Difference between revisions of "Talk:Personal Armour"
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There is a bug in the soldier spawn routine which incorrectly assigns the Power Armor damage modifer category to units with Personal Armor. |
There is a bug in the soldier spawn routine which incorrectly assigns the Power Armor damage modifer category to units with Personal Armor. |
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The programmers should have made the program check if the armor type read from the SOLDIER.DAT file was less than or equal to the value of 1 (personal armor). Instead, they check if the value is less than 1, which not being true for 1, allows the damage modifier category of the Power Armor to be assigned to the unit. -[[User:Morgan525|Tycho]] 13:42, 17 February 2013 (EST) |
The programmers should have made the program check if the armor type read from the SOLDIER.DAT file was less than or equal to the value of 1 (personal armor). Instead, they check if the value is less than 1, which not being true for 1, allows the damage modifier category of the Power Armor to be assigned to the unit. -[[User:Morgan525|Tycho]] 13:42, 17 February 2013 (EST) |
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+ | : That explains the fire immunity it always conferred. I assume this is the same for TFTD's Plastic Aqua Armor as well? -[[User:NKF|NKF]] 04:57, 18 February 2013 (EST) |
Revision as of 10:57, 18 February 2013
Damage modifier notation incorrect
There is a bug in the soldier spawn routine which incorrectly assigns the Power Armor damage modifer category to units with Personal Armor. The programmers should have made the program check if the armor type read from the SOLDIER.DAT file was less than or equal to the value of 1 (personal armor). Instead, they check if the value is less than 1, which not being true for 1, allows the damage modifier category of the Power Armor to be assigned to the unit. -Tycho 13:42, 17 February 2013 (EST)
- That explains the fire immunity it always conferred. I assume this is the same for TFTD's Plastic Aqua Armor as well? -NKF 04:57, 18 February 2013 (EST)