Talk:Snakeman
Revision as of 03:59, 28 February 2009 by Spike (talk | contribs) (New section: Weapon Rankings Vs. Snakemen)
"They don't lay eggs during missions, probably they are too busy." Or it was an unimplemented feature (the longer you wait to take out a crashed/landed UFO, the more Snakemen you have to fight)?--amitakartok 08:28, 12 November 2008 (CST)
- It's likely just fluff text. Such a situation as you described would require special code for dealing with older UFOs crewed by Snakemen. Since a UFO site is randomly generated upon X-COM arriving dependent only on crashed/landed status, the location, and race(leading to the occasional "UFOs repair themselves if left alone!" discussion), I view it as incredibly unlikely that such a feature was ever considered. Arrow Quivershaft 08:40, 12 November 2008 (CST)
Weapon Rankings Vs. Snakemen
%TUs per kill (average; FA=50):
HvyPlas 22 Blast Bmb 24 Stun Rod 29 PlasmaR 32 HE Pack(XCU) 37 HvyLas (XCU) 39 PlasmaP 53 LaserR 53 HE Pack 71 Alien Grd 89 RocketLg 89 HvyLas 90 LaserP 95 Stun Bmb 104 AC - HE 117 Prox Grd 119 HC - HE 124 RocketSm 124 HC - AP 131 AC - AP 154 Grenade 182 Rifle 225 Pistol 274
Spike 20:59, 27 February 2009 (CST)