Difference between revisions of "Talk:Personal Disruptor Shield"

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(Easy Questions for all!)
 
m (Personal shields)
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thx [[User:EsTeR|EsTeR]]
 
thx [[User:EsTeR|EsTeR]]
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== Personal shields ==
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Right, let's see...
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Personal shields provide something like 100 or 200 temporary rechargeable hitpoints per shield (Will need to double check that amount). Each shield works and recharges independantly but the display on your agent's health bar is a combined total all of all the shields. Basically the bar that you see is:
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Σ Remaining Shield Power ÷ Σ shield capacity
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Or something like that. So it pays to examine your shields and drop weakened shields for a while so that they don't get destroyed.
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Next, shields temporarily protect against all types of damage except: anti-alien toxin, air based stun attacks (not projectile) and Anti-Alien Gas.
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Psi isn't a projectile or air-based agent so it also ignores shields. Fire doesn't damage shields, but the AI's automatic reaction to running away from flames still kicks in.
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Shields also protect a unit from fall damage.
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- [[User:NKF|NKF]]

Revision as of 08:04, 22 November 2005

Some Questions:

  • Do multiple shields all work together, at once, or do they discharge one after another, when being attacked.
  • Pretty sure Psionics are not stopped by shields, not sure on Laser, Plasma, Multiworm Spit, Hyperworm Bite.

thx EsTeR

Personal shields

Right, let's see...

Personal shields provide something like 100 or 200 temporary rechargeable hitpoints per shield (Will need to double check that amount). Each shield works and recharges independantly but the display on your agent's health bar is a combined total all of all the shields. Basically the bar that you see is:

Σ Remaining Shield Power ÷ Σ shield capacity  

Or something like that. So it pays to examine your shields and drop weakened shields for a while so that they don't get destroyed.

Next, shields temporarily protect against all types of damage except: anti-alien toxin, air based stun attacks (not projectile) and Anti-Alien Gas.

Psi isn't a projectile or air-based agent so it also ignores shields. Fire doesn't damage shields, but the AI's automatic reaction to running away from flames still kicks in.

Shields also protect a unit from fall damage.

- NKF