Talk:Second Wave (EU2012)

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Revision as of 12:39, 18 March 2013 by Xuncu (talk | contribs)
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I've seen +§7/month and +§200 month with New Economy activated. While I can't confirm, maybe the range is §5~200? Moyang 03:09, 9 January 2013 (EST)

This patch isn't listed as DLC in steam library properties, wouldn't it better to move this page elsewhere? Moyang 04:54, 9 January 2013 (EST)

Everyone else seems to call it a DLC from what I've read on the interviews and the 2K forums. I think I understand your reservation coming from the fact that it isn't a 'pack' that can be purchased like Slingshot or Elite Soldier but do you have any better (and as simple) suggestion than calling it 'DownLoadable Content'? Hobbes 06:52, 9 January 2013 (EST)
Well, 'patch'? In Civilization 5 they gave free Mongolia DLC , and it is listed as DLC in steam library properties window. Moyang 07:24, 9 January 2013 (EST)
Or we can just remove the DLC from the page name and be done with it. :) Something else I noticed you added to this page - since 2nd Wave is now official there's no point in comparing it with the previous mod since it supersedes it. Hobbes 07:30, 9 January 2013 (EST)
I added that line because many people said explosives will do random damage too, which isn't the case in the official 2nd wave. But I think you're right. Moyang 08:12, 9 January 2013 (EST)

Seems like no site I've seen yet really goes into how the Second Wave options affect gameplay or battle strategy. Like how Absolutely Critical renders Assault's abilites; Aggression, and moreso, Close & Personal, more or less redundant, and with Damage Roulette, and an Assault with an Alloy Canon, Killer Instinct, Rapid Fire, and Run & Gun-ning can potentially one-hit kill anything even in Impossible (doing an Impossible run, seeing if I can do so on a Sectopod: no success yet), and with both, a Sniper with the right position and aim-boosting feats/eqip becomes a deadly sentry. Or how Damage Roulette can be both a life-saver (2 damage from a Sectopod blast? I'll take it), or screw you over (my last attempt to 1-hit Sectopod with the above-said Assault...1 damage, 1 damage. Fuck.) or War Wariness forces you to either win quickly, or rely on Council missions and Grey market sales for lategame money (and would make 'farming' for new recruits with high stats for your final Psi squad difficult), or with Not Created Equally, Hidden Potential, and OTS's New Guy and Iron Will, how to farm Squaddies (for my first batch of Psi troops with all of that on: Will/Aim of 65/75-ish is a good median range for keepers, I've seen mismatches as bad as 29/89 and 71/51, and what I call "Uber" potential with 72/89, and ending with +120/+120 stats (highest Will I've gotten so far is 133/84 on a heavy, and best aim was 117/128 on a sniper, and best overall was 128/126 on another sniper)). But, for example, the Abilites page gives good advice on mix/matching them and prioritizing with regards to personal playstyle. Short version: this page could use such. --Xuncu 08:39, 18 March 2013 (EDT)