Difference between revisions of "Talk:UFO Interception"

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Don't bother with the funding deals. I did this looong ago, both at the [http://www.strategycore.co.uk/forums/index.php?showtopic=652 StrategyCore forums] as well as a complete country-by-country funding breakdown at the [http://www.xcomufo.com/forums/index.php?showtopic=7424 xcomufo.com forums]. Granted, this was for the starting funds, not for subsequent months. But I did run about 2000 trials on that scenario and found that funding was random within a certain range. --[[User:Zombie|Zombie]] 14:44, 28 February 2007 (PST)
 
Don't bother with the funding deals. I did this looong ago, both at the [http://www.strategycore.co.uk/forums/index.php?showtopic=652 StrategyCore forums] as well as a complete country-by-country funding breakdown at the [http://www.xcomufo.com/forums/index.php?showtopic=7424 xcomufo.com forums]. Granted, this was for the starting funds, not for subsequent months. But I did run about 2000 trials on that scenario and found that funding was random within a certain range. --[[User:Zombie|Zombie]] 14:44, 28 February 2007 (PST)
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Hmm, well compared to the starting funds that you tested that were almost static overall (unless I am misreading it, +/- 15k or so?), the monthly amount varies a whole lot more, certainly +/- 250k from the average on a given good month I tested briefly to get an idea of it (and could grow more for an even better month I suspect). I would be interested in finding out what exactly affects it, and how responsive it is to key elements you might be able to control (like how beneficial is shooting down more aliens in sponsor country, compared to the same region (if that affects anything at all), and overall.
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Btw, in case you still are thinking about the question regarding the discrepancy between your income and expenditure at startup, i can tell you where the 1860000 comes from at least - its in LIGLOB (A0611C00 in backwards hex) - its basically the source of the Finance graph (except score, which comes from XCOM.DAT combined with UIGLOB), which of course assigns it all to Maintenance - which in theory could include 1.6 million for the planes, 300k for the scientists, 250k for the engineers, and 224k for the maintaince of facilities of the base, so it doesnt solve it, but at least you can eliminate paying for things in trying to work out what it is.
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The most obvious answer here is that you pay for craft rental (1.7 mill) and your soldiers (160k) = 1.86 million, and you dont pay for the scientists, engineers or base maintainance. --[[User:Sfnhltb|Sfnhltb]] 16:41, 28 February 2007 (PST)

Revision as of 00:41, 1 March 2007

I am currently on 23rd January, so should be able to check whether XCOM Activity relates more or less directly to your pay rise at the end of the month fairly soon, but if it does then clearly you will always want to shoot down UFOs over a sponsor country instead of neutral territory (especially the big scoring recovery missions).

--Sfnhltb 06:31, 28 February 2007 (PST)


IIRC the amount of money you get is randomly assigned, though increase, decrease, or no change is based upon 'score', and the country's 'happiness' with XCOM. I think this can be seen by saving near the end of the month and noting the funding changes on each save (w/o doing anything special), I believe each time they will be random amounts (but again the sign of the change is dependent on the score, directly or indirectly).

I'm not sure if a higher score as an effect on the average increase (or conversely lower score with average decrease). It is possible. However I imagine that you are still correct that downing a UFO over a sponsors country is better than over a neutral country. Pi Masta 11:51, 28 February 2007 (PST)

Hmm, we should add a graphic to the wiki showing where the sponsor land masses are.--Ethereal Cereal 12:22, 28 February 2007 (PST)

Yeah I had noticed it was random, I think your starting cash is as well, where the random range comes is was something I will be testing at the end of the current month of the game I am on, which might take a while as I am only playing intermittently (lots of work on atm)

--13:11, 28 February 2007 (PST)


Don't bother with the funding deals. I did this looong ago, both at the StrategyCore forums as well as a complete country-by-country funding breakdown at the xcomufo.com forums. Granted, this was for the starting funds, not for subsequent months. But I did run about 2000 trials on that scenario and found that funding was random within a certain range. --Zombie 14:44, 28 February 2007 (PST)

Hmm, well compared to the starting funds that you tested that were almost static overall (unless I am misreading it, +/- 15k or so?), the monthly amount varies a whole lot more, certainly +/- 250k from the average on a given good month I tested briefly to get an idea of it (and could grow more for an even better month I suspect). I would be interested in finding out what exactly affects it, and how responsive it is to key elements you might be able to control (like how beneficial is shooting down more aliens in sponsor country, compared to the same region (if that affects anything at all), and overall.

Btw, in case you still are thinking about the question regarding the discrepancy between your income and expenditure at startup, i can tell you where the 1860000 comes from at least - its in LIGLOB (A0611C00 in backwards hex) - its basically the source of the Finance graph (except score, which comes from XCOM.DAT combined with UIGLOB), which of course assigns it all to Maintenance - which in theory could include 1.6 million for the planes, 300k for the scientists, 250k for the engineers, and 224k for the maintaince of facilities of the base, so it doesnt solve it, but at least you can eliminate paying for things in trying to work out what it is.

The most obvious answer here is that you pay for craft rental (1.7 mill) and your soldiers (160k) = 1.86 million, and you dont pay for the scientists, engineers or base maintainance. --Sfnhltb 16:41, 28 February 2007 (PST)