Talk:TACTICAL.EXE

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Revision as of 19:26, 14 March 2007 by Pi Masta (talk | contribs) (→‎English2.dat: cleaned up explanation formatting)
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English2.dat

Hey I think I found the lookup table for English2.dat (or german2, etc) in TACTICAL.EXE. It's at offset 0x5F910, each entry is 2 bytes long. It corresponds with the entry in OBDATA.DAT. The index in obdata is the offset in this array of 2 bytes. Let me give an example:

(AT OFFSET 5F910)
7B 00 | 7C 00 | 7D 00 | 7E 00 | 7F 00
  0       1       2       3       4
  • 0x7B (or really 0x007B) is 123, which in English2.dat is Pistol

For further Proof:

(OFFSET 5F944, 52 bytes from begining, so 52/2 = 26)
95 00 | B0 00 | 00 00 | 00 00
  26      27      28      29
  • 0x0095 = 149; english2.dat[149] = 'Stun Rod' (OBDATA[26] Is info for Stun Rod)
  • 0x00B0 = 176; english2.dat[176] = 'Electro-flare' (OBDATA[27] is info for electro-flare)
  • OBDATA[28-30] are 'empty' unused obdata slots
(OFFSET 5F94E, 62 byte from begining, so 62/2 = 31)
AE 00 | AE 00 | AE 00 | 96 00
  31      32      33      34
  • 0x00AE = 174; english2.dat[174] = 'Corpse', Obdata[31-33] are all corpses (with different armor)
  • 0x0096 = 150; english2.dat[150] = 'Heavy Plasma', Obdata[34] is info for Heavy Plasma

Pi Masta 19:19, 9 February 2007 (PST)