Difference between revisions of "Talk:Missions (EU2012)"

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:It's for the special missions like assaultin the alien base. But we're still deciding on how to manage the spoilers [[User:Hobbes|Hobbes]] 08:38, 14 October 2012 (EDT)
 
:It's for the special missions like assaultin the alien base. But we're still deciding on how to manage the spoilers [[User:Hobbes|Hobbes]] 08:38, 14 October 2012 (EDT)
 
::Perhaps a separate page titled "Special Missions", with a spoiler warning next to the link? [[User:COL Tatticky|COL Tatticky]] 03:40, 15 October 2012 (EDT)
 
::Perhaps a separate page titled "Special Missions", with a spoiler warning next to the link? [[User:COL Tatticky|COL Tatticky]] 03:40, 15 October 2012 (EDT)
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:::That works, it's really a matter of restricting all content about the game end on those pages. [[User:Hobbes|Hobbes]] 16:32, 15 October 2012 (EDT)
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Are missions going the same timing any time? For example on Impossible: Abduction on 5th day, UFO on 12th day, Abduction on 17th and Council on 25th... Some sort of. Or timings and/or order of them is randomized for every game?
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I think events have some x-z days to trigger and the order they come is constant. As the complex of missions for every month is also static: 2 abductions, 1 council mission and 1 small ufo for 1st month every time (or not?).
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It needs prooves, that's very important for i/i games (to plan is it possible to get +satellite uplink and launch +3/4 satellites in 1st month). Nite, 22 october 2012
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Also, how about to find some information about successful and failed mission's results: panic increase/decrease in target and nearby countries (important) and average salvage?
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: Salvage is difficult to cover unless you are talking about UFO recovery.  We could always link back to the UFO type page to provide a information on salvage.  As for panic levels, you do bring up a good point.  I know much of this is covered in managing panic, but there are a few mission types that are not always clear.  Can you *Not* salvage a UFO and not have it affect panic (I know a particular story UFO being shot down repeatedly & ignored had no effect).  ~ [[User:Drakalu|Drakalu]] 13:34, 23 October 2012 (EDT)
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: I'm playing a Classic Ironman where after I took out the alien base I stopped sending the Skyranger to crashed/landing sites unless they are scout ships - it's pointless to risk casualties with the larger UFOs - none of the countries complain and at the end of month you don't get a penalty for not assaulting crashed UFOs (but for landed you might). [[User:Hobbes|Hobbes]] 10:26, 30 October 2012 (EDT)
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Not sure of any use/interest/relevance: hyperwave uplink is being built (so no Etherials yet, Aug 16,2015) , downed a Battleship (sat-hunter), and the only Sectoid Commander was with a Mechtoid, not a pod of Commanders like in every other UFO I ever hit at this point in the storyline. --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 03:31, 12 April 2014 (EDT)
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:I've already noticed this (the Commander pod being composed of a Sectoid Commander + Mechtoid) and mentioned it on [[http://ufopaedia.org/index.php?title=Alien_Deployment_(EU2012)#Pod_Composition]] but thanks :) [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 09:21, 12 April 2014 (EDT)
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== Abductions ==
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Do abduction stop happening once a country has a satellites over them, the last 1 & 1/2 game month have had no abduction missions, only the odd UFO or council mission. --[[User:Ditto51|Ditto51]] 06:44, 30 October 2012 (EDT)
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:Once you have all continents but one completely covered, all abduction missions cease.  Note that while abduction missions are allowed, a country with satellite coverage can still be the recipient of an abduction mission. [[User:Arrow Quivershaft|Arrow Quivershaft]] 09:40, 30 October 2012 (EDT)
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::The caveat is that a month's missions are chosen by the computer at the start of each month: launching a sattelite on, for example, the 28th of any month will keep Abduction missions from happening next month, and for the rest of the game, for that country (unless a Battleship destroys the sattelite (and you somehow keep it from Withdrawing without launching another sattelite; ie, a well-done Terror Mission elsewhere on that continent)). That's why it's reccomended to save sattelites for just before the Monthly Council Report. If you launch a Sattelite on, say, the 5th, that's -2 Panic, but if it's been chosen for an Abduction, and you choose the other countries, that's a net of '''+1''' Panic for that country. So, like on Impossible mode, if it has 3 or more panic, and gets chosen for an Abduction: let it suffer, and save the sattellite for the end of the month. --[[User:Xuncu|Xuncu]] 02:22, 29 April 2013 (EDT)
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Is it possible for all 3 abductions to occor on one continent or has my game just glitched?--[[User:Ditto51|Ditto51]] 06:28, 17 July 2013 (EDT)
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:It's possible. One strategy to dealing with abductions is precisely to leave one continent without sats for the aliens to focus all the abductions there. That way the panic levels will be kept in check since the unattended abductions will be counterbalanced by the one you send your squad. [[User:Hobbes|Hobbes]] 07:49, 17 July 2013 (EDT)
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== Bomb reactivation ==
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Never occured to me to test it, as I always kill the dropping Thin Men in the turn after deactivating the bomb: do they really head for it and reactivate it? If they do, what are the mechanics:
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*How many turns (3, or however many left when it was deactviated)?
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*Can it be deactivated again?
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**Do more Thin Men drop when it's deactivated (can you 'farm' it for EXP and Weapon/Fragments)?
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*Do all nodes re-activate? Just the ones that were left on? Or none at all?
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--[[User:Xuncu|Xuncu]] 02:22, 29 April 2013 (EDT)
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:It's meant metaphorically. If you fail to defeat the dropping Thin Men, either by losing all your soldiers or evacuating to the exit zone, you'll fail the mission, meaning that the aliens reactivated the bomb and blew up the city afterwards. [[User:Hobbes|Hobbes]] 09:23, 29 April 2013 (EDT)
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::Ah.--[[User:Xuncu|Xuncu]] 15:52, 29 April 2013 (EDT)
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== Mechtoids, Seekers and Terror Missions ==
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Does anyone know whether or not [[Seeker (EU2012)|Seekers]] and [[Mechtoid (EU2012)|Mechtoids]] can appear on Terror Missions. If they can then the Sectoid and Sectoid Commander are needs to be alter to suit the fact that they can be found with the Mechtoids.--[[User:Ditto51|Ditto51]] 16:54, 24 November 2013 (EST)
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:I think it is possible to see Mechtoids and Sectoids, both regular and commanders but I'm not completely certain. I've just started a new game, will check. [[User:Hobbes|Hobbes]] 22:51, 24 November 2013 (EST)
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::Got a report of repeated occasions where ''Etherials'' showed up on ''Base Defense''. --[[User:Xuncu|Xuncu]] 18:12, 11 December 2013 (EST)
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:::I can confirm Ethereals do spawn if you push off the mission long enough (though usually only one).  Even if you haven't assaulted the Overseer UFO yet.  Also, I can confirm Mechtoids appear, as well.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 19:07, 11 December 2013 (EST)

Latest revision as of 15:21, 12 April 2014

Fleshed out the remaining battle types with similar information to the missions that were already described. There are two listed as "Spoiler". I'm not sure if these are placeholders for actual missions or just in case more space was needed. --PixelOrange 08:03, 14 October 2012 (EDT)

It's for the special missions like assaultin the alien base. But we're still deciding on how to manage the spoilers Hobbes 08:38, 14 October 2012 (EDT)
Perhaps a separate page titled "Special Missions", with a spoiler warning next to the link? COL Tatticky 03:40, 15 October 2012 (EDT)
That works, it's really a matter of restricting all content about the game end on those pages. Hobbes 16:32, 15 October 2012 (EDT)

Are missions going the same timing any time? For example on Impossible: Abduction on 5th day, UFO on 12th day, Abduction on 17th and Council on 25th... Some sort of. Or timings and/or order of them is randomized for every game? I think events have some x-z days to trigger and the order they come is constant. As the complex of missions for every month is also static: 2 abductions, 1 council mission and 1 small ufo for 1st month every time (or not?). It needs prooves, that's very important for i/i games (to plan is it possible to get +satellite uplink and launch +3/4 satellites in 1st month). Nite, 22 october 2012

Also, how about to find some information about successful and failed mission's results: panic increase/decrease in target and nearby countries (important) and average salvage?

Salvage is difficult to cover unless you are talking about UFO recovery. We could always link back to the UFO type page to provide a information on salvage. As for panic levels, you do bring up a good point. I know much of this is covered in managing panic, but there are a few mission types that are not always clear. Can you *Not* salvage a UFO and not have it affect panic (I know a particular story UFO being shot down repeatedly & ignored had no effect). ~ Drakalu 13:34, 23 October 2012 (EDT)
I'm playing a Classic Ironman where after I took out the alien base I stopped sending the Skyranger to crashed/landing sites unless they are scout ships - it's pointless to risk casualties with the larger UFOs - none of the countries complain and at the end of month you don't get a penalty for not assaulting crashed UFOs (but for landed you might). Hobbes 10:26, 30 October 2012 (EDT)

Not sure of any use/interest/relevance: hyperwave uplink is being built (so no Etherials yet, Aug 16,2015) , downed a Battleship (sat-hunter), and the only Sectoid Commander was with a Mechtoid, not a pod of Commanders like in every other UFO I ever hit at this point in the storyline. --Xuncu (talk) 03:31, 12 April 2014 (EDT)

I've already noticed this (the Commander pod being composed of a Sectoid Commander + Mechtoid) and mentioned it on [[1]] but thanks :) Hobbes (talk) 09:21, 12 April 2014 (EDT)

Abductions

Do abduction stop happening once a country has a satellites over them, the last 1 & 1/2 game month have had no abduction missions, only the odd UFO or council mission. --Ditto51 06:44, 30 October 2012 (EDT)

Once you have all continents but one completely covered, all abduction missions cease. Note that while abduction missions are allowed, a country with satellite coverage can still be the recipient of an abduction mission. Arrow Quivershaft 09:40, 30 October 2012 (EDT)
The caveat is that a month's missions are chosen by the computer at the start of each month: launching a sattelite on, for example, the 28th of any month will keep Abduction missions from happening next month, and for the rest of the game, for that country (unless a Battleship destroys the sattelite (and you somehow keep it from Withdrawing without launching another sattelite; ie, a well-done Terror Mission elsewhere on that continent)). That's why it's reccomended to save sattelites for just before the Monthly Council Report. If you launch a Sattelite on, say, the 5th, that's -2 Panic, but if it's been chosen for an Abduction, and you choose the other countries, that's a net of +1 Panic for that country. So, like on Impossible mode, if it has 3 or more panic, and gets chosen for an Abduction: let it suffer, and save the sattellite for the end of the month. --Xuncu 02:22, 29 April 2013 (EDT)

Is it possible for all 3 abductions to occor on one continent or has my game just glitched?--Ditto51 06:28, 17 July 2013 (EDT)

It's possible. One strategy to dealing with abductions is precisely to leave one continent without sats for the aliens to focus all the abductions there. That way the panic levels will be kept in check since the unattended abductions will be counterbalanced by the one you send your squad. Hobbes 07:49, 17 July 2013 (EDT)

Bomb reactivation

Never occured to me to test it, as I always kill the dropping Thin Men in the turn after deactivating the bomb: do they really head for it and reactivate it? If they do, what are the mechanics:

  • How many turns (3, or however many left when it was deactviated)?
  • Can it be deactivated again?
    • Do more Thin Men drop when it's deactivated (can you 'farm' it for EXP and Weapon/Fragments)?
  • Do all nodes re-activate? Just the ones that were left on? Or none at all?

--Xuncu 02:22, 29 April 2013 (EDT)

It's meant metaphorically. If you fail to defeat the dropping Thin Men, either by losing all your soldiers or evacuating to the exit zone, you'll fail the mission, meaning that the aliens reactivated the bomb and blew up the city afterwards. Hobbes 09:23, 29 April 2013 (EDT)
Ah.--Xuncu 15:52, 29 April 2013 (EDT)

Mechtoids, Seekers and Terror Missions

Does anyone know whether or not Seekers and Mechtoids can appear on Terror Missions. If they can then the Sectoid and Sectoid Commander are needs to be alter to suit the fact that they can be found with the Mechtoids.--Ditto51 16:54, 24 November 2013 (EST)

I think it is possible to see Mechtoids and Sectoids, both regular and commanders but I'm not completely certain. I've just started a new game, will check. Hobbes 22:51, 24 November 2013 (EST)
Got a report of repeated occasions where Etherials showed up on Base Defense. --Xuncu 18:12, 11 December 2013 (EST)
I can confirm Ethereals do spawn if you push off the mission long enough (though usually only one). Even if you haven't assaulted the Overseer UFO yet. Also, I can confirm Mechtoids appear, as well. Arrow Quivershaft 19:07, 11 December 2013 (EST)