Rank
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Ability
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Squaddie
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Headshot Fire a shot with +30% critical chance and extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown.
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Corporal
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Snap Shot Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -20 Aim penalty.
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Squad Sight Allows firing at targets in any ally's sight radius.
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Sergeant
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Gunslinger Confers 2 bonus damage with pistols.
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Damn Good Ground +10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses. (including while flying)
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Lieutenant
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Disabling Shot Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown. (-10 Aim, reduced Damage)
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Battle Scanner Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle.
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Captain
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Executioner +10% Aim against targets with less than 50% Health.
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Opportunist Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
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Major
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Low Profile Makes partial cover count as full.
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Colonel
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In The Zone Killing a flanked or uncovered target with the sniper rifle does not cost an action. (applies only once to Pistols)
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Double Tap Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown. (Can't be used with Snap Shot)
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