Difference between revisions of "Talk:Saving"

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I wasn't aware that anyone played any X-Com game without saving and reloading. Why would you do that? I don't think it makes the game fun at all if you can expect your soldiers to die every few missions at the start of the game where your technology sucks hardcore. In fact, at the start of a game I will tolerate only minor injuries. By the early-mid stages of the game, whether the first, second, or third, I tolerate no injuries whatsoever. I use all ten save spots and save every time a significant event happens, which could even be moving a few of my guys before I'm going to move another one into a potentially dangerous, unscouted area. Or it could be after I kill an alien. In Apoc, I won't accept even a deflector shield going down. If a shield fails, time to load to an earlier saved game. Those things take too long to manufacture, so I look at them like health, and if the health reaches 0, time to reload.  
 
I wasn't aware that anyone played any X-Com game without saving and reloading. Why would you do that? I don't think it makes the game fun at all if you can expect your soldiers to die every few missions at the start of the game where your technology sucks hardcore. In fact, at the start of a game I will tolerate only minor injuries. By the early-mid stages of the game, whether the first, second, or third, I tolerate no injuries whatsoever. I use all ten save spots and save every time a significant event happens, which could even be moving a few of my guys before I'm going to move another one into a potentially dangerous, unscouted area. Or it could be after I kill an alien. In Apoc, I won't accept even a deflector shield going down. If a shield fails, time to load to an earlier saved game. Those things take too long to manufacture, so I look at them like health, and if the health reaches 0, time to reload.  
  
I don't spend all kinds of time building up a guy into a super-soldier just so that he can be killed by one bad turn, haha, that seems funny to me. I didn't even realize anyone would play an X-Com came without this technique. It just seems wasteful otherwise.
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I don't spend all kinds of time building up a guy into a super-soldier just so that he can be killed by one bad turn, haha, that seems funny to me. I didn't even realize anyone would play an X-Com game without this technique. It just seems wasteful otherwise.
  
 
:: JonathanLB, think of it as an ironman playstyle if you like.  There's an entire genre of games (rogue-likes) where save-load is explicitly cheating.  Here, it's merely an out-of-game "difficulty switch".
 
:: JonathanLB, think of it as an ironman playstyle if you like.  There's an entire genre of games (rogue-likes) where save-load is explicitly cheating.  Here, it's merely an out-of-game "difficulty switch".
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:: P.S.: on talk pages, leaving a signature is generally good style on (almost) any wiki.
 
:: P.S.: on talk pages, leaving a signature is generally good style on (almost) any wiki.
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Hey, I apologize I don't even know what a signature is. Do you mean just signing my name or how do I go about doing that? I wasn't trying to be rude. I registered to the Wiki with my real name and all so I'm not trying to hide! haha. I wasn't really understanding your entire post, I mean I can see how if you were wanting to make the game super challenging you would do this, but actually with X-Com 2 that game is so tough anyway even with save-and-load, it's not really necessary I don't think. The start of the game, at least, is brutal, terror missions where you're still using darts. Ouch!
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I think I differ from many players because I don't agree that the "fun" from the game is making it challenging and having your guys die, etc. I feel the fun is getting to the point of utter domination where each mission is fairly easy but still entertaining and fun, and so you train your soldiers to be really awesome and have the ultimate fighting squad. At least, for me that has always been the most fun. When I first played X-Com it was one of the earliest games I played for the PC, I was I guess maybe 11 or 12, not sure, and having beaten the game several times back then and yet again now that my friend gave me DosBox, I always enjoy the process of training my soldiers to be amazing combat units. I just restarted X-Com 2 because I never beat that game without cheating, I found it too difficult when it came out. I hope I can do so now with save-and-loads but even then it can be tough. I just lost a soldier in a terror mission without realizing it, I have no idea how, I must not have been paying attention but one died. Oh well, early on, probably didn't have much gained experience it being the third mission and all but still I was surprised. I used to use that Hexedit cheat, where you could hack the soldier profiles and make them have 255 time units (FF), 160 health or something (AA), I don't remember exactly, but I never got far in the game without cheating so now it's time to do it at least what I consider the honest way, albeit still with save-and-loads. So, uhh, signature would be I guess: -JonathanLB 23:52 4 August 2008 (PDT)

Revision as of 06:53, 5 August 2008

I wasn't aware that anyone played any X-Com game without saving and reloading. Why would you do that? I don't think it makes the game fun at all if you can expect your soldiers to die every few missions at the start of the game where your technology sucks hardcore. In fact, at the start of a game I will tolerate only minor injuries. By the early-mid stages of the game, whether the first, second, or third, I tolerate no injuries whatsoever. I use all ten save spots and save every time a significant event happens, which could even be moving a few of my guys before I'm going to move another one into a potentially dangerous, unscouted area. Or it could be after I kill an alien. In Apoc, I won't accept even a deflector shield going down. If a shield fails, time to load to an earlier saved game. Those things take too long to manufacture, so I look at them like health, and if the health reaches 0, time to reload.

I don't spend all kinds of time building up a guy into a super-soldier just so that he can be killed by one bad turn, haha, that seems funny to me. I didn't even realize anyone would play an X-Com game without this technique. It just seems wasteful otherwise.

JonathanLB, think of it as an ironman playstyle if you like. There's an entire genre of games (rogue-likes) where save-load is explicitly cheating. Here, it's merely an out-of-game "difficulty switch".
To put things mildly, as long as you're playing against the default AI, and actually understand the default AI, the only thing preventing almost never losing supersoldiers is that there's no in-game roster swap utility. It's a fairly common deficiency for savegame editors to address for XCOM1/XCOM2, and I suspect it will be figured out for Apocalypse before long. -- Zaimoni, 13:49 4 August 2008 (CDT)
P.S.: on talk pages, leaving a signature is generally good style on (almost) any wiki.

Hey, I apologize I don't even know what a signature is. Do you mean just signing my name or how do I go about doing that? I wasn't trying to be rude. I registered to the Wiki with my real name and all so I'm not trying to hide! haha. I wasn't really understanding your entire post, I mean I can see how if you were wanting to make the game super challenging you would do this, but actually with X-Com 2 that game is so tough anyway even with save-and-load, it's not really necessary I don't think. The start of the game, at least, is brutal, terror missions where you're still using darts. Ouch!

I think I differ from many players because I don't agree that the "fun" from the game is making it challenging and having your guys die, etc. I feel the fun is getting to the point of utter domination where each mission is fairly easy but still entertaining and fun, and so you train your soldiers to be really awesome and have the ultimate fighting squad. At least, for me that has always been the most fun. When I first played X-Com it was one of the earliest games I played for the PC, I was I guess maybe 11 or 12, not sure, and having beaten the game several times back then and yet again now that my friend gave me DosBox, I always enjoy the process of training my soldiers to be amazing combat units. I just restarted X-Com 2 because I never beat that game without cheating, I found it too difficult when it came out. I hope I can do so now with save-and-loads but even then it can be tough. I just lost a soldier in a terror mission without realizing it, I have no idea how, I must not have been paying attention but one died. Oh well, early on, probably didn't have much gained experience it being the third mission and all but still I was surprised. I used to use that Hexedit cheat, where you could hack the soldier profiles and make them have 255 time units (FF), 160 health or something (AA), I don't remember exactly, but I never got far in the game without cheating so now it's time to do it at least what I consider the honest way, albeit still with save-and-loads. So, uhh, signature would be I guess: -JonathanLB 23:52 4 August 2008 (PDT)