Difference between revisions of "Talk:Sightings in other fandoms"

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(Steam and Vavle outsourcing?)
(→‎Steam: Need to move, mods are good, early comments, 2K vs Valve)
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====Steam====
 
====Steam====
 
Probably we should create a new page for Steam on this wiki. Also, we could even get support from Valve now and start adding mods onto steam. This would help tremendously, but might remove the original purpose of the game. It will turn it into a easier game, with super heavy lasers (no offense Seb) and the like. This would increase X-COM's rep, but lower its individuality. Still, this is a decision for the Admins to make, certainly not us.
 
Probably we should create a new page for Steam on this wiki. Also, we could even get support from Valve now and start adding mods onto steam. This would help tremendously, but might remove the original purpose of the game. It will turn it into a easier game, with super heavy lasers (no offense Seb) and the like. This would increase X-COM's rep, but lower its individuality. Still, this is a decision for the Admins to make, certainly not us.
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:I agree we should have a Steam page now but I'm not sure where to put it. Is there a "distributions" or "where to get it?" section? I couldn't find one. It would be good to make all the mods available on Steam. By the way I don't agree the mods make the game easier. Generally they just remove bugs, restore game balance, and improve playability. Seb76 is very aware his Heavy Laser mod is unbalancing, that's why he has kept it in a separate "development" version of his loader.
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:I've been playing TFTD for a few days using the Steam version. To my surprise, TFTD Hack and XComUtil command line both work, once you find the game save files which are under "common" in the Steam install directory. They don't seem to be protected by Steam "anti-cheat", fortunately. I'm not sure if any mods that change the executable will work, however - haven't tried that yet.
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:It's been quite interesting to play TFTD for the first time, unmodded, bugs and all. I suggest that only bugfix-type mods should be distributed with Steam, the tools and cheats should probably stay on this site and others.  Also, I think the discussions would need to be with Take Two /2K, as they are the releasers of the games - Valve's Steam is just a channel in this case.
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:Anyway I'm going to start contributing to the TFTD wiki items and also adding notes about any more Steam specifics.
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[[User:Spike|Spike]] 03:01, 2 October 2008 (CDT)

Revision as of 08:01, 2 October 2008

In Civilization II the SETI Program wonder indeed did have a sectoid ( or a Grey ) in it's presentation video, but if I remember correctly it wasn't an X-COM sectoid, just a generic Grey because of the "familiar face" to most people.

And I bet it wasn't meant as a hostile little devil from the stars, but as potential peaceful first-contact with extraterrestial intelligence.

--Karp 00:41, 19 August 2008 (PDT)


Didn't remember they used the ACTUAL X-COM sectoids... My bad.
--Karp 21:47, 19 August 2008 (PDT)

You weren't the first to question it. ;)

- Bomb Bloke 02:46, 20 August 2008 (PDT)

I wonder what the 50's or 60's, or even earlier, style UFO-series loosely based on X-COM is like...?

--Karp 03:32, 20 August 2008 (PDT)

Steam

Probably we should create a new page for Steam on this wiki. Also, we could even get support from Valve now and start adding mods onto steam. This would help tremendously, but might remove the original purpose of the game. It will turn it into a easier game, with super heavy lasers (no offense Seb) and the like. This would increase X-COM's rep, but lower its individuality. Still, this is a decision for the Admins to make, certainly not us.

I agree we should have a Steam page now but I'm not sure where to put it. Is there a "distributions" or "where to get it?" section? I couldn't find one. It would be good to make all the mods available on Steam. By the way I don't agree the mods make the game easier. Generally they just remove bugs, restore game balance, and improve playability. Seb76 is very aware his Heavy Laser mod is unbalancing, that's why he has kept it in a separate "development" version of his loader.
I've been playing TFTD for a few days using the Steam version. To my surprise, TFTD Hack and XComUtil command line both work, once you find the game save files which are under "common" in the Steam install directory. They don't seem to be protected by Steam "anti-cheat", fortunately. I'm not sure if any mods that change the executable will work, however - haven't tried that yet.
It's been quite interesting to play TFTD for the first time, unmodded, bugs and all. I suggest that only bugfix-type mods should be distributed with Steam, the tools and cheats should probably stay on this site and others. Also, I think the discussions would need to be with Take Two /2K, as they are the releasers of the games - Valve's Steam is just a channel in this case.
Anyway I'm going to start contributing to the TFTD wiki items and also adding notes about any more Steam specifics.

Spike 03:01, 2 October 2008 (CDT)