Difference between revisions of "Talk:ROUTES.DAT"

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"Correct" it. In any case, 0-value "spawn" nodes can never have units placed there period. They are only used for alien pathfinding. If all the spawn points with values of 1 or greater get filled and there are still alien units waiting to be placed on the map yet, they don't. This follows the same basic premise as an auto-win base defense mission. --[[User:Zombie|Zombie]] 22:11, 27 August 2008 (PDT)
 
"Correct" it. In any case, 0-value "spawn" nodes can never have units placed there period. They are only used for alien pathfinding. If all the spawn points with values of 1 or greater get filled and there are still alien units waiting to be placed on the map yet, they don't. This follows the same basic premise as an auto-win base defense mission. --[[User:Zombie|Zombie]] 22:11, 27 August 2008 (PDT)
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Some wild guesses about the "flags" byte on non-base missions: Aliens patrol around using the spawn points, but sometimes they "guard" a certain point. A theory is that the chance the next state is just guarding this spawnpoint is higher when the "flags" byte is higher. So they save TUs, thus making a strong defense(reaction shots). When the flags is zero, they will not stand still on the point and continue patrolling. You will notice that inside UFO's the values are higher, this makes that aliens inside UFOs have a higher defensive advantage.
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So this byte can actually be called the "offensive (x-com base)/defensive (others)" decision score.
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--[[User:Daiky|Daiky]] 07:26, 21 July 2011 (EDT)

Revision as of 11:26, 21 July 2011

Regarding offset 23, Zombie, were you attempting to "clarify" or "correct" it?

Previously it stated that 0-value nodes CAN spawn units, but only if all other nodes are taken...

- Bomb Bloke 21:07, 26 August 2008 (PDT)


"Correct" it. In any case, 0-value "spawn" nodes can never have units placed there period. They are only used for alien pathfinding. If all the spawn points with values of 1 or greater get filled and there are still alien units waiting to be placed on the map yet, they don't. This follows the same basic premise as an auto-win base defense mission. --Zombie 22:11, 27 August 2008 (PDT)


Some wild guesses about the "flags" byte on non-base missions: Aliens patrol around using the spawn points, but sometimes they "guard" a certain point. A theory is that the chance the next state is just guarding this spawnpoint is higher when the "flags" byte is higher. So they save TUs, thus making a strong defense(reaction shots). When the flags is zero, they will not stand still on the point and continue patrolling. You will notice that inside UFO's the values are higher, this makes that aliens inside UFOs have a higher defensive advantage. So this byte can actually be called the "offensive (x-com base)/defensive (others)" decision score.

--Daiky 07:26, 21 July 2011 (EDT)