Talk:Soldiers (EU2012)

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Where should the country go? It's not customizable but it's not really a stats either. --Cyrwa 15:31, 20 September 2012 (EDT)

I'd say here. I'm going to edit the page in a bit so that this page simply list all soldier related topics, then specific topics can be expanded on their individual pages like Classes. - Hobbes 16:26, 20 September 2012 (EDT)
I think it would be better to keep the flags on the Attributes page like it was before. There's more important info and it's better to keep pages short. Hobbes 15:03, 1 October 2012 (EDT)
No prob, I agree and I will let you move the section where it should be. As long as I can see the flags ;-) --Cyrwa 16:00, 1 October 2012 (EDT)
I can't believe it, my boss is waiting for me to finish my Employees performance review and I'm editing a wiki page on soldier country for a video game... That's XCOM baby!!

Rank icons?

They would look better if I knew how to access the files directly from the game rather than having to take a screenshot and crop in Paint. Robbx213 18:49, 5 October 2012 (EDT)

I don't know either where they are located - but it's nice to start putting them even if you don't complete it - someone will notice and can improve on it later.Hobbes 06:24, 6 October 2012 (EDT)
Love the icons. Would help. --Cyrwa 09:46, 6 October 2012 (EDT)
I did PM Greg in the 2K forum quite som time ago, asking if a fansite kit (with icons, screen, graphics) would get released. So far no answer. But exporting the assets directly from the game would be nice. If that is possible and legal. --Kokkan 11:51, 6 October 2012 (EDT)
Copyright law allows for copyrighted materials to be freely used for educational proposes, among other exceptions. Since the propose of the wiki is to teach and inform players about the game/series, then it can be argued that it's legal to use such images to create your own original material (on this case the wiki's pages) - what you can't do simply copy the game files or whole sections of text/pages. In any case it's in the best interest of Firaxis to have images of the game being used by the fanbase for marketing and promotion. Hobbes 12:09, 6 October 2012 (EDT)
Windows 7 Snip Tool while running the game in a borderless window is easier than trying with Paint. ~ Drakalu 10:05, 11 October 2012 (EDT)

Soldier Status

While several of the status for soldiers make sense, I'm curious as to "Tired" and "Exhausted". Also curious about the difference between "Wounded" and "Gravely Wounded." Originally I thought that Wounded might mean you could still send the guy out at reduced capacity (ala UFO Afterblank) and Gravely Wounded meant he was too hurt to deploy, but that's clearly not the case... Arrow Quivershaft 13:48, 9 October 2012 (EDT)

The "Tired" and "Exhausted" are present in the game files but it seems that it isn't used, most likely a leftover from when the first game builds used TUs/Stamina before it was replaced with the Action system. Hobbes 10:26, 16 October 2012 (EDT)

Makes sense, but recently I had a soldier who was still deployable for missions that had "(1 day)" behind her name. She'd been deployed two or three times in less than five days. Perhaps this is "Tired" or "Exhausted"? Battle fatigue from repeated, close deployments? (Noone else was affected as the first mission was mostly B-team because most of my mains were in the hospital, but the latter two were with regular soldiers.) Unfortunately, I wasn't given an opportunity to deploy her in this status, and I haven't been able to replicate it, to it may only have been a bug. Arrow Quivershaft 14:51, 16 October 2012 (EDT)

Further research seems to imply that "Wounded" and "Gravely Wounded" are differentiated by gross damage taken during a mission, with "Wounded" meaning "Took more damage than armor HP, but less than enough to kill them" and "Gravely Wounded" means "Took enough gross damage to be killed outright." Needless to say, the latter survived somehow, likely to do either Medikit intervention or getting a critical wound instead of just dying. (Don't Die On Me is AMAZING). Arrow Quivershaft 19:08, 19 October 2012 (EDT)

Rank bonuses

Are you sure about the table we have right now? I just started a new Classic game and got a Squaddie Assault (+1 HP, +6 Will, +5 Aim) and a Squaddie Heavy (+1 HP, +3 Will, +2 Aim). Three kills each on the first mission. I also just found out two equal rank units aren't the same, but maybe due to a hit in combat instead of on promotion? I have two Squaddie Snipers and they have different Will (45 vs. 42). Robbx213 18:22, 10 October 2012 (EDT)

I rather suspect that like the original, this game has random starting stats (within an interval). Relevant data would then be: min-start, max-start & max-cap. We might have to scrap that table.
The level-up stats might not be static either, but random or dependent on soldier actions in previous missions. --Kokkan 07:38, 11 October 2012 (EDT)
Since the discrepancy applies only to the Will stat what I think is that the Will increase comes from the combat experience, and that should include a lot of factors, like firing, being fired at, etc. Your Assault squaddie got 1 HP, 5 Aim and 2 Will from promotion, plus 3 Will from combat experience. Your heavy only got 1 Will from combat experience. Hobbes 09:33, 11 October 2012 (EDT)
I also just saw a note last night in the pre-mission rotating shield that says Soldiers can permanently lose Will if they are hit (I think 'critically' hit) in combat. So probably some combination of Will gain for combat XP and Will loss for injury. We could always just leave the description generic (e.g., small Will increase) until/if we discover some kind of range or specific number from the code. It seems like there are a lot of instances in the game like this where they've built in some randomness and ranges to what happens or how the units level up. Robbx213 19:44, 12 October 2012 (EDT)
I have also read that a unit that gets revived loses some will and that might be the difference between wounded and gravely wounded that was asked above. I have verified that all rookies start with the same stats with only health varying due to difficulty level, and the ranking chart seems correct for health and aim. Will must be unique in that various actions will cause you to gain/loss it as you play. I suggest we all start tracking the will numbers on our soldiers from each mission and maybe from each turn. All the factors are most likely going to be static values per event, I just hope the game doesn't deal in decimal values or figuring out these values might get tricky. Mavoc 06:11, 14 October 2012 (EDT)
As I play more, I think you're right Mavoc. Will seems to be the only thing that random. Each class's health and aim does seem static, as in follows the table we have. So it seems at this point we don't know "how many" Will points are lost for a critical hit. I wonder if we lose Will permanently for being Mind Controlled, Intimidated, etc. Will have to track like you said. Robbx213 11:37, 15 October 2012 (EDT)

I just want to contribute, and point out that Iron Will bonus adds a randomised amount of Will on level up. The maximum amount of Will increase after a rank up is 12 Will, which is rare and require multiple reloads. This applies to Auto-levelled Squaddies who can get 52 Will right off the bat.--Vallen Chaos Valiant 11:49, 15 October 2012 (EDT)

Just to add, after hiring and firing hundreds of squaddies, I am confident to report that the Iron Will Training School upgrade randomly increases the Will of a soldier being promoted by 2-10 on top of the default +2 increase. This is a big factor in randomising the Will of soldiers. This means a Colonel who never got revived after going critical and had full access to Iron Will, would still have maximum Will that varies between 68 and 124.--Vallen Chaos Valiant 00:47, 16 October 2012 (EDT)

this matches with my numbers of (1-5) + 2 without the Iron Will. Which seems to suggest that the level up will increase is 1d5+2 without iron will and 1d10+2 with it. i am assuming that it isn't 2d5+2 which would cause the numbers to be a bit more clustered in the middle. So far I have not seen any will increase outside of rank up. Now we need to verify that and try to identify what effects cause loss to will and how much for each. Mavoc 18:30, 16 October 2012 (EDT)

I just hit an oddity, playing on normal with all colonels I should have snipers with 8 base health and the others with 9. Except I have one support with 10 base health. I infact have 2 supports with the same gear, rank, and abilities and one has 9 health and the other has 10. Float rounding error in my favor??? Mavoc 06:47, 20 October 2012 (EDT)

There is supposedly a bug that made every new soldier you recruit to have Easy difficulty Base Health. I haven't confirmed it yet.--Vallen Chaos Valiant 21:00, 21 October 2012 (EDT)

Squad Leader

I noticed, that one of the soldiers in the squad have a yellow star on his icon. Looks like it indicates, that he is the leader. I also noticed, that he does more dmg, than other soldiers. My leader was a sniper, and could do around 2-3 more dmg to an enemy than my other sniper. Same weapon, normal shot. I'm gonna test this further.

The soldier in front of all others in the pre-mission screen will be the leader. From what I've read it will really affect morale if it gets killed, but so far I haven't noticed any difference in stats. Let us know what you find :) Hobbes 10:26, 16 October 2012 (EDT)
Hobbes this is incorrect. The far right guy for me, which stands in the back, is my sniper and he is the one that gets the star. From my experience, the system keeps giving soldiers XP even at Colonel and the soldier with he most XP gets the star. Mavoc 18:34, 16 October 2012 (EDT)
Also, you can find a small "+" next to a soldier's icon; testing has shown that this means the soldier has earned a (main class) promotion during the mission. So far, it appears soldiers are capped to one promotion per deployment, so consider moving this soldier to backfield covering duties, as any experience they gain will be 'wasted'. Arrow Quivershaft 14:54, 16 October 2012 (EDT)

Soldier stats

So far, I've seen four basic stats for soldiers, and I think we should probably cover this somewhere. Here's a basic overview to start; what do you think?

Health: The amount of damage a soldier can take before dying. This number can be raised by wearing armor, certain items, or gaining levels. If a soldier takes more (gross) damage in a mission than provided by Armor bonuses, the soldier will have to spend some time in the hospital to recover. (For example, a soldier wearing Carapace Armor and nanofiber vest can take 6 damage a mission without being actually 'hurt'. Note that using medikits to recover damage do NOT affect whether a soldier goes to the hospital. IOW, medikit healing just keeps you on your feet in the short term.) Aim: The chance a soldier has to hit a target. Base stat can be raised by certain items, weapons or by gaining levels. Will: The willpower of a soldier. Affects chance of having/using psi-abilities, and of panicking in combat. Base stat can be raised by certain items, armor, or gaining levels. A soldier who is critically wounded (Gravely Wounded, in post mission status) suffers a PERMANENT reduction to Will score. Defense: The chance a soldier has to evade an attack. Base stat is 0, can be raised by certain armors, or terrain advantages. Defense applies as a penalty to an enemy's aim against you.

Feedback encouraged.

Error in the experience calculations on c/i

Just played classic/ironman. Nobody got killed during the very first mission. After the table here: http://www.ufopaedia.org/index.php?title=Soldiers_%28EU2012%29#Earning_XPs that would be 60 for mission + 20 for no KIAs amounting to 80 which would mean all 4 soldiers should have been promoted (requiring 75) . I had the feeling, that any mission with no KIA in nomral mode, always seemed to lead to rookie promotion, so there is an indication that there is a penalty on XP in classic. Can someone confirm? Kurzum 04:41, 29 January 2013 (EST)

Human error is always an easier explanation: I just checked the link and the value for promotion to squaddie is 75, not 90. I must have made a mistake, sorry. :) Hobbes 05:21, 29 January 2013 (EST)
Ok, thanks, it all makes sense now ;) Kurzum 03:23, 30 January 2013 (EST)

Active (1 Day)

What does this mean when it is next to your soldier in the barracks? --Ditto51 09:02, 17 July 2013 (EDT)

Not Created Equal Aim Averages

Not sure how to or where to format this properly but here are the average aim stats for each class, which can be a good tool to evaluate a new soldier rewarded from a mission in mid/late game when playing with Not Created Equal enabled:

Assault S70 Cpl73 Sgt76 Lt79 Capt82 Heavy S67 Cpl68 Sgt69 Lt70 Capt71 Sniper S75 Cpl78 Sgt81 Lt84 Capt88 Support S70 Cpl73 Sgt76 Lt79 Capt82

Oathed (talk) 16:47, 9 September 2022 (CEST)