Talk:Refueling

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Rates per half hour or per hour?

I believe these rates are per half hour. Should we change them to per hour, so they can be compared to the tables for repairing and rearming? Either way, we should add a caption saying the rates are per half hour (or per hour). Spike 15:11, 4 July 2009 (EDT)

Refueling rates

The refueling rates are not a percentage but a fixed amount: "standard" fuel crafts have 50 fuel units added each step, while elerium fueled crafts have 5 fuel units added (corresponding to 1 elerium unit removed in the base) each step.

BTW, the 3rd bit (bitmask of 00000100) of offset 100 in CRAFT.DAT has something to do with elerium crafts not being refueled because their base ran out of elerium. Anyone care to check? Seb76 09:48, 16 February 2008 (PST)

I figured that since we've already established the damage % is calculated on demand, so why not fuel? In any case, unless you play the game with a hex editor, the percentage refuelling rates will be more useful for most casual players. Arrow Quivershaft 09:51, 16 February 2008 (PST)
IMO, for casual players the relevant information is "time to fully refuel", not "refuel rate per half-hour". Afterall, what exactly does a "8.33% rate" means in practice? That column in its current form is meaningless. MestreLion (talk) 14:57, 25 June 2014 (EDT)