Difference between revisions of "Talk:Snakeman"

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(New page: "They don't lay eggs during missions, probably they are too busy." Or it was an unimplemented feature (the longer you wait to take out a crashed/landed UFO, the more Snakemen you have to f...)
 
(It's fluff text.)
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"They don't lay eggs during missions, probably they are too busy." Or it was an unimplemented feature (the longer you wait to take out a crashed/landed UFO, the more Snakemen you have to fight)?--[[User:Amitakartok|amitakartok]] 08:28, 12 November 2008 (CST)
 
"They don't lay eggs during missions, probably they are too busy." Or it was an unimplemented feature (the longer you wait to take out a crashed/landed UFO, the more Snakemen you have to fight)?--[[User:Amitakartok|amitakartok]] 08:28, 12 November 2008 (CST)
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:It's likely just fluff text.  Such a situation as you described would require special code for dealing with older UFOs crewed by Snakemen.  Since a UFO site is randomly generated upon X-COM arriving dependent only on crashed/landed status, the location, and race(leading to the occasional "UFOs repair themselves if left alone!" discussion), I view it as incredibly unlikely that such a feature was ever considered. [[User:Arrow Quivershaft|Arrow Quivershaft]] 08:40, 12 November 2008 (CST)

Revision as of 14:40, 12 November 2008

"They don't lay eggs during missions, probably they are too busy." Or it was an unimplemented feature (the longer you wait to take out a crashed/landed UFO, the more Snakemen you have to fight)?--amitakartok 08:28, 12 November 2008 (CST)

It's likely just fluff text. Such a situation as you described would require special code for dealing with older UFOs crewed by Snakemen. Since a UFO site is randomly generated upon X-COM arriving dependent only on crashed/landed status, the location, and race(leading to the occasional "UFOs repair themselves if left alone!" discussion), I view it as incredibly unlikely that such a feature was ever considered. Arrow Quivershaft 08:40, 12 November 2008 (CST)