https://www.ufopaedia.org/index.php?title=Talk:Psionics&feed=atom&action=historyTalk:Psionics - Revision history2024-03-28T12:31:02ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Talk:Psionics&diff=64940&oldid=prevMagic9mushroom: /* How a tiny bunch of human civilians beat the aliens at Psionics */2015-06-02T08:58:43Z<p><span dir="auto"><span class="autocomment">How a tiny bunch of human civilians beat the aliens at Psionics</span></span></p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I am reminded by this of the Saga of the Exiles/Galactic Milieu Trilogy, by Julian May. The premise is that humanity is new on the scene in the galaxy, which is controlled by a confederation of five psychically-active species called the Galactic Milieu. It turns out that humanity evolved psychic powers much faster than any of the aliens, and ends up beating them at their own game. The secret is that Earth was colonised by the Tanu, a psychically-active alien race, during the Pliocene, and the Tanu ended up interbreeding with humanity as it emerged (being responsible for legends of fairies in the process).</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Humanity being comparable to Sectoids in psionic ability is somewhat explainable. The Sectoids were explicitly on Earth to loot human genes, so it's plausible that one of the traits they're trying to steal was psi-strength. The conclusion there is that the human-Sectoid hybrids in Apocalypse are actually better at psionics than either of their progenitors (hybrid vigour). Regarding the Ethereals, things are a bit tougher. The only explanations I can see would be a) that their powers are mostly expended in keeping themselves alive, and/or b) that the hive-mind society of the aliens blunts psionics.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The real conundrums that don't appear to have any explanation whatsoever besides "UFO fluffed its game design" are: a) If Psi-Amps help, and aliens obviously have the technology to build them, why don't the psionic aliens have them? b) Why are psionics weaker in Apocalypse than in UFO?</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If I were remaking X-Com, I'd massively lower the chances of psi working (maybe by making the attack strength divisor 100 instead of 50), and compensate by giving the Ethereals fuckoff-huge Psi-Strength and Psi Skill stats (so they would have similar chances to MC you as in the base game, but X-Com psionics would be unable to mind-control Ethereals or robots). Maybe some of that would come from the Ethereals' kit; I dunno (maybe they're built into the cloaks?). Then I'd diversify psionics along the same lines as in Apocalypse, and make each have a certain requirement of Psi Skill to use: first you'd have "scan" (which would replace Mind Probes) at Psi Skill 1 (or 0, if you wanted to let psi-locked soldiers do it), then "panic" at 20 or so, then "stun" (deals stun damage equal to the amount it rolled over the threshold) at 50 or so, then "control" at 80 or so, then "slay" (deals lethal damage equal to the amount it rolled over the threshold) at 110 or something. Only Ethereal Commanders, perhaps the Brain, and soldiers who'd been maxed out and then trained on top of that would get "slay". The chance of working, however, would go scan >> stun > panic >> slay > control (since a "stun" or "slay" that only barely succeeds doesn't do much). [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 04:58, 2 June 2015 (EDT)</div></td>
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</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Talk:Psionics&diff=64911&oldid=prevNKF: Move formula section to talk page to make way for a new one2015-06-02T07:28:26Z<p>Move formula section to talk page to make way for a new one</p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>('''Note''': I have moved this section here from the original article for preservation purposes. I plan to update the formula so the description will need to be revised. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 03:28, 2 June 2015 (EDT) ) </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> '''Attack Strength (AS)''' = INT( Psi Strength * Psi Skill / 50 ) ''Attacker stats</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Attack Chance (A%) is a number (0 to 100), not an actual percent (0.00 to 1.00). Values less than 0 mean guaranteed failure, and greater than 100 mean guaranteed success.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It's quite significant that Attack Strength is geometric... a soldier with 100 Psi Strength and 100 Psi skill is not 100 or 200 times better than a soldier with 1 Psi Strength and Skill... he is 10,000 times more powerful at Psi attacks.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>These formulas differ slightly from the ones that appear in the [[Links#X-COM:_General|Official Strategy Guide]], but have been discovered through testing and are believed to be correct.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The further away a target is from its attacker, the lower the chance an attack will succeed. Distance follows the "walking TUs" method, where a distance 10 tiles directly lateral equals 10 in the equation, but diagonal distances are more. For example, 10 tiles away on a pure diagonal is considered to be 15 tiles away; see [[Explosions#Distance_From_Ground_Zero|this]] for more on Walking TUs distance. The distance factor means that beyond a certain point, aliens can only panic certain units, not mind-control them.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Overall, it's clear that [[Psionic Strength]] plays the greatest factor in defense, and that Panic Attacks are more likely to succeed. (a flat 36% higher chance than MC) But Mind Control is much more... useful. Overall, it is probably best to attempt panic attacks when the chances of MC are below 5% ... it can be argued that 8 successful panic attacks are better than 1 successful MC... unless of course you are targeting an alien carrying Blaster Bombs. Once MC chance is 18% or higher, MC is better, since the ratio becomes 3 panics to 1 MC. Anything in between is probably the commander's preference. </div></td>
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</table>NKFhttps://www.ufopaedia.org/index.php?title=Talk:Psionics&diff=64829&oldid=prevNKF: Not sure this is strictly necessary, but added indents to the old discussions2015-06-01T02:19:38Z<p>Not sure this is strictly necessary, but added indents to the old discussions</p>
<a href="https://www.ufopaedia.org/index.php?title=Talk:Psionics&diff=64829&oldid=40235">Show changes</a>NKFhttps://www.ufopaedia.org/index.php?title=Talk:Psionics&diff=40235&oldid=prevSpike: /* How a tiny bunch of human civilians beat the aliens at Psionics */2012-10-23T16:13:34Z<p><span dir="auto"><span class="autocomment">How a tiny bunch of human civilians beat the aliens at Psionics</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The secret knowledge of aliens possessed by some of the CFN governments significantly pre-dates what XCOM troops on the ground would later learn. Knowledge of the aliens and their psionic potential was a closely held secret within need-to-know groups like MJ-12 in the United States for decades prior to the First War. Analysis of the initial tactical failures suggested that defensive psionic screening was a priority by far outweighing any combat ability or military discipline. As a pre-requisite, the entire field force of X-COM would need to be assembled from individuals who had at least basic Psionic resistance. In these days the idea of Psi Lab screening was at best a hypothesis. However, decades of investigations by MJ-12, in the years after Roswell, had identified a genetic component to Psi resistance. A relatively simple DNA test could identify a tiny proportion of the human population who had the potential, at least, to resist alien Psionics - to varying degrees which could not be further tested except under field conditions. But at a minimum, the DNA test selected the very rare individuals who who not succumb to 'ambient' Psionic fields and would at least require a directed attack by an alien. Perhaps genetic testing of the few special forces soldiers who had put up any resistance helped to confirm the validity of the DNA screening. It turns out the distribution of the rare resistant individuals cut across race and gender, but did to a surprising extent reflect the major players in the CFN and even the apparent major target regions of the alien incursion itself. These very rare individuals, who overwhelmingly were untrained civilians, were inducted into X-COM and rushed through basic military training as quickly as they could be identified. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The secret knowledge of aliens possessed by some of the CFN governments significantly pre-dates what XCOM troops on the ground would later learn. Knowledge of the aliens and their psionic potential was a closely held secret within need-to-know groups like MJ-12 in the United States for decades prior to the First War. Analysis of the initial tactical failures suggested that defensive psionic screening was a priority by far outweighing any combat ability or military discipline. As a pre-requisite, the entire field force of X-COM would need to be assembled from individuals who had at least basic Psionic resistance. In these days the idea of Psi Lab screening was at best a hypothesis. However, decades of investigations by MJ-12, in the years after Roswell, had identified a genetic component to Psi resistance. A relatively simple DNA test could identify a tiny proportion of the human population who had the potential, at least, to resist alien Psionics - to varying degrees which could not be further tested except under field conditions. But at a minimum, the DNA test selected the very rare individuals who who not succumb to 'ambient' Psionic fields and would at least require a directed attack by an alien. Perhaps genetic testing of the few special forces soldiers who had put up any resistance helped to confirm the validity of the DNA screening. It turns out the distribution of the rare resistant individuals cut across race and gender, but did to a surprising extent reflect the major players in the CFN and even the apparent major target regions of the alien incursion itself. These very rare individuals, who overwhelmingly were untrained civilians, were inducted into X-COM and rushed through basic military training as quickly as they could be identified. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Putting this in the context of the later mythos evolved in X-COM Apocalypse: What if all X-COM operatives in the First and Second Alien Wars are secretly a type of human-sectoid hybrid? Unknown to themselves and all but a few others in the highest reaches of the XCOM hierarchy, or possibly entirely unknown to human governments, who believe <del class="diffchange diffchange-inline">this</del> individuals are rare human mutants. In fact, a plausible explanation would be that a rebel Sectoid faction, identifying potential with the human DNA at least for the perpetuation of the barren Sectoid species, and perhaps a new biological weapon to throw off the yoke of the Ethereals once and for all, began introducing Psi-capability genes into human DNA from the earliest contacts - Roswell or earlier. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Putting this in the context of the later mythos evolved in X-COM Apocalypse: What if all X-COM operatives in the First and Second Alien Wars are secretly a type of human-sectoid hybrid? Unknown to themselves and all but a few others in the highest reaches of the XCOM hierarchy, or possibly entirely unknown to human governments, who believe <ins class="diffchange diffchange-inline">these</ins> individuals are<ins class="diffchange diffchange-inline"> just</ins> rare human mutants. In fact, a plausible explanation would be that a rebel Sectoid faction, identifying potential with the human DNA at least for the perpetuation of the barren Sectoid species, and perhaps<ins class="diffchange diffchange-inline"> for</ins> a new biological weapon to throw off the yoke of the Ethereals once and for all, began introducing Psi-capability genes into human DNA from the earliest contacts - Roswell or earlier. </div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Whether the decision to recruit exclusively from hybrids was known to X-COM or the CFN at the time of the First or Second Wars, by the time of Apocalypse, the presence of hybrids in the population was well known and such an openly racist recruitment policy could not be pursued. And of course in the time of Apocalypse we see that 'pure' humans are weak or at very best mediocre Psi operators, and that it is X-COM's hybrids who excel - provided of course they are equipped with artificial psi amplifiers to compensate for what is presumably a deficit of raw psi energy, but no deficit of will or talent once the energy problem is artificially solved. All of which simply suggests that Psi Amps may have been a technological 'plant' by rebel Sectoids or hybrids working within X-COM. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Whether the decision to recruit exclusively from hybrids was known to X-COM or the CFN at the time of the First or Second Wars, by the time of Apocalypse, the presence of hybrids in the population was well known and such an openly racist recruitment policy could not be pursued. And of course in the time of Apocalypse we see that 'pure' humans are weak or at very best mediocre Psi operators, and that it is X-COM's hybrids who excel - provided of course they are equipped with artificial psi amplifiers to compensate for what is presumably a deficit of raw psi energy, but no deficit of will or talent once the energy problem is artificially solved. All of which simply suggests that Psi Amps may have been a technological 'plant' by rebel Sectoids or hybrids working within X-COM<ins class="diffchange diffchange-inline">, secretly assisting</ins>. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All pure speculation of course. In fact, anyone considering such things is clearly delusional, a danger to society, and should be confined for the safety of themselves and others. Come this way sir, please don't make a fuss, it will be much easier if you just... look... into... my... MIND...</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All pure speculation of course. In fact, anyone considering such things is clearly delusional, a danger to society, and should be confined for the safety of themselves and others. Come this way sir, please don't make a fuss, it will be much easier if you just... look... into... my... MIND...</div></td>
</tr>
</table>Spikehttps://www.ufopaedia.org/index.php?title=Talk:Psionics&diff=40234&oldid=prevSpike: /* How a tiny bunch of human civilians beat the aliens at Psionics */2012-10-23T16:08:46Z<p><span dir="auto"><span class="autocomment">How a tiny bunch of human civilians beat the aliens at Psionics</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:08, 23 October 2012</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Here is a non-canonical background suggestion that ties these two anomalies together neatly. Posit this: initial responses to the alien threat, national forces such as the Kiryu-kai, drew heavily on national military special forces. Initial contact with aliens was a total disaster, massively counterproductive, due to alien use of Psionics. Even without overt use of Psionics against them, military operatives in the field against aliens were overcome by Psionic 'noise', panicking and berserking. Their resistance to direct attack was effectively nil in almost all cases. Hence the advanced military skills of these first extraterrestrial defence units were turned against them, causing grievous destruction in the teams, and perhaps worse. (Perhaps in one or more instances, entire teams of heavily armed mind-controlled elite commandos were flying low, under radar, heading directly for the Kremlin or Diet or White House, and were only stopped by the drastic intervention of air force units).</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Here is a non-canonical background suggestion that ties these two anomalies together neatly. Posit this: initial responses to the alien threat, national forces such as the Kiryu-kai, drew heavily on national military special forces. Initial contact with aliens was a total disaster, massively counterproductive, due to alien use of Psionics. Even without overt use of Psionics against them, military operatives in the field against aliens were overcome by Psionic 'noise', panicking and berserking. Their resistance to direct attack was effectively nil in almost all cases. Hence the advanced military skills of these first extraterrestrial defence units were turned against them, causing grievous destruction in the teams, and perhaps worse. (Perhaps in one or more instances, entire teams of heavily armed mind-controlled elite commandos were flying low, under radar, heading directly for the Kremlin or Diet or White House, and were only stopped by the drastic intervention of air force units).</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The secret knowledge of aliens possessed by some of the CFN governments significantly pre-dates what XCOM troops on the ground would later learn. Knowledge of the aliens and their psionic potential was a closely held secret within need-to-know groups like MJ-12 in the United States for decades prior to the First War. Analysis of the initial tactical failures suggested that defensive psionic screening was a priority by far outweighing any combat ability or military discipline. As a pre-requisite, the entire field force of X-COM would need to be assembled from individuals who had at least basic Psionic resistance. In these days the idea of Psi Lab screening was at best a hypothesis. However, decades of investigations by MJ-12, in the years after Roswell, had identified a genetic component to Psi resistance. A relatively simple DNA test could identify a tiny proportion of the human population who had the potential, at least, to resist alien Psionics - to varying degrees which could not be further tested except under field conditions. But at a minimum, the DNA test selected the very rare individuals who who not succumb to 'ambient' Psionic fields and would at least require a directed attack by an alien. It turns out the distribution of <del class="diffchange diffchange-inline">such</del> individuals cut across race and gender, but did to a surprising extent reflect the major players in the CFN and even the apparent major target regions of the alien incursion itself. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The secret knowledge of aliens possessed by some of the CFN governments significantly pre-dates what XCOM troops on the ground would later learn. Knowledge of the aliens and their psionic potential was a closely held secret within need-to-know groups like MJ-12 in the United States for decades prior to the First War. Analysis of the initial tactical failures suggested that defensive psionic screening was a priority by far outweighing any combat ability or military discipline. As a pre-requisite, the entire field force of X-COM would need to be assembled from individuals who had at least basic Psionic resistance. In these days the idea of Psi Lab screening was at best a hypothesis. However, decades of investigations by MJ-12, in the years after Roswell, had identified a genetic component to Psi resistance. A relatively simple DNA test could identify a tiny proportion of the human population who had the potential, at least, to resist alien Psionics - to varying degrees which could not be further tested except under field conditions. But at a minimum, the DNA test selected the very rare individuals who who not succumb to 'ambient' Psionic fields and would at least require a directed attack by an alien<ins class="diffchange diffchange-inline">. Perhaps genetic testing of the few special forces soldiers who had put up any resistance helped to confirm the validity of the DNA screening</ins>. It turns out the distribution of <ins class="diffchange diffchange-inline">the rare resistant</ins> individuals cut across race and gender, but did to a surprising extent reflect the major players in the CFN and even the apparent major target regions of the alien incursion itself<ins class="diffchange diffchange-inline">. These very rare individuals, who overwhelmingly were untrained civilians, were inducted into X-COM and rushed through basic military training as quickly as they could be identified</ins>. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Putting this in the context of the later mythos evolved in X-COM Apocalypse: What if all <del class="diffchange diffchange-inline">XCOM</del> operatives in the First and Second Alien Wars are secretly a type of human-sectoid hybrid? Unknown to themselves and all but a few others in the highest reaches of the XCOM hierarchy, or possibly entirely unknown to human governments, who believe this individuals are rare human mutants. In fact, a plausible explanation would be that a rebel Sectoid faction, identifying potential with the human DNA at least for the perpetuation of the barren Sectoid species, and perhaps a new biological weapon to throw off the yoke of the Ethereals once and for all, began introducing Psi-capability genes into human DNA from the earliest contacts - Roswell or earlier. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Putting this in the context of the later mythos evolved in X-COM Apocalypse: What if all <ins class="diffchange diffchange-inline">X-COM</ins> operatives in the First and Second Alien Wars are secretly a type of human-sectoid hybrid? Unknown to themselves and all but a few others in the highest reaches of the XCOM hierarchy, or possibly entirely unknown to human governments, who believe this individuals are rare human mutants. In fact, a plausible explanation would be that a rebel Sectoid faction, identifying potential with the human DNA at least for the perpetuation of the barren Sectoid species, and perhaps a new biological weapon to throw off the yoke of the Ethereals once and for all, began introducing Psi-capability genes into human DNA from the earliest contacts - Roswell or earlier. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Whether the decision to recruit exclusively from hybrids was known to X-COM or the CFN at the time of the First or Second Wars, by the time of Apocalypse, the presence of hybrids in the population was well known and such an openly racist recruitment policy could not be pursued. And of course in the time of Apocalypse we see that 'pure' humans are weak or at very best mediocre Psi operators, and that it is X-COM's hybrids who excel - provided of course they are equipped with artificial psi amplifiers to compensate for what is presumably a deficit of raw psi energy, but no deficit of will or talent once the energy problem is artificially solved. All of which simply suggests that Psi Amps may have been a technological 'plant' by rebel Sectoids or hybrids working within X-COM. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Whether the decision to recruit exclusively from hybrids was known to X-COM or the CFN at the time of the First or Second Wars, by the time of Apocalypse, the presence of hybrids in the population was well known and such an openly racist recruitment policy could not be pursued. And of course in the time of Apocalypse we see that 'pure' humans are weak or at very best mediocre Psi operators, and that it is X-COM's hybrids who excel - provided of course they are equipped with artificial psi amplifiers to compensate for what is presumably a deficit of raw psi energy, but no deficit of will or talent once the energy problem is artificially solved. All of which simply suggests that Psi Amps may have been a technological 'plant' by rebel Sectoids or hybrids working within X-COM. </div></td>
</tr>
</table>Spikehttps://www.ufopaedia.org/index.php?title=Talk:Psionics&diff=40233&oldid=prevSpike: /* How a tiny bunch of human civilians beat the aliens at Psionics */ sign2012-10-23T16:05:13Z<p><span dir="auto"><span class="autocomment">How a tiny bunch of human civilians beat the aliens at Psionics: </span> sign</span></p>
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<tr class="diff-title" lang="en">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:05, 23 October 2012</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All pure speculation of course. In fact, anyone considering such things is clearly delusional, a danger to society, and should be confined for the safety of themselves and others. Come this way sir, please don't make a fuss, it will be much easier if you just... look... into... my... MIND...</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All pure speculation of course. In fact, anyone considering such things is clearly delusional, a danger to society, and should be confined for the safety of themselves and others. Come this way sir, please don't make a fuss, it will be much easier if you just... look... into... my... MIND...</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[User:Spike|Spike]] 12:05, 23 October 2012 (EDT)</div></td>
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</table>Spikehttps://www.ufopaedia.org/index.php?title=Talk:Psionics&diff=40232&oldid=prevSpike: /* How a tiny bunch of human civilians beat the aliens at Psionics */ new section2012-10-23T16:04:29Z<p><span dir="auto"><span class="autocomment">How a tiny bunch of human civilians beat the aliens at Psionics: </span> new section</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Both of these tactics have unconfirmed rumors of resulting in permanent mind control by the aliens.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Both of these tactics have unconfirmed rumors of resulting in permanent mind control by the aliens.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== How a tiny bunch of human civilians beat the aliens at Psionics ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Much as I enjoy getting my *ss kicked in X-COM and thus "losing my favourite game", I sympathise with the aliens because they know exactly how I feel. After all the aliens invented Psionics, millions of years ago, built their society around it, presumably optimised their genome as well since they are masters of DNA, and we come along with no prior knowledge and no genetic mastery and hand them their 'nads, using their own pride and joy, Psionics, in a few short months. While a similar point could be made about plasma weapons and UFOs, this astounding fact still begs a little explanation. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A similarly perplexing question is why X-COM, first and last line of defence of planet Earth, has extremely low field manpower, both initially and long term, and is staffed exclusively with rookies who appear to have no prior combat experience. Surely the world's most powerful governments would be only too willing to put at least some of their elite special forces at the disposal of X-COM - in their own self interest of course? But if you look at the skill gain curves of X-COM operatives, it's clear that these are true rookies. There is nothing odd going in during the Alien Wars that would explain massively accelerated skill growth for already-expert special operations forces (except in the Psi area of course). We have to conclude that X-COM rookies are exactly that, rookies, maybe with basic training but no more. And their initial ranks reflect that. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Here is a non-canonical background suggestion that ties these two anomalies together neatly. Posit this: initial responses to the alien threat, national forces such as the Kiryu-kai, drew heavily on national military special forces. Initial contact with aliens was a total disaster, massively counterproductive, due to alien use of Psionics. Even without overt use of Psionics against them, military operatives in the field against aliens were overcome by Psionic 'noise', panicking and berserking. Their resistance to direct attack was effectively nil in almost all cases. Hence the advanced military skills of these first extraterrestrial defence units were turned against them, causing grievous destruction in the teams, and perhaps worse. (Perhaps in one or more instances, entire teams of heavily armed mind-controlled elite commandos were flying low, under radar, heading directly for the Kremlin or Diet or White House, and were only stopped by the drastic intervention of air force units).</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The secret knowledge of aliens possessed by some of the CFN governments significantly pre-dates what XCOM troops on the ground would later learn. Knowledge of the aliens and their psionic potential was a closely held secret within need-to-know groups like MJ-12 in the United States for decades prior to the First War. Analysis of the initial tactical failures suggested that defensive psionic screening was a priority by far outweighing any combat ability or military discipline. As a pre-requisite, the entire field force of X-COM would need to be assembled from individuals who had at least basic Psionic resistance. In these days the idea of Psi Lab screening was at best a hypothesis. However, decades of investigations by MJ-12, in the years after Roswell, had identified a genetic component to Psi resistance. A relatively simple DNA test could identify a tiny proportion of the human population who had the potential, at least, to resist alien Psionics - to varying degrees which could not be further tested except under field conditions. But at a minimum, the DNA test selected the very rare individuals who who not succumb to 'ambient' Psionic fields and would at least require a directed attack by an alien. It turns out the distribution of such individuals cut across race and gender, but did to a surprising extent reflect the major players in the CFN and even the apparent major target regions of the alien incursion itself. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Putting this in the context of the later mythos evolved in X-COM Apocalypse: What if all XCOM operatives in the First and Second Alien Wars are secretly a type of human-sectoid hybrid? Unknown to themselves and all but a few others in the highest reaches of the XCOM hierarchy, or possibly entirely unknown to human governments, who believe this individuals are rare human mutants. In fact, a plausible explanation would be that a rebel Sectoid faction, identifying potential with the human DNA at least for the perpetuation of the barren Sectoid species, and perhaps a new biological weapon to throw off the yoke of the Ethereals once and for all, began introducing Psi-capability genes into human DNA from the earliest contacts - Roswell or earlier. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Whether the decision to recruit exclusively from hybrids was known to X-COM or the CFN at the time of the First or Second Wars, by the time of Apocalypse, the presence of hybrids in the population was well known and such an openly racist recruitment policy could not be pursued. And of course in the time of Apocalypse we see that 'pure' humans are weak or at very best mediocre Psi operators, and that it is X-COM's hybrids who excel - provided of course they are equipped with artificial psi amplifiers to compensate for what is presumably a deficit of raw psi energy, but no deficit of will or talent once the energy problem is artificially solved. All of which simply suggests that Psi Amps may have been a technological 'plant' by rebel Sectoids or hybrids working within X-COM. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>All pure speculation of course. In fact, anyone considering such things is clearly delusional, a danger to society, and should be confined for the safety of themselves and others. Come this way sir, please don't make a fuss, it will be much easier if you just... look... into... my... MIND...</div></td>
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</table>Spikehttps://www.ufopaedia.org/index.php?title=Talk:Psionics&diff=21173&oldid=prevJasonred: moved2009-04-16T04:20:34Z<p>moved</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: What psi skill levels have the soldiers got? Even if their strength levels are high but if the skill levels are low then you won't be getting very frequent successes. You'll want to put several missions worth of psi attempts under your belt before you can really start to hammer the aliens with the good stuff. If you've got a handy alien base nearby, you can send a team of psi troopers there, panic the first alien you see to bits, dust off, check your stats and then repeat the process over and over until you are good enough to use mind control. I recommend the panic attack as it has the highest success probability of the two attacks, and you can have everyone panic the same alien in a single turn - which can't be done with mind control if it succeeds. -[[User:NKF|NKF]] 22:55, 19 January 2009 (CST)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: What psi skill levels have the soldiers got? Even if their strength levels are high but if the skill levels are low then you won't be getting very frequent successes. You'll want to put several missions worth of psi attempts under your belt before you can really start to hammer the aliens with the good stuff. If you've got a handy alien base nearby, you can send a team of psi troopers there, panic the first alien you see to bits, dust off, check your stats and then repeat the process over and over until you are good enough to use mind control. I recommend the panic attack as it has the highest success probability of the two attacks, and you can have everyone panic the same alien in a single turn - which can't be done with mind control if it succeeds. -[[User:NKF|NKF]] 22:55, 19 January 2009 (CST)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Good point, NKF. I assumed he'd played a lot, but should have asked. wfames, are you getting Psi to work yet? Your soldiers' Psi skill will increase ~4 points for every combat, if they make at least 11 unsuccessful or 4 successful Psi actions per combat (the [[Mind Probe]] doesn't count). See some [[Psionic_Equations#X-COM_Vs._Aliens|cool numbers I generated]] for a solid handle on when you should be MCing aliens relative to Psi Skill. -[[User:MikeTheRed|MikeTheRed]] 18:31, 23 January 2009 (CST)</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Good point, NKF. I assumed he'd played a lot, but should have asked. wfames, are you getting Psi to work yet? Your soldiers' Psi skill will increase ~4 points for every combat, if they make at least 11 unsuccessful or 4 successful Psi actions per combat (the [[Mind Probe]] doesn't count). See some [[Psionic_Equations#X-COM_Vs._Aliens|cool numbers I generated]] for a solid handle on when you should be MCing aliens relative to Psi Skill. -[[User:MikeTheRed|MikeTheRed]] 18:31, 23 January 2009 (CST)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Possibly buggy tactics ===</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>2 tactics that may or may not lead to glitches are:</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>1) Stunning the mind controlled soldier.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>2) RE- Mind controlling the mind controlled soldier.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Both of these tactics have unconfirmed rumors of resulting in permanent mind control by the aliens.</div></td>
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</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Talk:Psionics&diff=19247&oldid=prevMikeTheRed: reply to wfames - thanks NKF2009-01-24T00:31:55Z<p>reply to wfames - thanks NKF</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: What psi skill levels have the soldiers got? Even if their strength levels are high but if the skill levels are low then you won't be getting very frequent successes. You'll want to put several missions worth of psi attempts under your belt before you can really start to hammer the aliens with the good stuff. If you've got a handy alien base nearby, you can send a team of psi troopers there, panic the first alien you see to bits, dust off, check your stats and then repeat the process over and over until you are good enough to use mind control. I recommend the panic attack as it has the highest success probability of the two attacks, and you can have everyone panic the same alien in a single turn - which can't be done with mind control if it succeeds. -[[User:NKF|NKF]] 22:55, 19 January 2009 (CST)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:: What psi skill levels have the soldiers got? Even if their strength levels are high but if the skill levels are low then you won't be getting very frequent successes. You'll want to put several missions worth of psi attempts under your belt before you can really start to hammer the aliens with the good stuff. If you've got a handy alien base nearby, you can send a team of psi troopers there, panic the first alien you see to bits, dust off, check your stats and then repeat the process over and over until you are good enough to use mind control. I recommend the panic attack as it has the highest success probability of the two attacks, and you can have everyone panic the same alien in a single turn - which can't be done with mind control if it succeeds. -[[User:NKF|NKF]] 22:55, 19 January 2009 (CST)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:Good point, NKF. I assumed he'd played a lot, but should have asked. wfames, are you getting Psi to work yet? Your soldiers' Psi skill will increase ~4 points for every combat, if they make at least 11 unsuccessful or 4 successful Psi actions per combat (the [[Mind Probe]] doesn't count). See some [[Psionic_Equations#X-COM_Vs._Aliens|cool numbers I generated]] for a solid handle on when you should be MCing aliens relative to Psi Skill. -[[User:MikeTheRed|MikeTheRed]] 18:31, 23 January 2009 (CST)</div></td>
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</table>MikeTheRedhttps://www.ufopaedia.org/index.php?title=Talk:Psionics&diff=19230&oldid=prevNKF at 04:55, 20 January 20092009-01-20T04:55:23Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Thanks a lot, I really appreciate the time you guys put into this.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">--</del>--[[User:wfames|wfames]] 2:38, 19 Jan 2009 (EST)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>--[[User:wfames|wfames]] 2:38, 19 Jan 2009 (EST)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Hiya wfames, welcome to the UFOpaedia! Any and all questions or contributions welcomed.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Hiya wfames, welcome to the UFOpaedia! Any and all questions or contributions welcomed.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:If you don't mind, pop over to [[GEOSCAPE.EXE#X-COM_Complete_Packages]] and make a new "review". Also use the Talk page link there. For the moment, it will probably be better to have any problems or questions in one place (to see if others have the same questions or problems)... later we can diffuse them out to the wiki in general, once we get a feel for whether there are real problems we can nail down and/or easy fixes, etc.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:If you don't mind, pop over to [[GEOSCAPE.EXE#X-COM_Complete_Packages]] and make a new "review". Also use the Talk page link there. For the moment, it will probably be better to have any problems or questions in one place (to see if others have the same questions or problems)... later we can diffuse them out to the wiki in general, once we get a feel for whether there are real problems we can nail down and/or easy fixes, etc.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Thanks again for dropping by. Please come back any time! -[[User:MikeTheRed|MikeTheRed]] 03:58, 19 January 2009 (CST)</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Thanks again for dropping by. Please come back any time! -[[User:MikeTheRed|MikeTheRed]] 03:58, 19 January 2009 (CST)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:: What psi skill levels have the soldiers got? Even if their strength levels are high but if the skill levels are low then you won't be getting very frequent successes. You'll want to put several missions worth of psi attempts under your belt before you can really start to hammer the aliens with the good stuff. If you've got a handy alien base nearby, you can send a team of psi troopers there, panic the first alien you see to bits, dust off, check your stats and then repeat the process over and over until you are good enough to use mind control. I recommend the panic attack as it has the highest success probability of the two attacks, and you can have everyone panic the same alien in a single turn - which can't be done with mind control if it succeeds. -[[User:NKF|NKF]] 22:55, 19 January 2009 (CST)</div></td>
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</table>NKF