Difference between revisions of "Talk:UFOGRAPH"

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(→‎MOC1.LBM: Reply)
 
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: Amusingly, yes. It does hold the palette data. First I renamed it, and TACTICAL would keep hanging every time the game switched to it. Then I replaced it with TFTD's ISLAND1.LBM, and suddenly I had blue skinned men with red hair walking around on orange grass. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 02:29, 3 June 2015 (EDT)
 
: Amusingly, yes. It does hold the palette data. First I renamed it, and TACTICAL would keep hanging every time the game switched to it. Then I replaced it with TFTD's ISLAND1.LBM, and suddenly I had blue skinned men with red hair walking around on orange grass. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 02:29, 3 June 2015 (EDT)
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::Thanks NKF, I updated the description to reflect this. Thinking back, I probably did test this out at one time but my memory isn't like it used to be. ;) --[[User:Zombie|Zombie]] ([[User talk:Zombie|talk]]) 23:52, 3 June 2015 (EDT)

Latest revision as of 03:52, 4 June 2015

How can I get all the graphic tiles? Can I download them here or is there a way I can extract them from my game? RedNifre 13:24, 10 May 2008 (PDT)

You could try PCKView to extract the tiles. The Strategy Core file listings should be of help there. -NKF 15:00, 10 May 2008 (PDT)

MOC1.LBM

So is this really used for palette information by the game? From what I gather, it looks to just be an artifact that was packaged up by mistake by the devs. --Zombie (talk) 00:18, 3 June 2015 (EDT)

Amusingly, yes. It does hold the palette data. First I renamed it, and TACTICAL would keep hanging every time the game switched to it. Then I replaced it with TFTD's ISLAND1.LBM, and suddenly I had blue skinned men with red hair walking around on orange grass. NKF (talk) 02:29, 3 June 2015 (EDT)
Thanks NKF, I updated the description to reflect this. Thinking back, I probably did test this out at one time but my memory isn't like it used to be. ;) --Zombie (talk) 23:52, 3 June 2015 (EDT)