Talk:UFOs (EU2012)

From UFOpaedia
Revision as of 00:05, 18 October 2012 by Drakalu (talk | contribs) (→‎Abductors)
Jump to navigation Jump to search

Questioning whether it's worth while to copy the 1994 text here? Rather than just a placeholder? A placeholder would be better I think. Spike 08:34, 23 September 2012 (EDT)

I just thought it was a quick and dirty way to start pages and later it can be edited. What is a placeholder? Hobbes 08:55, 23 September 2012 (EDT)
Ah ok, fair enough. Quick and dirty it is! A placeholder would be a stub, something that says "insert text here", that kind of thing. Maybe I will get off my backside and make one, instead of just complaining. ;) Spike 17:00, 23 September 2012 (EDT)
Ah, just didn't knew the term. Well seems OK to me when you have no idea of what text to put, but since the the new game will replicate most pages of the old one I'd really like to start setting up 'skeleton' pages, already following some basic wiki guidelines to ease up work later, and that's why I based this page on the old one - I don't really care about content right but rather to set the basic structure. Hobbes 17:22, 23 September 2012 (EDT)
I hope you are ok with my effort. If not feel free to revert, edit, etc. And thanks for all the work you are putting in to the 'editorial control' of the 2012 content. Spike 17:37, 23 September 2012 (EDT)

Abductors

The page currently says that you'll need an upgraded interceptor with laser or plasma to take these out. However, I can go one on one using a standard interceptor with Avalanche missiles and take it out, without any of the one-time boosts. I don't want to change it in the fear that it might just be a fluke. I'm on normal when I do this, I can't remember how I did on classic.

I managed to take one Abductor down with an unboosted standard interceptor as well; but that was one lucky shot, 0,1 seconds left and about 99% damage on my interceptor. So gotta be lucky to do so.

Similar thing happened with me and a Battleship. A standard interceptor with a plasma managed to take it out, although it was close and I had to burn some boosts to do so. COL Tatticky 03:43, 15 October 2012 (EDT)


Hyperwave Decoder listed the crew size as 14. Curious to see what crew size is returned for the other UFOs.

Ship Classes

I don't think there's a "Medium Scout", only a Small and a Large. Small ones are one-room, and Large have about half a dozen rooms. Also, between Abductors and Battleships there's a "Supply Ship" class. The Overseer and Temple Ship might deserve at least brief mention here as well (even though you never actually intercept the latter). COL Tatticky 03:51, 15 October 2012 (EDT)

Alien Complement

I've noticed that later in the game, UFO compliments appear to contain the same number of aliens but the type changes. For example, a Small Scout was disabled (EMP cannon) and contained 3x Muton Elite, 2 Heavy Floaters, and 2 Sectoid commanders. Possibly the UFOs contain a leader unit/group and either a number of miscellaneous groups or break them down into scout and soldier groups and then level them up depending on the appropriate technology/escalation level. Now that I'm disabling more UFOs I'll try to test this further. ~ Drakalu 11:25, 16 October 2012 (EDT)

This is the case. The number of alien groups and aliens-per-group stays pretty constant, even though the number of aliens varies. I have noticed that once Outsiders get replaced with Sectoid Commanders, you almost always get 2 Sectoid Commanders (even though you might have only gotten one Outsider previously). --Drakmon 12:14, 16 October 2012 (EDT)

Supply Ships

The text says that supply ships only seem to come after the alien base mission is complete, however, on my last game I encountered it before I completed the alien base mission.-Krikit386

They can appear before that, but it's not terribly likely. I've only got two games done so far but it seems to get Supply ships to show up before the base, you need to be dragging your feet on the plot a bit. Arrow Quivershaft 16:00, 16 October 2012 (EDT)


Yeah, I did take my time with the alien base. I think it was a year, maybe about 7 months.

It's realistic that at least on Normal, you can finish the game in less time than that. So yeah, I expect that it's more a time-based thing than anything, and that most players so far have not seen them until after the alien base. Remember, the game's only been out a week. There's stuff we STILL don't know about the original, which would be old enough to vote if it was a person. ;) Arrow Quivershaft 16:14, 16 October 2012 (EDT)

I updated that section to clarify that it is time based, rather than mission trigger based. Also, I've removed references to specific alien types. Rather, I'm referencing just groups of "alien troops" and the number of "command aliens" on the bridge. Drakmon 16:20, 16 October 2012 (EDT)

Updated format

I've added sections for crew complement as well as likely salvage. Please populate.

Also, if we have any details from the strategy layer on how long you have to engage the UFO when intercepting or any other stats, this would be appreciated. Drakmon

From what I've seen, Terror missions and Council missions have operational windows of less than a day. I'd expect UFOs are similar; the cancel option exists mostly if you want to roll some stuff out of engineering to bring to the party. Also, please remember to sign talk page edits with your name (three tildes ~) or name and date(four ~s). Arrow Quivershaft 16:33, 16 October 2012 (EDT)
I'm actually referring to number of seconds that you have during the interception minigame to shoot down the UFO before it escapes. Drakmon 16:36, 16 October 2012 (EDT)
Oh, that. So far it seems to be about 15 seconds with a small scout, 10 with a large, and 5 with a Overseer, if using an Interceptor. I can look into more research a bit later, but that's what sticks out in my memory. Arrow Quivershaft 16:39, 16 October 2012 (EDT)

Ufo immage

If you want you can use my screenshot

Large Scout (no damage)http://steamcommunity.com/sharedfiles/filedetails/?id=103088875

                      http://cloud-2.steampowered.com/ugc/558704160261631077/9C896E61930C19C6713A401035A646222DB04546/

Kayato 05:18, 17 October 2012 (EDT)