Difference between revisions of "Talk:Psionics"

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(Psionic testing)
(→‎Psionic testing: confirmation: MC is 20 harder than Panic)
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Initial finding: ''distance'' takes the hypoteneuse into account.  I'm not sure if the actual Pythagorean formula is used, but I can say this much: an Ethereal was able to panic a moderately-psi-weak soldier at 30 squares along the horizontal but not at 30 squares along the diagonal.
 
Initial finding: ''distance'' takes the hypoteneuse into account.  I'm not sure if the actual Pythagorean formula is used, but I can say this much: an Ethereal was able to panic a moderately-psi-weak soldier at 30 squares along the horizontal but not at 30 squares along the diagonal.
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Second finding: the difference in "difficulty" between MC and panic is definitely 20 points (although that may not be percent).  A soldier with 97 Psi strength, 0 Psi skill standing adjacent to an Ethereal Leader (60 str/45 skill) could not be panicked at all, but 96 Psi str could (often).  The same soldier with 77 Psi str couldn't be mind-controlled, but could at 76 Psi str.
  
 
--[[User:Ethereal Cereal|Ethereal Cereal]] 10:06, 26 May 2006 (PDT)
 
--[[User:Ethereal Cereal|Ethereal Cereal]] 10:06, 26 May 2006 (PDT)

Revision as of 21:05, 26 May 2006

Just had a thought on the formula!

What if the "Psionic Combat Strength" formula was a ' + ' rather than a ' * ' ?

It would mean the example Soldier would have a PCS of 111, rather than 1520, and the defending Muton would have:

Panic Chance = 76%
   MC Chance = 56%

These numbers seem more reasonable, don't you think?

--Danial 15:32, 19 Nov 2005 (PST)


Right, it sounds much more reasonable now. My actual results were 1192 successes out of 2420 tries = 49.26% success rate. The MCer was right next to MC victim, and we know distance introduces some kind of decrease to base chance. That's the good news. The bad news is that I also tested psi str 95, skill 44 (and some higher skill levels) and never failed to MC once with these better MCers. Using your revision, a psi str 95, skill 44 guy should have had a success rate of 84% vs. a beginner Muton soldier (psi str 25, skill 0), not 100%. My higher-skill guys were also right next to their MC victims. So, to me the first example makes sense relative to your idea (fits base chance, plus a little distance adds a little more), but the second example counters it.

Still, it sounds WAY better than 1500% :)

I sure wish psi testing wasn't so labor intensive. I got those 2400 counts doing all that experience testing... not interested in doing it again, just for psi equations. At least not at the moment. :P ---MikeTheRed 21:12, 23 Nov 2005 (PST)


Question: why is the Sectopod's psionic resistance listed as N/A? I've mind-controlled sectopods (or at least one square of a sectopod) on many occasions. I usually have it shoot itself, since it can target one of its other, non-MC'ed squares. From my anecdotal experience, their psi resistance seems somewhat high. --Papa Legba 14:19, 2 February 2006 (PST)


Answer: If you look on the alien summaries in the wiki they all have a PSI resistance listed, except the Sectopod. Since it's not listed anyplace I put N/A. Feel free to put it where it belongs in the list if you have enough experience to feel comfortable ranking it. --Darksun


Darksun, I took the liberty of signing your name for you, and making a separator line. Why not say a word about yourself under User:Darksun and also, use four dashes (----) to demarcate entries. For more on the basics of wiki'ing, see NKF's "Community Portal" at the bottom of the homepage. Past all that - welcome, fellow XCOMMIE! We were all wiki noobs once. But not everybody loves XCOM. You must. Welcome aboard!

Proceeding right along to flagellating, laugh - Where are you folks talking about Sectopod psi resistance being "N/A"? I see their Psi Strength as 100, and their Psi Skill as 0 at Beginner; Psi Strenth 116 and Skill still 0 at Superhuman. In this respect, they match Cyberdisks. What do you folks mean by Psi "resistance"? Do you know the math behind the psi equations? I haven't been able to figure it out. But the stats I just listed are ones hacked out of the game... Zombie is going to present a full precis' some time soon.

Great speaking at ya ... keep on contributing, Darksun!! --MikeTheRed

Alien psionic resistance

I haven't tried mind-controlling Cyberdiscs much, but if, as I've read elsewhere, both Sectopods and Cyberdiscs have have a Psi Strength of 100, they should probably both be classed "extremely high". --Ethereal Cereal 10:30, 4 May 2006 (PDT)

Psionic testing

I started doing some testing to figure out the psionics formula.

Initial finding: distance takes the hypoteneuse into account. I'm not sure if the actual Pythagorean formula is used, but I can say this much: an Ethereal was able to panic a moderately-psi-weak soldier at 30 squares along the horizontal but not at 30 squares along the diagonal.

Second finding: the difference in "difficulty" between MC and panic is definitely 20 points (although that may not be percent). A soldier with 97 Psi strength, 0 Psi skill standing adjacent to an Ethereal Leader (60 str/45 skill) could not be panicked at all, but 96 Psi str could (often). The same soldier with 77 Psi str couldn't be mind-controlled, but could at 76 Psi str.

--Ethereal Cereal 10:06, 26 May 2006 (PDT)