Talk:Sub Armaments

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Revision as of 17:34, 8 December 2009 by Spike (talk | contribs) (→‎Weapon comparison: Help with weapons vs USO)
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Can somebody tell me the name of the very powerful missile that you get later in the game?

yes...P.W.T Cannon

Should we list these as separate pages in the style of the Enemy Unknown section of the wiki, or should the data be added here? Arrow Quivershaft 00:54, 1 June 2007 (PDT)

Weapon comparison

I find the article very insufficient. I'm playing TFTD and have decided to finish the game without ever researching sonic weapons. My craft weapon is limited to either D.U.P. or P.W.T. (others have miserable range, which makes them obsolete). I found no valuable comments on the weapons. I'll try to add something if possible. I've added a new column to the table: D×S×A, which is expected total damage caused to a target after shooting all shots from a weapon. Turns out that P.W.T. outdoes D.U.P. by almost 2x. Hope the figures are meaningful and useful to you Commanders. mingos

Did you try following the Weapons vs USOs link? That has more specific narrative-type advice. As far as this table goes, in most cases the DxA/Rt value is the most relevant indication of firepower and effectiveness, unless you are fighting very tough subs where you expect to have a need, and the time to empty your magazines. One caution - I did this table before I found out that the published RoF values, in XCom anyway, are inaccurate. Assuming TFTD has the same game engine, it will also show differences 'under the hood' from the published rates of fire. Spike 12:34, 8 December 2009 (EST)