Talk:Medic (Long War)

From UFOpaedia
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Restorative Mist synergy is nice, but is there a reason why the Medic's medkit-related abilities were not granted synergy with Combat Stims? Was this an oversight? Giving the healing line more options to augment squad survivability makes sense. --Falconeye (talk) 13:49, 9 December 2014 (EST)

You should make suggestions on the Nexus Forum. The LW Devs are unlikely to read this. Binkyuk (talk) 08:17, 11 December 2014 (EST)

I appreciate the added discussion about why not to take Field Surgeon. However, I have a question regarding grave wounds, and that is whether or not the calculation of a grave wound (either a reduction of a soldier to 1 HP or being incapacitated during a fight) is affected by the Field Surgeon perk. This would, in fact, pose some utility beyond the wound timer calculation, especially as will can be easy to lose early game and difficult to recoup even after the development of psionics. Long War does make will stat growth overall less common despite making psi troops easier to acquire, and an almost complete neutralization of low health will reductions post battle could be a lot harder to translate to a mere .ini edit.