Difference between revisions of "Talk:Small Scout"

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(Clarification of article for Brunpal.)
(yeah. I'm aware of that. I edited it because it wasn't accurate enough as is.)
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Brunpal: In the interception window, if a UFO takes 50% or more of its total hull points in damage, it is shot down, leaving a UFO Crash Site which X-COM can raid for goodies.  X-COM gets "UFO Grounded" points for such.  UFO crash sites tend to contain damaged UFOs.  But since there's really no way to damage the Small Scout, the vessel doesn't spawn on the map.  If a UFO takes 100% or more of its HP in damage in an interception, you will get the message "UFO Destroyed!"  No crash site is spawned, and X-COM gets double the points it would've gotten for simply crash-landing the vessel.  The part at the top refers to this discrepancy between crash landing and destruction.  Craft Armaments randomly do between 50% and 100% of their damage to a UFO on a successful hit; the Small Scout has 50 HP.  So even on a minimum damage(50), an Avalanche missile will blow a Small Scout into shrapnel.  Whereas a Stingray, Cannon, or Laser Cannon can possibly crash the Small Scout, but damages it so badly in the process that there's nothing left for X-COM to salvage; just a lone alien to hunt.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 15:45, 17 September 2008 (PDT)
 
Brunpal: In the interception window, if a UFO takes 50% or more of its total hull points in damage, it is shot down, leaving a UFO Crash Site which X-COM can raid for goodies.  X-COM gets "UFO Grounded" points for such.  UFO crash sites tend to contain damaged UFOs.  But since there's really no way to damage the Small Scout, the vessel doesn't spawn on the map.  If a UFO takes 100% or more of its HP in damage in an interception, you will get the message "UFO Destroyed!"  No crash site is spawned, and X-COM gets double the points it would've gotten for simply crash-landing the vessel.  The part at the top refers to this discrepancy between crash landing and destruction.  Craft Armaments randomly do between 50% and 100% of their damage to a UFO on a successful hit; the Small Scout has 50 HP.  So even on a minimum damage(50), an Avalanche missile will blow a Small Scout into shrapnel.  Whereas a Stingray, Cannon, or Laser Cannon can possibly crash the Small Scout, but damages it so badly in the process that there's nothing left for X-COM to salvage; just a lone alien to hunt.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 15:45, 17 September 2008 (PDT)
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:Yes I understood all that previously. (Been playing for years.) It was better explained at the top of the page so the note at the bottom was superfluous as it was written. Plus technically it wasn't correct as is:
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:*''"If the Small Scout was shot down by an Interceptor, there will be no UFO spawned; the craft is destroyed in the crash landing."''
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:1. Reference to Interceptor: Doesn't matter what kind of X-Com craft shoots it down. As written it implies it does matter what craft.
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:2. Does matter what kind of weapon (vs craft) is used to shoot it down. Which isn't explained in the note, but is explained on the page.
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:3. "Shot down" is a inaccurate term. It implies a crash, vs "destroyed" which doesn't imply a crash.
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:4. As written it implied destruction was the only possible result. Highly likely, yes. I was surprised the first time I had one crash on me since I must have blown up dozens upon dozens by that time across many different games and had never had it happen.
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:5. While I understood what it was trying to say, the entire small note ended up contradicting the body of the page.
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:As my edit summary explained: "the note was better explained at the top of the page" but I still thought it wise to allay a player's concern that they had never been attacked by that kind of UFO. (A thought that crossed my mind the first time I saw it in game.) --[[User:Brunpal|Brunpal]] 10:53, 18 September 2008 (PDT)

Revision as of 17:53, 18 September 2008

I've seen single stingrays down them. I've never hit one with cannons. They always run away before my interceptors close. You'd probably need an elerium powered ship to catch up with them and use cannons. There always seems to be one looking for you base on the first day so it can be a nice way to get that first plasma weapon for research.


Brunpal: In the interception window, if a UFO takes 50% or more of its total hull points in damage, it is shot down, leaving a UFO Crash Site which X-COM can raid for goodies. X-COM gets "UFO Grounded" points for such. UFO crash sites tend to contain damaged UFOs. But since there's really no way to damage the Small Scout, the vessel doesn't spawn on the map. If a UFO takes 100% or more of its HP in damage in an interception, you will get the message "UFO Destroyed!" No crash site is spawned, and X-COM gets double the points it would've gotten for simply crash-landing the vessel. The part at the top refers to this discrepancy between crash landing and destruction. Craft Armaments randomly do between 50% and 100% of their damage to a UFO on a successful hit; the Small Scout has 50 HP. So even on a minimum damage(50), an Avalanche missile will blow a Small Scout into shrapnel. Whereas a Stingray, Cannon, or Laser Cannon can possibly crash the Small Scout, but damages it so badly in the process that there's nothing left for X-COM to salvage; just a lone alien to hunt. Arrow Quivershaft 15:45, 17 September 2008 (PDT)

Yes I understood all that previously. (Been playing for years.) It was better explained at the top of the page so the note at the bottom was superfluous as it was written. Plus technically it wasn't correct as is:
  • "If the Small Scout was shot down by an Interceptor, there will be no UFO spawned; the craft is destroyed in the crash landing."
1. Reference to Interceptor: Doesn't matter what kind of X-Com craft shoots it down. As written it implies it does matter what craft.
2. Does matter what kind of weapon (vs craft) is used to shoot it down. Which isn't explained in the note, but is explained on the page.
3. "Shot down" is a inaccurate term. It implies a crash, vs "destroyed" which doesn't imply a crash.
4. As written it implied destruction was the only possible result. Highly likely, yes. I was surprised the first time I had one crash on me since I must have blown up dozens upon dozens by that time across many different games and had never had it happen.
5. While I understood what it was trying to say, the entire small note ended up contradicting the body of the page.
As my edit summary explained: "the note was better explained at the top of the page" but I still thought it wise to allay a player's concern that they had never been attacked by that kind of UFO. (A thought that crossed my mind the first time I saw it in game.) --Brunpal 10:53, 18 September 2008 (PDT)