Difference between revisions of "Talk:Soldiers"

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TODO: Insert links for other attributes and conditions used only in combat, such as "current reaction level", amongst other things that a player will want to know.
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==Intro==
 
Ideas for opening blurb:
 
Ideas for opening blurb:
  

Revision as of 18:14, 7 March 2007

TODO: Insert links for other attributes and conditions used only in combat, such as "current reaction level", amongst other things that a player will want to know.

Intro

Ideas for opening blurb:

Welcome to the XCOM Personell Department. Here we maintain the records of extensive aptitude testing and training regimes.

From the sharpshooter with their rifle to the weakling with their smoke grenade, everyone on the assault team has a part to play.

XCOM is an Equal Opportunities Exploiter. Both men and women from any XCOM-funding country are welcome to apply.

-JellyfishGreen


We make no distinctions regarding gender or ethnicity (neither do plasma beams). Regardless of how you look you will be turned into blondes the moment the transport lands? -Hobbes 06:12, 17 February 2006 (PST)


If your last name sounds English, French, German, Russian, or Japanese, please apply. If not, get lost. -MikeTheRed

Managing squads

I'd suggest that all useful soldiers are renamed so you can identify them easily. It can even add a bit of fun. I also add a rating for their key stats by appending letters at the end, an R for 50 reactions or S for 35 strength, say. This lets me arm and move soldiers appropriately without knowing everything about them.

When picking a squad for a mission you probably need some expandable scouts, a leader, and some people to carry heavy weapons. It's useful if the front people in the skyranger are expendable as any accidents tend to happen to them. Once you've picked your scouts, hopefully before you've even set off, you should make sure that none of the other soldiers get shot during the mission. I would use low bravery soldiers as expendable scouts. You won't miss people who can go beserk at the first sign of trouble and intentional bravery training is typically an exploit. Soldiers can generally perform all roles except Psi offense, even if some are better skilled than others. - Egor

Stats vs Attributes

I would call them stats, but a consensus would be nice. I'm pretty sure they mean the same thing. When it is decided, note it on the main talk page.

I'd go with stats too, but there's no point splitting hairs. In the context they are used, they are interchangeable. - NKF