Difference between revisions of "Talk:ROUTES.DAT"
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(New section: spawn node type incorrect?) |
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"Correct" it. In any case, 0-value "spawn" nodes can never have units placed there period. They are only used for alien pathfinding. If all the spawn points with values of 1 or greater get filled and there are still alien units waiting to be placed on the map yet, they don't. This follows the same basic premise as an auto-win base defense mission. --[[User:Zombie|Zombie]] 22:11, 27 August 2008 (PDT) | "Correct" it. In any case, 0-value "spawn" nodes can never have units placed there period. They are only used for alien pathfinding. If all the spawn points with values of 1 or greater get filled and there are still alien units waiting to be placed on the map yet, they don't. This follows the same basic premise as an auto-win base defense mission. --[[User:Zombie|Zombie]] 22:11, 27 August 2008 (PDT) | ||
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Revision as of 15:18, 23 January 2010
Regarding offset 23, Zombie, were you attempting to "clarify" or "correct" it?
Previously it stated that 0-value nodes CAN spawn units, but only if all other nodes are taken...
- Bomb Bloke 21:07, 26 August 2008 (PDT)
"Correct" it. In any case, 0-value "spawn" nodes can never have units placed there period. They are only used for alien pathfinding. If all the spawn points with values of 1 or greater get filled and there are still alien units waiting to be placed on the map yet, they don't. This follows the same basic premise as an auto-win base defense mission. --Zombie 22:11, 27 August 2008 (PDT)