Difference between revisions of "Talk:Making the Game Harder"

From UFOpaedia
Jump to navigation Jump to search
(Speed of Victory)
 
Line 1: Line 1:
A challenge for experienced players could be to be win as quickly as possible, no reloads, no exploits. I've managed June 1st with one reload (lost the skyranger) and June 9th with no reloads, in the basic game version. The economics come into play when you're racing the clock and you certainly can't afford to lose good soldeirs.
+
A challenge for experienced players could be to be win as quickly as possible, no reloads, no exploits. I've managed June 1st with one reload (lost the skyranger) and June 9th with no reloads, in the basic game version. The economics come into play when you're racing the clock and you certainly can't afford to lose good soldiers.
 
- Egor
 
- Egor

Revision as of 12:09, 13 September 2006

A challenge for experienced players could be to be win as quickly as possible, no reloads, no exploits. I've managed June 1st with one reload (lost the skyranger) and June 9th with no reloads, in the basic game version. The economics come into play when you're racing the clock and you certainly can't afford to lose good soldiers. - Egor