Difference between revisions of "Talk:Sectoid"

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How is it possible for a sectoid to take three heavy plasma hits before going down? Was I just really unlucky? [[User:SirBob42|SirBob42]] 21:38, 16 October 2007 (PDT)

Revision as of 04:38, 17 October 2007

One important point on Sectoids. Their small stature gives them a serious advantage when behind certain kinds of cover. For instance, to see them behind standard fences in the rural areas you have to duck and I think they are definitely harder to spot in wheat fields and smoke. I personally think they are much more dangerous than floaters and am usually relieved when aliens "upgrade" to the silly purple guys.


That's a good point, Pherd. If somebody wanted, they could run numbers on how often higher terrain appears, and how often various aliens appear. We hardcore have looked at terrain data e.g. here. But I don't think anyone's talked about how often particular terrains appear. Also, height of aliens is here. If you or anyone else wants to do an analysis, you can find the height of every object using MapView as mentioned here.

I had not thought about your concept but it suddenly makes perfect sense - more than once, I've had real trouble with sectoids being hard to see. Until I got Flying Armor, anyway. :P

Good to have you aboard, commander. Earth needs good X-COM unit commanders in this time of grave crisis! ---MikeTheRed

P.S. Why not take a look at "Community Portal" at the bottom of the Main Page. ALL newcomers welcomed! But sign your name to comments, and use four dashes (----) to separate them.


I hate these little critters.Always shooting from cover.Or I am unlucky.Yes,they do annoy in city-fights.The Opposite of Snakemen,I would say.Bug-Eyed motherf***ers.--X-COM:Turcocalypse 08:32, 16 April 2006 (PDT)

By the way,is it my imagination or is it just that they faint very rapidly in smoke?--X-COM:Turcocalypse 10:48, 22 April 2006 (PDT)


How much stun damage a unit takes while in smoke is variable. It generally depends on the unit's armour, rank, remaining health, and possibly the unit's susceptability to stun damage. (Rank and difficulty level influences the unit's armour - so it's probably just armour)
Beginner difficulty sectoid soldiers are very low ranked and have almost no armour, so it's not surprising to see them drop when over saturated with smoke. Superhuman difficulty sectoid commanders cannot be stunned, just as a X-Com soldier in a power suit cannot be stunned.
We need to create a whole section detailing Stun effects some day.
- NKF

How is it possible for a sectoid to take three heavy plasma hits before going down? Was I just really unlucky? SirBob42 21:38, 16 October 2007 (PDT)