Difference between revisions of "Talk:Soldiers"

From UFOpaedia
Jump to navigation Jump to search
m
(Can We Add Page About Squads?)
Line 16: Line 16:
  
 
If your last name sounds English, French, German, Russian, or Japanese, please apply. If not, get lost. -[[User:MikeTheRed|MikeTheRed]]
 
If your last name sounds English, French, German, Russian, or Japanese, please apply. If not, get lost. -[[User:MikeTheRed|MikeTheRed]]
 +
 +
== Can We Add Page About Squads? ==
 +
 +
I'm a total Wiki newbie or I'd attempt adding this myself:
 +
 +
I'd like to see a page added that addresses Squad composition for various missions, various transport aircraft, various available technology/equipment, etc.  Should everyone be a specialist, should everyone be balanced, or should there be a few specialists and a bunch of balanced soliders, etc?  This wouldn't really be a normal "game info" page... more of just a strategy page... perhaps it should be a Field Manual entry?  Some things that should be addressed:
 +
 +
The role of HWP's and tradeoff vs. more soldiers.
 +
Specialists vs. balanced soldiers -- what kinds of specialists, what makes for a balanced soldier.
 +
Best mix of weapons for a squad, as new technology becomes available.
 +
 +
Some unanswered questions on my mind:
 +
I'm currently leaning towards two soldier categories: non-combat leaders (loaded with support equipment) and balanced combat soldiers (with a mix of weapons that makes them flexible in combat roles during the mission).  I also like the idea of lots of HWP's and uber-soldiers with more equipment.
 +
 +
How to phase in psi-soldiers when you find candidates with high psi-strength?  Normally I would want to use them as non-combat leaders, but unfortunately the way promotions work in the game, that doesn't work... the top ranks are filled with morons.
 +
 +
I'm thinking the page on X-COM Squads should heirarchy-wise either be above or below the page on Soldiers... I also think we should rename the "Logistics" section to "X-COM Assests" or something like that... I'm leaning towards the heirarchy going X-COM Assets > Squads > Soldiers > Info/Skills/Combat/etc.  I think that would make more sense.
 +
 +
[[User:Eric|Eric]] 17:14, 27 July 2006 (PDT)

Revision as of 00:14, 28 July 2006

Ideas for opening blurb:

Welcome to the XCOM Personell Department. Here we maintain the records of extensive aptitude testing and training regimes.

From the sharpshooter with their rifle to the weakling with their smoke grenade, everyone on the assault team has a part to play.

XCOM is an Equal Opportunities Exploiter. Both men and women from any XCOM-funding country are welcome to apply.

-JellyfishGreen


We make no distinctions regarding gender or ethnicity (neither do plasma beams). Regardless of how you look you will be turned into blondes the moment the transport lands? -Hobbes 06:12, 17 February 2006 (PST)


If your last name sounds English, French, German, Russian, or Japanese, please apply. If not, get lost. -MikeTheRed

Can We Add Page About Squads?

I'm a total Wiki newbie or I'd attempt adding this myself:

I'd like to see a page added that addresses Squad composition for various missions, various transport aircraft, various available technology/equipment, etc. Should everyone be a specialist, should everyone be balanced, or should there be a few specialists and a bunch of balanced soliders, etc? This wouldn't really be a normal "game info" page... more of just a strategy page... perhaps it should be a Field Manual entry? Some things that should be addressed:

The role of HWP's and tradeoff vs. more soldiers. Specialists vs. balanced soldiers -- what kinds of specialists, what makes for a balanced soldier. Best mix of weapons for a squad, as new technology becomes available.

Some unanswered questions on my mind: I'm currently leaning towards two soldier categories: non-combat leaders (loaded with support equipment) and balanced combat soldiers (with a mix of weapons that makes them flexible in combat roles during the mission). I also like the idea of lots of HWP's and uber-soldiers with more equipment.

How to phase in psi-soldiers when you find candidates with high psi-strength? Normally I would want to use them as non-combat leaders, but unfortunately the way promotions work in the game, that doesn't work... the top ranks are filled with morons.

I'm thinking the page on X-COM Squads should heirarchy-wise either be above or below the page on Soldiers... I also think we should rename the "Logistics" section to "X-COM Assests" or something like that... I'm leaning towards the heirarchy going X-COM Assets > Squads > Soldiers > Info/Skills/Combat/etc. I think that would make more sense.

Eric 17:14, 27 July 2006 (PDT)