Talk:TRTBAG

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Revision as of 00:00, 6 September 2009 by NKF (talk | contribs) (→‎Invalid aliens)
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The Deep One Dilemma

Too lazy to check, but are there really no Deep Ones in Gill Man Bases? After all, a base is considered dry ground... --Schnobs 07:03, 10 November 2007 (PST)

Well, X-Com base attacks by Gillmen have Deep-Ones, but not in Colonies built by Gill-Men. These are underwater. Even so, Gillmen will only supply the base, the base itself will have a fixed selection of crews involving Tasoth on the first level and Lobstermen on the second level.
The only place you'll find a Deep One underwater naturally is in the final mission. - NKF

Interesting. You guys say that the Tasoth commander can block the final research and prevent you from completing the game. Can't you just hex-edit so that the research will be available like the other one? I know it's cheating, but cheating for a good purpose.--amitakartok 06:31, 5 May 2009 (EDT)

Invalid aliens

So the Tasoth Commander is not treated as a valid alien? Interesting, I very often captured live aliens, including Tasoth Commanders, and found that they did not become available for research. Does this happen with more race and/or race+rank combinations? I know I never ever managed to capture and research a live terrorist, save for Deep Ones, Tentaculats and Bio Drones. I remember getting Xarquid, Hallucinoid and Triscene in the UFOpaedia by interrogating Aquatoid Medics, but in my whole life (over 10 years playing TFTD!) I had the opportunity to see the Calcinite UFOpaedia entry once and only once (Aquatoid Medic). This particular alien is interesting for me because the article states that it can substitute a live Deep One for M.C. Lab. In other words, at least in the patched version, which I acquired very recently via Steam and am still trying to beat for the first time, alien terrorists are recognised without problems? Mingos @ 01:55 AM (CET), 5 September 2009

Ah, so someone else who's seen a Tasoth Commander! Knew I wasn't going mad. What version of the game did you recall seeing this on? Have been having a lot of trouble trying to locate one in-game to re-test the notes I took when I was writing this article.
Not capturing or seeing some of the aliens, I believe, is quite random. I never saw some of the aliens (or get MC tech) on my very first play through the game, but encountered them in a later play through. -NKF 20:00, 5 September 2009 (EDT)

Things that are not bugs

Alien interrogations having to be the last prerequisite makes sense, because you have to know what to interrogate for. It's not a bug, so we shouldn't list it.

This covers Deep One for Ion Armour, Tasoth for M.C. Disruptor and the high-ranking aliens for The Ultimate Threat/T'leth, the Alien's City. Magic9mushroom 05:32, 5 September 2009 (EDT)