Difference between revisions of "Talk:Supply Ship Smash and Grab"

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: The third level is probably the most hazardous location to attack, but using area effect weapons around corners (particularly near the bends leading towards the bridge) can deal with any potential surprises. A Heavy Plasma is valuable for making a rear entrance into the bridge, which is much safer than trying the front door. I generally do this just to toss a high explosive in. -[[User:NKF|NKF]] 01:30, 9 September 2009 (EDT)
 
: The third level is probably the most hazardous location to attack, but using area effect weapons around corners (particularly near the bends leading towards the bridge) can deal with any potential surprises. A Heavy Plasma is valuable for making a rear entrance into the bridge, which is much safer than trying the front door. I generally do this just to toss a high explosive in. -[[User:NKF|NKF]] 01:30, 9 September 2009 (EDT)
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:: The upper floor presented no big troubles after I knew mt way around, mainly because in most missions the upper level aliens are very predictable: One goes down to check what is this suspicious noise. Two or three hand in from and in the bridge. Usually they don't wander around. I leave proximity grenade one tile away from the entrance of the other route and bomb with rockets/grenades the west wall.
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::Rarely they did something surprising - like an ambush righ behind the elevator door. But usually this was easy.
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::In the 2nd gloor they have several zillions places to hide. Damn.
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::btw, do people here hate chanspeak? Shame, I really like it for the punchline. [[User:Zarn|Zarn]] 06:48, 9 September 2009 (EDT)

Revision as of 10:48, 9 September 2009

Unless you're planning to be a dirty bastard and use the UFO Redux exploit, why not finish the mission and get mondo points? Magic9mushroom 08:52, 8 September 2009 (EDT)

I hate casualties. It's rare I manage to take the 2nd floor without any.
I don't know the exploit you mentioned. Sauce plox kthx. Zarn 09:03, 8 September 2009 (EDT)
Can't remember the redux exploit off hand, but I think it means shooting down the UFO once it takes off so that you can attack it again. Anyhow, it's a bit late so I cannot offer any of the points I'd like to make, but the one thing I want to say is: plug the lifts. That way you can control the upper levels at your own pace. -NKF 09:16, 8 September 2009 (EDT)

Lay off the chanspeak please.

It's in ExploitsA.

NKF: Indeed. Plugging the lifts and then double-breaching the second floor works wonders. Magic9mushroom 09:20, 8 September 2009 (EDT)

It hurts to admit after some 19 years of playing xcom that I never found out that aliens never shoot straight up.
So - I never thought of plugging the elevators. Either I fought a bloody battle, or I pirated - which is certainly piece of cake comparing to battling your way through the 2nd floor. Zarn 13:25, 8 September 2009 (EDT)

Well, plugging the elevators is usually a precursor to sweeping the 2nd floor. It's fairly easy if you remember to look around through every corridor, and if you do it with 8+ soldiers breaching both lifts simultaneously.

It's the 3rd floor that annoys me tbh. Magic9mushroom 21:58, 8 September 2009 (EDT)

Many ways to tackle the upper floors. What I generally do is wait for a while and hope that some aliens decide to head for the lift. They can't shoot down from their positions, but your plugs can certainly shoot up. That takes care of a few of the ambling hazards you might encounter. You can use this opportunity to have the others scout the map for any stragglers outside the UFO. Wait a sufficient number of turns before venturing upstairs. 20 ~ 40 or more turns are good.
The easiest (and least sportsman-like) means of clearing out the 2nd and 3rd level is to just use area effect weapons. Go underneath the suspected area where you think there may be aliens, fire a few rockets or stun bombs into the ceiling. Voila. Since you're probably going to be doing the supply ships regularly, this is the quickest way to settle this debate.
Otherwise, there's always breaching through to the upper levels. Either with a blaster bomb from the exterior, or go inside and use a combination of heavy plasmas and flying suits to make your own access points in the UFO.
The third level is probably the most hazardous location to attack, but using area effect weapons around corners (particularly near the bends leading towards the bridge) can deal with any potential surprises. A Heavy Plasma is valuable for making a rear entrance into the bridge, which is much safer than trying the front door. I generally do this just to toss a high explosive in. -NKF 01:30, 9 September 2009 (EDT)
The upper floor presented no big troubles after I knew mt way around, mainly because in most missions the upper level aliens are very predictable: One goes down to check what is this suspicious noise. Two or three hand in from and in the bridge. Usually they don't wander around. I leave proximity grenade one tile away from the entrance of the other route and bomb with rockets/grenades the west wall.
Rarely they did something surprising - like an ambush righ behind the elevator door. But usually this was easy.
In the 2nd gloor they have several zillions places to hide. Damn.
btw, do people here hate chanspeak? Shame, I really like it for the punchline. Zarn 06:48, 9 September 2009 (EDT)