Thoughts of Recent Edits
I'm not entirely happy with my choice of words or flow. Will edit (or someone can).
Thoughts In General
Files: Where are the spawn items table located and look for a list of what buildings get what. I always thought my ratio of Psiclones versus spawn location quantity was a bit high. I wish to be proven wrong on the spwan ratios in general and it will finally put to bed the questions I have about how accurate my recent addition is. Editor: Make them random locations and quantity. Doing so will balance out the buildings citywide since Slums - Central Elevator is the best for cash flow.
Add links within the FAQ to:
flyer factory, marsec and megapol, police station, 9-square "pick up range" grid, weights of items, dual wielding, score range, ....
Direction of this Section
Perhaps Tactics should be set up in a similar fashion as the Weapon Analysis section for UFO. Make it a gateway to separate strategy articles that players can refer to. Raids and non-violent raids are arts. They can easily fill several different articles. Besides it would allow for a bit of opinion to go in as well, allowing for a bit of flexibility.
Would this work? -NKF 02:31, 18 September 2009 (EDT)
- I'm happy for uniformity. I always wondered why STUN RAIDING was plonked into the main subpage of TACTICS. Considering the minimal linking with this article, it shouldn't be a difficult job to merge it somewhere. Also, I wanted to dump the discussion page content onto the article since there was a request to do so. EsTeR
- I understand what you are asking now. There is a serious lack of any article explaining preferred tactics when combat raiding. Although my (everyones!! ) article is heavily into non-combat raiding, I did make a mental note to look for an article for tactics about using weapons, extras, methods etc. when raiding for death and destruction.
- One special note which is sorely missing is the idea that battlescape damage actually matters to a corporation's bottom line (which it doesn't! - government excepted). Obviously if killing enemies is the order of the day, building damage sustained is a non issue. However, I have many a time caught myself having an evil chuckle to myself when I visit a warehouse with one agent armed with an AC and a backup full of IN clips. One round can make a whole room burn to a crisp (and a nice cratering explosion when the storage boxes light up) because of a wooden floor. At the end of the day, the corp. is hostile and their fluid funds (mentioned in Xcom-o-pedia, Corp. Tab) are negative. Since the cash flow of the corporation is wholly and utterly irrelevant to the future actions of them, causing damage inside a corp building on purpose to decrese their funds is a non-issue (unless its the government = lower to zero funding if they are in the red).
- unless I didn't look thru properly, I don't see this mentioned anywhere. EsTeR 17:34, 19 September 2009 (EDT)