Talk:ROUTES.DAT

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Revision as of 15:07, 23 January 2010 by Daiky (talk | contribs) (New section: spawn node type incorrect?)
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Regarding offset 23, Zombie, were you attempting to "clarify" or "correct" it?

Previously it stated that 0-value nodes CAN spawn units, but only if all other nodes are taken...

- Bomb Bloke 21:07, 26 August 2008 (PDT)


"Correct" it. In any case, 0-value "spawn" nodes can never have units placed there period. They are only used for alien pathfinding. If all the spawn points with values of 1 or greater get filled and there are still alien units waiting to be placed on the map yet, they don't. This follows the same basic premise as an auto-win base defense mission. --Zombie 22:11, 27 August 2008 (PDT)

spawn node type incorrect?

I think the spawn node types are: 0 - any 1 - flying small 2 - small 3 - flying large 4 - large This is only the spawn node types, the connection types are correct.