and StratCore) that newbies might turn to, right up front. Also, this Discussion page has gotten way long.
Newbies need that Community connection, since that's the meaning of the word. Never mind that it can be found down around here somwhere, which even I can't find, right off. (It's why I came here, to show others examples of linking, but now I can't find where the heck the forums show up here.) Wikis should appeal to newbies heartily. Links to talk forums need to be "right there".
Could someone take a hand at making the forums highlighted for newbies. And also, such a dedicated person might cut down this Discussion page tons. The new Style page is a place to put some things.
Some thoughts - MikeTheRed 23:39, 9 February 2007 (PST)
Well, I cut this page down. It was on my list of things to do in the near future anyway.
Ok, we have 2 "Community" pages right now: the Community portal page (on the sidebar) and the Community page. The plain community page is buried at the bottom of the main page and contains the links to the forums. I'm thinking that we just get rid of the community page and add that info to the community portal instead. This way, the info is always near the top of the screen for quick access. --Zombie 00:14, 10 February 2007 (PST)
Discussion/talk page proposed format
Ok folks, we all seem to have our own ways of adding comments to a discussion page. The way it stands now, it becomes really difficult to follow a discussion when it is broken apart with different formats. What I suggest is this: when you leave a comment use a horizontal line to separate your post from the one(s) above it. In this manner, everything is left justified and the comments are separated. The reason why I do not support the colon as comment separation is that as the discussion progresses you are going to be adding more and more just to get the indenting correct. It also makes it confusing. Another side effect is that once you have a lot of colons present it pushes the text off the page itself and forces a scroll to the right to view. That isn't good.
I suppose if we really want to use colons as separators, we could alternate the use. If a comment is indented above yours, do nothing. If a comment is not indented, use a colon for your submission. Still, the constant zig-zagging isn't really the best idea either.
My vote is therefore to stick with the horizontal line (four dashes). If the discussion veers way off course, or if you have a couple questions/comments, break it apart into different headings. And always sign your post too as that makes it easier to follow.
Discuss.--Zombie 20:46, 9 March 2007 (PST)
Works for me, Zombie. Another problem with indentation is that one isn't necessarily addressing only the previous comment, but it could be about the previous one, and tying together things that are 4, 6, and 12 entries back. Colons are fine for quick rejoinders, but not as a requirement. A potential alternative is to leave two blank lines, as I just did after your sig. This is a fairly clear delineator for folks scanning quickly. However, the horizontal separator is more clear, in general. So I guess I'd vote for the hor-sep for all except quick comments thrown in, which can use colons. And anything that's a new topic or big break should get a new topic, using = signs. - MikeTheRed 21:10, 9 March 2007 (PST)
I've reformatted Talk:Exploits#Extra_Ammo_Exploit to demonstrate how the indentation style can work, if done consistently. I think it's somewhat better than the line-separator style for very long discussions, making the structure a little clearer. However, if it's sometimes-used and sometimes-not things get messy, as you've noticed.
I'll codify the rules right here (surprisingly, they're not well-codified on Wikipedia itself, despite the fact that it's used quite consistently throughout the site):
- Add an indent for each reply
- Reuse your prior level of indentation if it's a back and forth:
First person's comment :Second person's comment ::Third person's comment :Second person again ::Third person again ::Third person's afterthought :Second person again ::First person jumping back in :::Third person once more ::First person again
- If you get to 5 or 6 indents, just "reset" (start without indents for the next reply).
- If you have an addendum to your own comments, use the same indent level and re-sign.
- If somebody doesn't know/doesn't use the right indent level, fix it when adding your next reply so the rules become clear during the course of conversation.
- Likewise, if someone adds a new comment to the top or fails to add a heading when starting a new subject, fix it when replying.
The problem we've had lately is the mixing of styles, neither being used correctly. So far it seems that myself, Sf, and NKF have been using indents, you (Zombie) and Mike favoring dashes, and most newcomers failing to use either. No clear winner just yet. ;-) --Ethereal Cereal 23:56, 9 March 2007 (PST)
- What if you're addressing several and various issues raised before, not just a comment on the previous statement? (And it runs on for four or six paragraphs?) - MikeTheRed 00:14, 10 March 2007 (PST)
- If you're consolidating a bunch of replies to several earlier points, that's a good time to reset the indent.--Ethereal Cereal 01:07, 10 March 2007 (PST)
- Works for me, Eth - MikeTheRed 16:47, 9 November 2007 (PST)
British vs. American spelling
- NKF Stealth note for authors or any nosy person reading the source: For those pedantic about the American/British English spelling of Armour/Armor, I used the British spelling because that's how it's spelt in the game when running it in the English text mode. This may not necessarily be the case for the other games in the series or earlier localized releases, but it is very much so in v1.4ce, hence why I'm sticking with it. I'd also like to add that a section relating specifically for armour is required, with some sections regarding armour management, such as how its distributed and the particulars of armour recovery when a soldier dies or is fired (i.e. none). (Damnit, just added Category:Armor -HeckRuler)
- We should move this note to the top of the back of Main Page. English vs. USA doesn't matter. - MikeTheRed 22:07, 9 March 2007 (PST)
I moved the above two comments from within HTML comments on the Soldier page. Might as well "have a discussion" about it, it's what we do. Although I'm an American, I favor the in-game (British) spelling, wherever it appears (Plasma Defence, Armour, Cyberdisc, etc.). I'm, um, pedantic. Or probably just anal-retentive.--Ethereal Cereal 00:58, 10 March 2007 (PST)
- I'm in favour of the UK spelling scheme myself, only due to general preference and because UFO is in UK English (on the other hand, TFTD is in US English). However, I still like to think the spelling is interchangeable, and when it comes to the spelling of the actual article: redirects can do wonders! I actually left that note there as an afterthought in case some authors suddenly decide to do mass edits of the spelling, and others come along and revert the changes, and the whole process repeats itself. I mean, armor → armour → armor → smurf → armour → ad-infinitum. Not a nice thought. - NKF
It's probably a very small issue on this site regardless. By comparison, Wikipedia has yet to implement any way for Commonwealth readers to see British spellings while American readers see US spellings. Instead, they're sticking with the comical compromise of "the creator of the article fates whether it'll have British or American spelling for the rest of its days". Maybe through Wikipedia's confusion the mother tongue will eventually merge back together. :-) --Ethereal Cereal 02:24, 10 March 2007 (PST)
- Agreed. I'll try my best to use the British spellings, but when I get on a typing roll the American spelling is what comes to me first. I usually don't catch it either when I proof read. I'd say redirects would be the best solution, so 'Personal Armor' redirects to 'Personal Armour'. As far as the spelling in articles, I think it's pretty well known the two differences of spelling, though it could be a problem if an article switches back and forth from it alot.
- That said this affects maybe 3 or 4 Armour articles? I can't think of any other differences that would be in an article, at least as a main subject. Maybe the occasional colour or favour. --Pi Masta 11:59, 10 March 2007 (PST)
If anybody is still caring about this: I say do what the Wikipedia does, and let the author do what they want. Except when you're tacking a little onto a page that's already big into one way of spelling; then stick to what it's using. I'm U.S. and just want to write, not spend time looking up possible British variants - I'm not even sure what they all are. There are even a lot of acceptable variants in U.S. English already, shrug.
I like the Wikipedia rule since it focuses on getting stuff posted. Yet still in the case of XCOM, there is a real reason for letting British be the standard. I really don't care, but will use U.S. for much of my writing. Still if anybody wants to go through and re-write everything British, that's fine with me. The focus is, posting game info.
My two cents. - MikeTheRed 18:05, 19 October 2007 (PDT)
- Just do whatever you want MTR, that's how I've been going about it. If later you read through an article and spot these things and decide to change them, then so be it. It's just that it would be preferable for UFO to stick to its in-game language. The same goes for TFTD and Apocalypse, which use the US spelling - hence why I try to use armor for them, but often end up typing armour instead.
- I'm sure we all agree that US and British spelling is interchangeable so this issue isn't really a big one - until we get into little wars where one party is pro one variant of the language while the other party is pro another variant, and they end up at logger heads. - NKF
I've upgraded MediaWiki to the latest version, although I'm afraid I don't know how to prevent spamming etc. If anyone can point me in the direction of something about this I can take a look at it, but now that it's upgraded and I have backups I should be in a position to allow Pete at SC to take over hosting.
- See my email Gaz. We'll get this fixed yet. The only problem I noticed with the upgrade is that the logo in the upper left isn't linked to the correct picture. :) --Zombie 07:32, 28 September 2007 (PDT)
- Fixed the logo, and I've also added a CAPTCHA extension. You'll be prompted to enter two words if you try to: create a new account; add an external link using an anonymous account. I'm now going to look at trying to give Pete at SC FTP access to the server without inadvertently giving him access to everything else I have hosted on there. Sometimes I hate these web control panels.
- I've now e-mailed Pete with all the details he requires to take over hosting. --GazChap 12:19, 30 September 2007 (BST)
- Great job, Gaz. Thanks as always for your hosting!! - MikeTheRed 16:21, 12 October 2007 (PDT)
XCOM Box Art
Someone (NKF? Danial?) once asked if anybody could scan XCOM's box art, so that they might e.g. put a better graphic on the main page. I just uploaded a 300 dpi scan of all four sides as Media:XCOM_UFO_Defense_DOS_US_Box_Art.zip (3.2 MB). The box is not in mint condition (see the ReadMe), but a little tweaking by somebody with skillz (Danial) could easily spruce it up. - MikeTheRed 18:05, 19 October 2007 (PDT)
- Was it me? Hmm. Can't remember. I did think to just grab the cover for the PDF version of the X-Com Player's Handbook (US version - with the Mars/Super Avenger cover), but it's black and white. Could've sworn I've seen a copy in colour somewhere. Not that sepia version wouldn't look great though!
- Oh hang on, I don't think it was for the front page graphic in particular, but we did want to get various versions of the box art for the various games. - NKF
NKF - or anybody - can we consider replacing the current main page art, with the XCOM box art? Or a portion of it. I loved the game's intro and in-game "cartoon art", but why not use the game's best image, for our primary Main Page image? (Is there somebody with skills that can clean it up quickly? I'm happy to, but I'm no pics wizard.)
Related to this, I think it would be a nice touch if anyone put a bunch of selected and/or random screen captures (screencaps) onto a page, with a link just "under" (i.e., indented under the Main Page entry for) About X-COM: UFO Defense...
- I have a sneaking suspicion that we get a ton of lurkers (someone who is there but never speaks) who once played X-COM and came across our page by chance, and would like to relive it, if even for a few screencaps... yet as it is now, our site is becoming more of an in-depth encyclopedia, instead of a "you were once here" kind of place. All us hard core players gravitate toward the encyclopedia - but even if folks who once played it don't stay, if they say, "wow, I remember doing all that" based on a stack of screenshots, that would be good. I'm thinking of easy sections that are light on text (and no Ufopaedia info), but heavy on thumbnails and click-on screencaps (see the image to the right - I love that financier in the background) like:
- My first base - Decisions
- The Globe - Radar alert!
- First contact! Small farm in Iowa, USA
- Managing Research
- Terror in Sydney! (include zombies - squad wiped out - see next)
- Headline: World Council generally supports X-COM efforts - subheadline - Australia may now be under the control of aliens (funding results for a month)
- Headline: X-COM squad impacted by "Blaster bomb" - the world cries (before and after pix)
- The tricky depths of a Battleship
- Elite squad Mind Controls all aliens
- Final showdown: Cydonia
- Each of the sections above might have 1-5 images. Something like that.
- If no one objects, can I ask that anyone who is willing to do it, make a bunch of screencaps, using .pngs and thumbnails as shown above. Then lurkers can "remember the days" right up front. And a few more lurkers than currently breeze through, might stay.
- To put this in context, CNN recently had a number of articles admiring Commodore 64s (one of them here). X-COM is like that, to me... it lives past its "life expectancy" to gamers, because of how well put together it was, especially including how much it hit you in the gut.
In summary, then. I have one question for us XCOM hardcore (can we change the Main Page image) and one for everybody (want to post a lot of screencaps?). I have made a stub page for the screencaps page. I'll retract it if the hardcore object or there's no response in a couple of months' time. - MikeTheRed 21:44, 14 December 2007 (PST)
I'm perfectly fine with getting the main title changed. Get a few more ayes and we'll make it so.
A screencap section would be nice. I'm quite partial to creating screencap mini-comics (no, not real comics. Just sequential before/during/after images), although I never use them and they just get deleted in the end.
One benefit is that some of the shots can also be recycled throughout the rest of the site to illustrate certain things. Or for an article that's no more than a solid block of text, something to break up the monotony. I'm also always for a few well placed humorous shots.
-NKF 01:02, 15 December 2007 (PST)
- Sounds good, NKF. There could easily be a "comics" page link several ways:
- 1) The new Main Page entry indented under About X-COM: UFO Defense could also have a link to a comics page, but on the screenshot page itself,
- 2) That same new entry on the Main Page could read something like "Screenshots - and Comics!" The concept of the screenshots page is to help folks relive the past. And something just as good as screenshots - or better - is screenshots with humor.
- 3) Or, make a link for it, all by itself, somewhere obvious on the Main Page.
- I think it's a great idea!
- As for the other idea - you said you're fine re: changing the main title. But it's the graphic at the top of the Main Page that I'm talking about. Just to make sure we're clear on that. - MikeTheRed 17:21, 21 December 2007 (PST)
Do we use them? When I write up articles in MS Word, it automatically uses "smart quotes," i.e., “this.” I can imagine that there could be some benefit to keeping it all consistent.
NinthRank 17:48, 21 October 2007 (PDT)
- Well, I can't see any practicality in trying to convert all articles to smart quotes, so I'll clean up the ones that I've done with straight quotes to be consistent.
- NinthRank 19:30, 25 October 2007 (PDT)
Does the UFOpaedia have a favicon? -- NinthRank 17:51, 6 November 2007 (PST)
- We did have it at one time but I think it disappeared after an upgrade to the wiki software. If you have an idea for a favicon, submit it here. --Zombie 18:21, 6 November 2007 (PST)
Okay, I don't know where that logo in the upper left came from, but after a quick GIMP edit, I came up with this: Media:favicon.zip. I'm not quite sure how The GIMP works with icons, so I also included the .png's. What do you think? -- NinthRank 18:51, 6 November 2007 (PST)
- Not too shabby. Next time I talk to GazChap, I'll run it past him. Any more ideas for a favicon? I'd like to get a few (at least 3) and run it through a vote here. --Zombie 20:28, 6 November 2007 (PST)
- I think you have some great ideas there, but my favicons show as 16x16 pixels. (Is this because I use small icons? I had never heard the the word until you said it, Ninth, at which point I read the wiki entry, and it made immediate sense.) At 162, you have to keep it incredibly simply... having the COM on a big X does that, because it doesn't "waste a repetitive 'X-' across the center", if that makes sense. Another idea is be careful with the X ... I didn't like the X in your 16x16 and 32x32 because it was "narrow" (more vertical than horizontal). I definitely like your 48x48. (I can't tell what's going on with your animated 16x16 .ico, my friend - a 16x16 pic on a 1280x1024 screen (or higher) needs to be real simple. It looks like a tiny pulsing thing, with an X sort of there, overall.) I think the X should be, if not symmetric, then, more wide than high - to me, this implies something "ominous". A true X would have to be "cut off" at the corners to be "wide and fat" at 16x16. This shows more in my second try than the first.
- You can make things bigger than 162, a real plus and you get much more flexibility, but for me, only 16x16 exists.
- My two cents. I love your overall idea, and using navy (or black?) with gold trim. Thanks for signing in and helping out, NinthRank! -MikeTheRed 19:40, 14 December 2007 (PST)
Are the After-games and Extraterrestrials allowed on this wiki? Ssfsx17
I don't see the point, unless there's enough authors prepared to put together the pages.
On the other hand, if there are then I don't see a problem. It might be worth putting the question forward in the relevant forum sections first to see if there's any real interest.
- Bomb Bloke 01:31, 9 February 2008 (PST)
I'm just thinking about the organisation. The wiki so far has been quite specialised and only covers X-Com content. The other games are similar, but are not really X-com. The solution would be to open up an be a more general wiki for X-Com-likes, although I feel that might might cause some loss in focus. We can already see that here with the X-Com spinoffs. Nary a paragraph of interesting tidbits in any of them. Well, not much anyway.
Still, I'm now of the belief that all good games should have great compendiums of knowledge like this.
If we're going to move the wiki onto Strategycore (is that still going ahead?), perhaps separate wikis for the other X-Com-like's series could be created as well if there is a demand?
- NKF 02:27, 9 February 2008 (PST)
I just thought of adding a specific section concerning commentaries regarding the game, i.e., trying to explain how the weapons/diplomacy/funding/etc. would work in real life. The idea here is not to expand on the canon X-COM material but to describe/explain in a rational way. I've come with this idea after reading Spike's section (on his User talk:Spike page) explaining the economics of X-COM and starting my own section regarding the Council of Funding Nations. I think there is plenty of material available on the Data canisters that could be used/adapted to this. Also, the discussion regarding Elerium (with all those formulas) on the Talk Page is exactly the sort of thing I was thinking of.
- Hobbes 22:59, 10 March 2008 (PDT)
- I don't see any problem with it. Go for it. We've started with a magnificent wealth of knowledge about the game itself (and a bit beyond, with the binary file diving). Theories and explanations of the X-Com world wouldn't be out of place. They'd certainly add a bit of literary colour and interest for those that wish to look beyond the game. There are lots of interesting bits and pieces scattered throughout the articles (like real world equivalents of weapon or tanks, just to name one example) that would probably fit better in a section like that than in the articles. Perhaps a an expanded data-canister like section would be in order. - NKF 01:13, 11 March 2008 (PDT)
I was going to add a link off the Main Page to the Game editors section that I wrote, under Misc. I still have a nagging feeling there is another list of them somewhere, but I can't find it. Any comments?
Also, any additions to the Game editors section are welcome.
Spike 03:40, 15 March 2008 (PDT)
- I don't think we've ever had a particular listing of editors.
- Tell you what, I'll throw these changes in, and we'll see how this works out.
- I'll put the new game editor section onto the UFO main table (I've also renamed the page to stick to the first capital letter naming convention the other articles use).
- I removed XComutil off the main table, since it'll be under the game file section.
- Removed the UBK - it's just a tool for wiki editors and not something that would interest players of the game.
- I might also add the Command Prompt to the game editor section for its notes on using MS-Edit as a binary file editor.
- - NKF 04:46, 15 March 2008 (PDT)
- While I see the validity of adding XComUtil to a page regarding editors won't it make sense to keep a sublink to the page which deals on how to use it, together with MSEdit? I mean, the other editors only have links to them on that page and I think that at least XComUtil deserves main page status because of its notoriosity and complexity. What do you guys think? - Hobbes 14:08, 15 March 2008 (PDT)
a good idea to include the Command Prompt help. How about broadly dividing it into 2 sections: X-COM-specific tools and general purpose tools? Spike 07:08, 17 March 2008 (PDT)
Hello good sirs. Sorry for my bad non-native english. While in total noob in wiki, im relatively for long playd this great games. Great thanks for you for this great site, it really helped me with some ideas, especially with Funding Nation, even dont know how i played it before without it. Now more close to point, i realized what TFTD section here are, say, unperfect, if not somewhat wrong. As i readed somewhere not all play TFTD much, UFO1 instead, so it maybe be the point. Id edit something on it, but im totally dunno how to do it, and my language will have too many mistakes to be proudly presented to people. So id be glade to hear what you may propose for me to do. Again big thanks. Ill wait for answer.
PS Or im searched too badly, or its differ in TFTD (i play only it now) from UFO1, but i cant find here about stunned persons behaviour. Cant find what they awake only if theyr stun is lower then HP's and if only they have awaken person in theyr tile during end of turn. IMHO its important thing to know off, at least for me.
PPS. My friend made great tiny changes to one tiny file, what make FundingNations game way more easy and elegant then described in issue. I can upload it if you need this, tho its for TFTD im sure he can do UFO1 also if its needed. Anyway this game too easy even on FN to play it without it :).
Eh PPPS. Dunno how to properly log on :(.
- Do not worry about the language barrier - sometimes it's harder to understand people who speak English natively! ;) In any case, There'll be other editors who will be able to help fix the article for you if you can get the idea across.
- To get started editing pages, check the Community Portal on the left sidebar. That has links to articles that can help you get started - more or less. One good way to find out how some text is formatted (or anything else you'd like to duplicate) is to edit the page and see how it's done in the source.
- If in doubt, or if you're unsure about editing the article, feel free put your ideas or suggestions in the article's Discussion page.
- Because TFTD and UFO share a lot of the same mechanics, there would be a lot of unnecessary duplication if we were to write up articles for it that are already available in the UFO articles. Therefore we mainly include articles that cover topics that are unique to TFTD, like the weapons, door opening, aliens, etc. General mechanics like how damage works or how experience is earned is identical to UFO's, so there's no need to duplicate them. What sections do you think need improving or what sections do we need to add? The more input the better.
- Regarding consciousness, have you checked the Unconscious article? I think we might need to redo that article bit and perhaps add a few illustrations. One note about the difference between UFO and TFTD with the visual appearance of a unit recovered with a medikit needs to go in there too if it hasn't already. Oh well. - NKF 22:54, 22 May 2008 (PDT)
- PS, to sign your messages in the discussion pages, put four tilde's ~~~~ anywhere you want to insert your name and the timestamp.
Thank you for answer. I been somwhat incorrect in my english. I didnt mean what TFTD pages are bad or what they lose reduntand UFO1 information. All they lack are only slightly wrongly described alien's dangers levels (one of most dangerous creatures cant be low treat, and least dangerous one medium) and lack of mission types what only TFTD have. Also i readed "Unconscious@ article few times, stiil cant find only how to use medkit and no word about what generally need for stunned person to rise. From that follow advices to grenade stunned chryssalids and so on.
PS. Oh, yes, and whats wrong with door openings? Derrida 08:59, 23 May 2008 (PDT)
- A unit falls unconscious when the stun bar is equal or greater than the unit's remaining health points. If it's under that, the unit will be awake.
- To wake a soldier up, you have to reduce the stun level by either waiting for the stun to wear off, 1 point per turn, or use stimulants on a medikit. Looks like the TFTD section doesn't have its own medikit page, but UFO's Medi-Kit section explains how to use it, as they are identical. Basically, if the unit is unconscious, the medic must stand on top of the unconscious unit and use stimulants (the second choice) until the unconscious soldier wakes up. When the unconscious unit wakes up, they'll appear to the north of the medic.
- TFTD's stun weapons are much more powerful than in TFTD, so you often have to use a lot of stimulants to wake a person up.
- TFTD's unique because it allows you to open doors by right clicking them - and it's a free action so you won't spend any TUs to do it. UFO cannot do this (except the Playstation version).
- As for the threat levels of the aliens - I agree, some should be reclassified. Personally I'd move the Gill-Men and Calcinite up to medium threat - all the current medium level threats look just about right though. What are your suggestions?
- Hang on, why are there so many references to vibroblades in the overview article? That can't be right. I'll have to update that later on. - NKF 15:05, 23 May 2008 (PDT)
Nonono. I mean what if unit's stun damage falled below it's HP, and no one stand in tile it lying, it will never rise. Medkits not the point. No stunned aliens or soldiers will rise if no one will end turn on it, or take it to inventory/hand. I tried to say this. Maybe it been different in UFO1 (as with doors, i thought what doors always open by right click, and in UFO1 too (btw cant find about door opening anywere in wiki)), but in TFTD it means what you dont have to bother with stunned tentaculats etc to rise after stun if you do not stand on it, or try to move it in backpack/hand. Same with soldiers, you can click zillion turns, but they will never rise until someone stand on it. Without this game must be horrible with all this undying lobsters awake afer you pass them. With danger level id suggest this: Harmless: hallucinoid; deep one; Low: gillmen; aquatoid; Meduim: zombie; calcinite; bio-drone; lobsterman; xarquid; high: tasoth; triscene; What really matters: tentaculat. In line of growing dangerness. Derrida 16:30, 23 May 2008 (PDT)
Regarding image file formats
I'd really like to add a note somewhere obvious about using GIFs for screenshots in the wiki, rather than JPGs. For 256-color images like X-COM uses, GIFs are no larger than JPGs and generally look much better. For example, see the nasty compression artifacts on the terrain maps in the Terror Ship article. PNGs might work just as well, I'm not sure, but we should really avoid JPGs.
Where would be the best place to mention this? I'm thinking near the top of the main page for visibility, but that might be more clutter than people want. Phasma Felis 23:59, 11 June 2008 (PDT)
- It's been dealt with here that PNG is the preferred file format of the wiki; however, where to note this...I honestly don't know. Arrow Quivershaft 00:37, 12 June 2008 (PDT)
- PNG's reduced to 256 or less colours can be quite the space saver for X-Com screenshots. You can go the extra step and run them through PNG compression programs and somesuch - but they're pretty good as-is. Jpgs should be reserved for images with a broader range of colours. One place the note could go is in Guidelines to writing articles. In fact, that section could do with a few extra additions in any case to expand is to that it's not just covering the composition of the language of the articles, but to cover the creation of the articles. - NKF 03:04, 12 June 2008 (PDT)
As a fairly regular and large scale contributor to the Apocalypse side of this site i would like to offer my services as an administrator. I believe i can make the site better by editing spelling, punctuation, grammar and headings, i can also make the information more managable and simpler to understand. It will also give me something to do in my days, as apposed to nothing. many thanks Nathan King
- While I'm not an administrator, I don't believe they're accepting applications at this time; there really aren't enough problems that we require more(from my standpoint.) On a similar note, while I haven't checked the X-COM Forums, you seem to only have made nine edits to the wiki. (The two for this application and the one for your userpage really don't count, in my opinion.) Obviously, this is for the current admins to decide, but I really wouldn't be holding my breath. Arrow Quivershaft 17:21, 12 June 2008 (PDT)
- Technically it's true - there aren't many of us who've put that many edits in the Apocalypse section in such a short period of time (recently, that is). ;)
- Seriously though, you already have a lot of power available as a regular member by being able to edit articles and upload content to your heart's content. The admin positions only give you a few extras like deleting articles and putting temp/permanent bans on these persistent spam bots (which funnily enough appears to have become my job lately...).
- In the end though, it's up to our lord high generalissimo head honcho all-round-great-guy administrator person to decide if we need more. Besides the spambots, things are pretty mellow around here. - NKF 22:43, 12 June 2008 (PDT)
Hi guys. It appears I'm still hosting the UFOpaedia - I did discuss moving it to StrategyCore with both Zombie and Pete a while ago and I think I gave them copies of what would be required.
Anyway, I'm moving hosting servers so the UFOpaedia is going to move too. I'm aiming to carry out the transfer on Sunday September 28th at about 8pm GMT+1. Any changes made between this time and the time that the transfer completes may be lost, but hopefully not. Just thought I'd give you guys a bit of notice.
I should point out that I still have no objection to hosting the UFOpaedia on my servers, it's a great project and you guys have done a bang-up job with it, it's far surpassed my original intentions :) However, if StrategyCore want to take over hosting to remove the potential "failure point" (i.e. me) then that's fine and we can give it another shot?
GazChap, 25th September 2008 12:50 GMT+1