Difference between revisions of "Talk:Refueling"

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(Refueling rate)
 
(Response to Seb76)
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BTW, the 3rd bit (bitmask of 00000100) of offset 100 in CRAFT.DAT has something to do with elerium crafts not being refueled because their base ran out of elerium. Anyone care to check? [[User:Seb76|Seb76]] 09:48, 16 February 2008 (PST)
 
BTW, the 3rd bit (bitmask of 00000100) of offset 100 in CRAFT.DAT has something to do with elerium crafts not being refueled because their base ran out of elerium. Anyone care to check? [[User:Seb76|Seb76]] 09:48, 16 February 2008 (PST)
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:I figured that since we've already established the damage % is calculated on demand, so why not fuel?  In any case, unless you play the game with a hex editor, the percentage refuelling rates will be more useful for most casual players. [[User:Arrow Quivershaft|Arrow Quivershaft]] 09:51, 16 February 2008 (PST)

Revision as of 17:51, 16 February 2008

The refueling rates are not a percentage but a fixed amount: "standard" fuel crafts have 50 fuel units added each step, while elerium fueled crafts have 5 fuel units added (corresponding to 1 elerium unit removed in the base) each step.

BTW, the 3rd bit (bitmask of 00000100) of offset 100 in CRAFT.DAT has something to do with elerium crafts not being refueled because their base ran out of elerium. Anyone care to check? Seb76 09:48, 16 February 2008 (PST)

I figured that since we've already established the damage % is calculated on demand, so why not fuel? In any case, unless you play the game with a hex editor, the percentage refuelling rates will be more useful for most casual players. Arrow Quivershaft 09:51, 16 February 2008 (PST)