Talk:Saving

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Revision as of 13:43, 4 August 2008 by JonathanLB (talk | contribs) (New page: I wasn't aware that anyone played any X-Com game without saving and reloading. Why would you do that? I don't think it makes the game fun at all if you can expect your soldiers to die ever...)
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I wasn't aware that anyone played any X-Com game without saving and reloading. Why would you do that? I don't think it makes the game fun at all if you can expect your soldiers to die every few missions at the start of the game where your technology sucks hardcore. In fact, at the start of a game I will tolerate only minor injuries. By the early-mid stages of the game, whether the first, second, or third, I tolerate no injuries whatsoever. I use all ten save spots and save every time a significant event happens, which could even be moving a few of my guys before I'm going to move another one into a potentially dangerous, unscouted area. Or it could be after I kill an alien. In Apoc, I won't accept even a deflector shield going down. If a shield fails, time to load to an earlier saved game. Those things take too long to manufacture, so I look at them like health, and if the health reaches 0, time to reload.

I don't spend all kinds of time building up a guy into a super-soldier just so that he can be killed by one bad turn, haha, that seems funny to me. I didn't even realize anyone would play an X-Com came without this technique. It just seems wasteful otherwise.