Difference between revisions of "Talk:Medium Scout"

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so, i hear that medium scouts with exploded power systems often contain aliens. which aliens use medium scouts and can survive a blast that can flatten the outer walls? i know secopods can, but with the possible exception of mutons on super human, i don't think anything else can. the GZ of these blasts is calculated at 310+--[[User:(name here)|(name here)]] 05:39, 24 December 2007 (PST)
 
so, i hear that medium scouts with exploded power systems often contain aliens. which aliens use medium scouts and can survive a blast that can flatten the outer walls? i know secopods can, but with the possible exception of mutons on super human, i don't think anything else can. the GZ of these blasts is calculated at 310+--[[User:(name here)|(name here)]] 05:39, 24 December 2007 (PST)
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: 0) The aliens count as generated regardless.  Also, the equipment will survive the first explosion.  The equipment is generally not gone until the second explosion (but cf. questions about "blow-through" damage).
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: 1) GZ is variable; I think the minimum has been tested as 190, but am too lazy to actually look it up in the forums.  Ignoring the chairs, this translates to an absolute minimum damage of 95 at GZ and 85 at two squares away.
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: 2) Using the StrategyCore reference stats, the candidates are: All Mutons (Beginner+: GZ), Ethereal Leader (Experienced+: range 1), Ethereal Soldier (Experienced+: range 2).  This does not include the benefits of cover, although I believe the spawn points are not that reasonably placed for Medium Scout.
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: -- [[User:Zaimoni|Zaimoni]] 13:58 24 Dec 2007 CST

Revision as of 19:00, 24 December 2007

so, i hear that medium scouts with exploded power systems often contain aliens. which aliens use medium scouts and can survive a blast that can flatten the outer walls? i know secopods can, but with the possible exception of mutons on super human, i don't think anything else can. the GZ of these blasts is calculated at 310+--(name here) 05:39, 24 December 2007 (PST)

0) The aliens count as generated regardless. Also, the equipment will survive the first explosion. The equipment is generally not gone until the second explosion (but cf. questions about "blow-through" damage).
1) GZ is variable; I think the minimum has been tested as 190, but am too lazy to actually look it up in the forums. Ignoring the chairs, this translates to an absolute minimum damage of 95 at GZ and 85 at two squares away.
2) Using the StrategyCore reference stats, the candidates are: All Mutons (Beginner+: GZ), Ethereal Leader (Experienced+: range 1), Ethereal Soldier (Experienced+: range 2). This does not include the benefits of cover, although I believe the spawn points are not that reasonably placed for Medium Scout.
-- Zaimoni 13:58 24 Dec 2007 CST