Talk:Population (Apocalypse)

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Revision as of 17:55, 8 June 2014 by Darkpast (talk | contribs) (test results etc)
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OK, I've finally got around to testing this, and it seems there's some wrong info here. However, lets begin with info that's available on the Web:

There's a walkthrough here which gives stats for the various human opponents: http://www.ag.ru/games/x-com-apocalypse/cheats/7462

However, testing has revealed that they do not match the stats given in-game. I've tested by probing 12 different human enemies of each type, on normal difficulty, and got the following results:

Megapol

Health: 43-54 Accuracy: 31-46 Reactions: 10-48 Speed: 64-80 Stamina: 43-62 Bravery: 40-80 Strength: 32-50 Psy Energy: 5-18 Psy Attack: 6-18 Psy Defence: 20-35

Cultist

Health: 46-57 Accuracy: 30-45 Reactions: 10-43 Speed: 64-80 Stamina: 48-64 Bravery: 40-70 Strength: 31-44 Psy Energy: 5-20 Psy Attack: 22-44 Psy Defence: 31-65

Ganger

Health: 43-54 Accuracy: 29-45 Reactions: 24-50 Speed: 64-80 Stamina: 44-64 Bravery: 40-80 Strength: 33-50 Psy Energy: 7-19 Psy Attack: 5-19 Psy Defence: 20-49

Security Guard

Health: 43-54 Accuracy: 34-43 Reactions: 11-42 Speed: 64-80 Stamina: 44-63 Bravery: 40-80 Strength: 30-50 Psy Energy: 6-19 Psy Attack: 6-17 Psy Defence: 25-49

Finally, during the first week, there seem to be no great differences in equipment between the various human enemies. Gang members and Cultists seem to have slightly worse equipment, but this could have been just a coincidence in my tests.

All this shows that most stats are pretty much the same for all types of human opponents, though there are a few exceptions: 1. Gang members have, on average, higher reactions than the others. 2. Cultists might have slightly lower Bravery and Strength. 3. Cultists have significantly stronger Psy Attack than the others, but never use Mind Benders, so it's irrelevant. 4. Megapol are vulnerable to Psychic attacks, Security Guards and Gang members less so, while Cultists are the most resistant.

The above also seems to indicate that Security Guards are, in fact, no weaker than other human enemies. Some carry around Heavy Launchers from the beginning of the game, meaning they aren't to be trifled with. Furthermore, I have never seen Cultists armed with Mini-Launchers during Week One.

p.s. anyone know what organization(s) have the different-uniformed security guards? I seem to recall it was only one. Anyway, it would be good to check if they have different stats.