Difference between revisions of "Talk:Small Launcher"

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:Just going by memory, Large Scouts and most larger craft. - <span style="font-size:xx-small">&nbsp;[[User:Bomb_Bloke|Bomb Bloke]] ([[User_talk:Bomb_Bloke|Talk]]/[[Special:Contributions/Bomb_Bloke|Contribs]])</span> 18:16, 18 May 2012 (EDT)
 
:Just going by memory, Large Scouts and most larger craft. - <span style="font-size:xx-small">&nbsp;[[User:Bomb_Bloke|Bomb Bloke]] ([[User_talk:Bomb_Bloke|Talk]]/[[Special:Contributions/Bomb_Bloke|Contribs]])</span> 18:16, 18 May 2012 (EDT)
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:: What difficulty level? Now I'm at "Genius" - Large Scouts doesn't have SL... ~ [[User:Invitro|InVitro]] 18:34, 18 May 2012 (EDT)

Revision as of 22:34, 18 May 2012

Is the Small Launcer a one-handed weapon or a two-handed weapon? If one-handed, I'd consider arming a soldier with a Small Launcher in both hands. Maybe I'd consider it even it it's two-handed. -Buttons

The Small Launcher is a two-handed weapon. I sometimes equip a soldier with superb Firing Accuracy dual Small Launchers. Sure, he will still get that nasty 20% reduction in accuracy, but at least he can shoot the next round without having to reload the weapon again. But in the case of the second shot, he usually drops the unloaded weapon to the ground.--Zombie 08:23, 13 August 2007 (PDT)

Someone please clear up on one thing. The article states that this weapon is excellent against large terror units. However, other articles state that Sectopods and Cyberdiscs cannot be stunned! WHICH ONE IS TRUE???--amitakartok 14:06, 11 October 2009 (EDT)

Both of course. Sectopods and Cyberdiscs cannot be "taken alive" back to base to be interrogated. However, you can still stun them on the Battlescape. --Zombie 14:25, 11 October 2009 (EDT)

Own goal

Just a fun little anecdote to share. I mind-controlled a floater, who spotted another floater inside a farmhouse with its back turned. My floater was equipped with a small launcher, so I had it shoot the other floater through the window. Direct hit, but the other floater wasn't knocked out. The other floater immediately turned around to return fire, with what turned out to be another small launcher. It hit the wall instead of the window and knocked itself out. :-) --Ethereal Cereal 19:12, 20 January 2011 (EST)


I read somewhere (another site) that unused and cut content for the game included what looks like a retextured stun bomb. That and the weapon's name being SMALL launcher instead of STUN launcher inplies that originally there was to be multiple ammo types for this weapon, right? The dev team probably encountered problems with making the alien AI switch between ammo types.--amitakartok 01:44, 11 January 2012 (EST)


Here? Most of that unused stuff can be seen in the pre-release demo of the game (along with their proper names and purposes); I remember there was a stun grenade in that (unusable), but I don't think there was any alt ammo for the gun. They just happened to change some of the textures later down the track. -  Bomb Bloke (Talk/Contribs) 05:49, 11 January 2012 (EST)

Alien UFOs with Small Launcher

What UFOs carry Small Launcher? ~ InVitro 14:43, 18 May 2012 (EDT)

Just going by memory, Large Scouts and most larger craft. -  Bomb Bloke (Talk/Contribs) 18:16, 18 May 2012 (EDT)
What difficulty level? Now I'm at "Genius" - Large Scouts doesn't have SL... ~ InVitro 18:34, 18 May 2012 (EDT)