Difference between revisions of "Talk:Missile Defences"

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I had frequent crashes when running base defence missions with missile defences built. I now don't use them and don't miss them. I heard a rumour that base defences reduced the number of attacking aliens when they hit but since I don't use missiles any more I can't confirm that.
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I had frequent crashes when running base defence missions with missile defences built. I now don't use them and don't miss them. I heard a rumour that base defences reduced the number of attacking aliens when they hit but since I don't use missiles any more I can't confirm that. Egor
- Egor
 

Revision as of 01:08, 18 October 2006

Are Missile Defences worth building?

I cannot recall the last time I built those. Laser Defences come quite early, and for the gap between I find it better to rely on a garrison with a couple rocket HWP's.--Trotsky 03:39, 26 June 2006 (PDT)


It's arguable that none of the defence modules are worth building - except the mind shields. Well, that's not entirely true. Defences don't stop an attack. They just slow them down.

The aliens will just send another battleship continuously until one gets through. You can only suffer so many battleships that you'll end up dismantling your defences just to let them through. Also damage to the battleship has no control on the aliens that actually enter the base.

But for the missile module... Let's see. The main one would be to build a huge battery of missiles. This is cheap (in relation to a huge battery of fusion modules) and can be incredibly effective when coupled with a grav shield. It unnecessarily expands your base, but with so many missiles firing, it'll be very hard for any battleship to break through. It also makes each ufo attack take a long time to complete, and as the aliens will just send another battleship, it's never ending.

Now, its other use, check the lower level corridor layout of the missile defence module. It's quite unique when compared to most of the other modules. With careful planning, you can use this to control movement through the base.

It's sad, but the missile module is more useful in a purpose other than what it's there fore.

- NKF


Thanks for confirming that damage upon incoming battleships has no effect on the tactical battle - I have been wondering about that. As for defences not being worth building: I agree with the idea of defences being only useful as slowing the aliens down (I remember playing a TFTD game in which they would send more than a ship an hour - I would love an option to "turn defences off", so that one could just put an invasion off until ready to face it). However, missile denfences are double worthless, since not only they are only capable of delaying an invading force, but also very poor at doing so. I found that bit about the module being valuable in tactical combat quite interesting - perhaps it should be added to the main article?--Trotsky 06:33, 26 June 2006 (PDT)


I had frequent crashes when running base defence missions with missile defences built. I now don't use them and don't miss them. I heard a rumour that base defences reduced the number of attacking aliens when they hit but since I don't use missiles any more I can't confirm that. Egor