Talk:UFO Crash Recovery

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Revision as of 09:43, 18 November 2008 by Spike (talk | contribs) (New section: HE re-direction / channeling?)
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Recovery of Alien Alloys

First of all, thanks to Seb76 for providing me with the Power Source explosion damage offsets in the executable. Basically what I did for the first series of tests was to edit the power source to explode with 250 maximum power all the time (which is 180 base + 70 max randomizing factor). This is the worst case scenario. See the pics below for damage dealt to the Medium Scout.

Medium Scout

So there wasn't much left of the UFO after this. I count 7 tiles remaining with the alien alloys flag set and since the amount you recover is divided by 10 for the mission, the total you see is 0 ( INT(7/10) = INT(0.7) = 0 ). This checks with the EOM (end of mission) summary. Obviously, no navigations were recovered either. I'll be adding pics and summaries for each of the ships as I get to them. After the max is determined, I'll do the min damage too so that we can get an average. That'll help nail down a range for some of those recovery values. --Zombie 21:14, 17 November 2008 (CST)

Large Scout

Nothing really new here, PS detonates and leaves 28 alien alloys to be recovered (I'm not going to count the number of tiles left as it's 280 or more). The 2 navigations are untouched, but the blast leaves a big 5×5 hole in the roof. The inner wall in the ship is obviously channeling the explosion mostly upwards as the hole is smaller than that of the Medium Scout.

Harvester

I ran about 10-15 trials on this ship and it always seems to get destroyed the same way. The Power Source to the West (or on the left) always detonates first. The explosion wreaks the East power source setting it on fire. After it burns out, the base of the PS is gone leaving a charred ground tile. Another casualty is one of the food containers to the West. The explosion sets it on fire and when it burns out the food canister is gone. Final tally: 90 Alien Alloys, 13 Alien Food and 8 Alien Surgery recovered.

HE re-direction / channeling?

Very interesting! What really surprises me is the apparent upward channeling effect on the Lg Sct vs the Harvester, as shown by greater damage to the floor/ceiling tiles above. Isn't this unexpected, since walls etc may block HE, but, as far as we know, walls etc don't redirect the blocked HE elsewhere. But unless the external LgSct ceiling is weaker than the internal Harvester ceiling, and assuming only 1 PS detonated in each case, doesn't this look like evidence of redirection/channeling of HE blast? Spike 03:43, 18 November 2008 (CST)