Talk:UNITREF.DAT

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Revision as of 05:34, 12 October 2005 by Bomb Bloke (talk | contribs)
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Some of the notes got me wondering. Each tile in the game is made up of multiple layers, defined in the scang.dat file. Put these layers together, and you get a primitive 3D object, which the game uses to calculate line of sight, as well as whether a bullet hit or not.

I wonder if units have their own 3D models.

You see, a unit which has a low height stat, bullets will go over its' head. But, the Celatid has a very low height stat. So, perhaps there is a 3D model at work defining whether the bullet hits or not?

Another possibilty is that each unit has more stats for dimensions then simply height. For example, a stat which says how far above the ground it is.

Mike, concerning the bitflags you added from the 'many aliens' save file... Um, those aliens would have been all the same type before Hobbes edited the file... So I'm not sure the stats fully apply to the aliens as they are now...

- Bomb Bloke