Talk:Making the Game Harder

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Revision as of 20:40, 5 March 2007 by Hobbes (talk | contribs) (irrelevant question from my part - deleted)
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A challenge for experienced players could be to be win as quickly as possible, no reloads, no exploits. I've managed June 1st with one reload (lost the skyranger) and June 9th with no reloads, in the basic game version. The economics come into play when you're racing the clock and you certainly can't afford to lose good soldiers. - Egor

Is it my impression or there's no current link to this page from any other page?

Hobbes 12:38, 5 March 2007 (PST)

Its on the front page isnt it?

--Sfnhltb 12:40, 5 March 2007 (PST)

Yeah, just checked it, nvm and thanks :)