Difference between revisions of "Talk:UFO Crash Recovery"
(Added pics and summary for Med Scout when its PS explodes with max power. Also removed resolved discussion.) |
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− | + | == Recovery of Alien Alloys == | |
+ | First of all, thanks to Seb76 for providing me with the Power Source explosion damage offsets in the executable. Basically what I did for the first series of tests was to edit the power source to explode with 250 maximum power all the time (which is 180 base + 70 max randomizing factor). This is the worst case scenario. See the pics below for damage dealt to the Medium Scout. | ||
− | + | <gallery widths="200px"> | |
− | + | Image:MedScout_MaxDam_L0.png|Maximum destruction dealt to Medium Scout on the ground level when a Power Source explodes with 250 damage. | |
− | + | Image:MedScout_MaxDam_L1.png|Maximum destruction dealt to Medium Scout on the level 1 when a Power Source explodes with 250 damage. | |
− | + | </gallery> | |
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− | + | So there wasn't much left of the UFO after this. I count 8 tiles remaining with the alien alloys flag set and since the amount you recover is divided by 10 for the mission, the total you see is 0 ( INT(8/10) = INT(0.8) = 0 ). This checks with the EOM (end of mission) summary. Obviously, no navigations were recovered either. I'll be adding pics and summaries for each of the ships as I get to them. After the max is determined, I'll do the min damage too so that we can get an average. That'll help nail down a range for some of those recovery values. --[[User:Zombie|Zombie]] 21:14, 17 November 2008 (CST) | |
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Revision as of 03:14, 18 November 2008
Recovery of Alien Alloys
First of all, thanks to Seb76 for providing me with the Power Source explosion damage offsets in the executable. Basically what I did for the first series of tests was to edit the power source to explode with 250 maximum power all the time (which is 180 base + 70 max randomizing factor). This is the worst case scenario. See the pics below for damage dealt to the Medium Scout.
So there wasn't much left of the UFO after this. I count 8 tiles remaining with the alien alloys flag set and since the amount you recover is divided by 10 for the mission, the total you see is 0 ( INT(8/10) = INT(0.8) = 0 ). This checks with the EOM (end of mission) summary. Obviously, no navigations were recovered either. I'll be adding pics and summaries for each of the ships as I get to them. After the max is determined, I'll do the min damage too so that we can get an average. That'll help nail down a range for some of those recovery values. --Zombie 21:14, 17 November 2008 (CST)