Difference between revisions of "Talk:Missions (EU2012)"

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Also, how about to find some information about successful and failed mission's results: panic increase/decrease in target and nearby countries (important) and average salvage?
 
Also, how about to find some information about successful and failed mission's results: panic increase/decrease in target and nearby countries (important) and average salvage?
 +
: Salvage is difficult to cover unless you are talking about UFO recovery.  We could always link back to the UFO type page to provide a information on salvage.  As for panic levels, you do bring up a good point.  I know much of this is covered in managing panic, but there are a few mission types that are not always clear.  Can you *Not* salvage a UFO and not have it affect panic (I know a particular story UFO being shot down repeatedly & ignored had no effect).  ~ [[User:Drakalu|Drakalu]] 13:34, 23 October 2012 (EDT)

Revision as of 17:34, 23 October 2012

Fleshed out the remaining battle types with similar information to the missions that were already described. There are two listed as "Spoiler". I'm not sure if these are placeholders for actual missions or just in case more space was needed. --PixelOrange 08:03, 14 October 2012 (EDT)

It's for the special missions like assaultin the alien base. But we're still deciding on how to manage the spoilers Hobbes 08:38, 14 October 2012 (EDT)
Perhaps a separate page titled "Special Missions", with a spoiler warning next to the link? COL Tatticky 03:40, 15 October 2012 (EDT)
That works, it's really a matter of restricting all content about the game end on those pages. Hobbes 16:32, 15 October 2012 (EDT)

Are missions going the same timing any time? For example on Impossible: Abduction on 5th day, UFO on 12th day, Abduction on 17th and Council on 25th... Some sort of. Or timings and/or order of them is randomized for every game? I think events have some x-z days to trigger and the order they come is constant. As the complex of missions for every month is also static: 2 abductions, 1 council mission and 1 small ufo for 1st month every time (or not?). It needs prooves, that's very important for i/i games (to plan is it possible to get +satellite uplink and launch +3/4 satellites in 1st month). Nite, 22 october 2012

Also, how about to find some information about successful and failed mission's results: panic increase/decrease in target and nearby countries (important) and average salvage?

Salvage is difficult to cover unless you are talking about UFO recovery. We could always link back to the UFO type page to provide a information on salvage. As for panic levels, you do bring up a good point. I know much of this is covered in managing panic, but there are a few mission types that are not always clear. Can you *Not* salvage a UFO and not have it affect panic (I know a particular story UFO being shot down repeatedly & ignored had no effect). ~ Drakalu 13:34, 23 October 2012 (EDT)