Talk:Soldiers

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Revision as of 09:24, 28 July 2006 by NKF (talk | contribs)
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Ideas for opening blurb:

Welcome to the XCOM Personell Department. Here we maintain the records of extensive aptitude testing and training regimes.

From the sharpshooter with their rifle to the weakling with their smoke grenade, everyone on the assault team has a part to play.

XCOM is an Equal Opportunities Exploiter. Both men and women from any XCOM-funding country are welcome to apply.

-JellyfishGreen


We make no distinctions regarding gender or ethnicity (neither do plasma beams). Regardless of how you look you will be turned into blondes the moment the transport lands? -Hobbes 06:12, 17 February 2006 (PST)


If your last name sounds English, French, German, Russian, or Japanese, please apply. If not, get lost. -MikeTheRed

Can We Add Page About Squads?

I'm a total Wiki newbie or I'd attempt adding this myself:

I'd like to see a page added that addresses Squad composition for various missions, various transport aircraft, various available technology/equipment, etc. Should everyone be a specialist, should everyone be balanced, or should there be a few specialists and a bunch of balanced soliders, etc? This wouldn't really be a normal "game info" page... more of just a strategy page... perhaps it should be a Field Manual entry? Some things that should be addressed:

The role of HWP's and tradeoff vs. more soldiers. Specialists vs. balanced soldiers -- what kinds of specialists, what makes for a balanced soldier. Best mix of weapons for a squad, as new technology becomes available.

Some unanswered questions on my mind: I'm currently leaning towards two soldier categories: non-combat leaders (loaded with support equipment) and balanced combat soldiers (with a mix of weapons that makes them flexible in combat roles during the mission). I also like the idea of lots of HWP's and uber-soldiers with more equipment.

How to phase in psi-soldiers when you find candidates with high psi-strength? Normally I would want to use them as non-combat leaders, but unfortunately the way promotions work in the game, that doesn't work... the top ranks are filled with morons.

I'm thinking the page on X-COM Squads should heirarchy-wise either be above or below the page on Soldiers... I also think we should rename the "Logistics" section to "X-COM Assests" or something like that... I'm leaning towards the heirarchy going X-COM Assets > Squads > Soldiers > Info/Skills/Combat/etc. I think that would make more sense.

Eric 17:14, 27 July 2006 (PDT)


X-Com soldiers are very generic and can change roles on the dime, so it's hard to pigeon hole them into any specific role, but that said, a section on how players can use soldiers is always welcome.

Just as a very quick primer on how you can create a brand new page, just edit the soldier page and create a wiki link to the page you want created. You can do this by surrounding the page name in double square brackets. For example

[[Squad Composition]]

Produces

Squad Composition

Then save your edit. To create the page and put in new content, click on the red link and it'll bring up a blank page. Then edit away and save. You can just dump unformatted text in there and fix it later once you've learned a trick or two - or one of the regulars may meddle with it as they see fit.

As for the heirarchy - I'm on the fence about it. I'd stick to soldiers as the main section for the moment. Until some consensus is obtained on the heirarchy, stick squad composition under the general information section for now.

-NKF