Difference between revisions of "Talk:Stun Rod"

From UFOpaedia
Jump to navigation Jump to search
(Handedness Clarifications Wanted)
 
Line 1: Line 1:
 
I have a question: this page says the stun rod is a 2-handed weapon.  Normally using a two-handed weapon with one hand results in an accuracy penalty (-20% if I remember).  Since I tend to use low-quality soldiers to try and stun aliens early in the game, I am thinking it would be wise to always try and use stun rods two-handed, to avoid the accuracy penalty.  Am I right in looking at it this way?
 
I have a question: this page says the stun rod is a 2-handed weapon.  Normally using a two-handed weapon with one hand results in an accuracy penalty (-20% if I remember).  Since I tend to use low-quality soldiers to try and stun aliens early in the game, I am thinking it would be wise to always try and use stun rods two-handed, to avoid the accuracy penalty.  Am I right in looking at it this way?
 
  
 
Also, I see a few weapons with their "handedness" listed (mostly if they're two-handed) but most weapons entries don't mention if they're one or two-handed (Small Launcher, for example).  This would be a good thing to accurately list for every weapon.
 
Also, I see a few weapons with their "handedness" listed (mostly if they're two-handed) but most weapons entries don't mention if they're one or two-handed (Small Launcher, for example).  This would be a good thing to accurately list for every weapon.
  
 
I'm also thinking there could be a separate wiki page for explaining "handedness", the importance of it, thoughts on the tradeoffs, etc.  For example, I think the accuracy of the Blaster Bomb is 120% but it is considered a two-handed weapon, so my understanding is, you can put a second item in the other hand with no practical penalty.
 
I'm also thinking there could be a separate wiki page for explaining "handedness", the importance of it, thoughts on the tradeoffs, etc.  For example, I think the accuracy of the Blaster Bomb is 120% but it is considered a two-handed weapon, so my understanding is, you can put a second item in the other hand with no practical penalty.
 +
 +
- [[User:Erik|Erik]]
 +
 +
--------
 +
 +
I don't think I've ever seen the stun rod miss. This is probably because you have to use it at point blank range - The only way you could fail to hit the target is if your unit actually turned away when you told him to use it. I've only ever seen a weapon misfire that badly once, so I don't think it's much of a risk.
 +
 +
Someone did some tests with the Blaster Launcher a little while ago, and it seems to be as accurate whether you're holding another weapon or not. My personal theory is that the accuracy only effects the initial launching of the weapon, and once it starts following waypoints it's effects are lost.
 +
 +
- [[User:Bomb_Bloke|Bomb Bloke]]

Revision as of 02:23, 3 July 2006

I have a question: this page says the stun rod is a 2-handed weapon. Normally using a two-handed weapon with one hand results in an accuracy penalty (-20% if I remember). Since I tend to use low-quality soldiers to try and stun aliens early in the game, I am thinking it would be wise to always try and use stun rods two-handed, to avoid the accuracy penalty. Am I right in looking at it this way?

Also, I see a few weapons with their "handedness" listed (mostly if they're two-handed) but most weapons entries don't mention if they're one or two-handed (Small Launcher, for example). This would be a good thing to accurately list for every weapon.

I'm also thinking there could be a separate wiki page for explaining "handedness", the importance of it, thoughts on the tradeoffs, etc. For example, I think the accuracy of the Blaster Bomb is 120% but it is considered a two-handed weapon, so my understanding is, you can put a second item in the other hand with no practical penalty.

- Erik


I don't think I've ever seen the stun rod miss. This is probably because you have to use it at point blank range - The only way you could fail to hit the target is if your unit actually turned away when you told him to use it. I've only ever seen a weapon misfire that badly once, so I don't think it's much of a risk.

Someone did some tests with the Blaster Launcher a little while ago, and it seems to be as accurate whether you're holding another weapon or not. My personal theory is that the accuracy only effects the initial launching of the weapon, and once it starts following waypoints it's effects are lost.

- Bomb Bloke